Author Topic: Help modifying ACR v2 to suit an extremely long age length  (Read 380 times)

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Offline SilvainTheShadow

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Help modifying ACR v2 to suit an extremely long age length
« on: August 12, 2017, 01:58:46 PM »
I'm trying to set up my game so that aging is based on the default season length- that is to say, using a 20-day year. Which is, admittedly, very, very long- my adult lifespan is about 600 days. Which means I had to get into using multipliers for fertility, which is so far beyond over my head that I can't even see it, but what else could I do? So I tried using the instructions for modifying ACR here and I tried to figure out what TwoJeffs said to do here but I can't quite figure out what he meant and while I could follow the other thread's instructions easily, I've ended up with my (fresh from CAS) tester sims failing to get tokens at the appropriate hour. I tried manually adding tokens with 'Give Token To' but it didn't work.

I'm gonna attach my modified ACR main file in case anyone can figure out what I've done wrong...

Offline LilSister

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Re: Help modifying ACR v2 to suit an extremely long age length
« Reply #1 on: August 15, 2017, 06:20:37 AM »
Almighty Hat  tweeked ACR to work with her gestation based aging mod, perhaps taking a look at her mod may help you.

Here: https://hat-plays-sims.dreamwidth.org/23906.html


Offline SilvainTheShadow

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Re: Help modifying ACR v2 to suit an extremely long age length
« Reply #2 on: August 15, 2017, 08:43:51 PM »
I know about Hat's mod (used to use it before I decided that a 'year' being less than a season was too weird for me), and unfortunately, looking at what Hat did won't help, because Hat specifically avoided having to use multipliers (see quote below)... which won't work with any age span longer than Hat's, from what I've heard. I'm working with age spans roughly five times longer than Hat's, so I have to figure out how to make multipliers function... and I can barely figure out how to do what Hat did. Modding ACR at all is way, way beyond what I know how to do, but I can't play without it, and it won't work with my age mod if I don't adjust it. I don't even know what most of the stuff in the BHAV I modified does, I just plugged in the numbers and suddenly it was no longer functional.

Quote
(So why do they get old and gray at only 46? Because of a limitation in ACR which meant that I couldn't effectively extend fertility past a certain point without figuring out how to work with multipliers in BHAVs, and I was kind of scared to do that. I also really wanted the ACR fertility cutoff point to be after the elder transition, as in the original ACR. Paranoia and knowing my own limitations, I guess.)

Offline LilSister

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Re: Help modifying ACR v2 to suit an extremely long age length
« Reply #3 on: August 17, 2017, 08:18:56 AM »
Wow! Five times longer than Hats and here I though her mod was too long for my Sims life span! I only use her mod for pets.

Offline zephyrzodiac

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Re: Help modifying ACR v2 to suit an extremely long age length
« Reply #4 on: August 17, 2017, 08:39:25 AM »
I just stick with Elixir, and a rough table of how many *doses* they get, according to whether they are CAS sims without kids, with kids, BIG, graduates, etc., and stick the used bottles in their inventories so I know how much they've had.
"All the world's a Neighbourhood, and all the men and women merely Sims."  ZephyrZodiac with apologies to Willie Waggledagger.

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Offline LilSister

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Re: Help modifying ACR v2 to suit an extremely long age length
« Reply #5 on: August 17, 2017, 09:25:32 AM »
I've been using Phaenoah's  aging mod at MTS. Only magic Sims are allowed to use the elixir in my game; I limit their use to 2 bottles. The extra bottle depends on whether or not they receive the max number of days after becoming an Elder. 
« Last Edit: August 17, 2017, 10:40:49 AM by LilSister »

Offline BoilingOil

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Re: Help modifying ACR v2 to suit an extremely long age length
« Reply #6 on: August 17, 2017, 10:25:06 AM »
I use the Slow Aging Controller (one of my own creations). Aging can be slowed down or even completely frozen for each sim individually. If a sim's aging is turned off using this mod, that sim's fertility (as ACR calculates it) is no longer influenced by the passing of days. I can turn aging back on when I think a sim has lived long enough, and then they'll start aging normally again.

Simplistic, I know. One would have to devise their own method of charting time for their sims... So many of you may not find this practical.

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Re: Help modifying ACR v2 to suit an extremely long age length
« Reply #7 on: August 17, 2017, 12:36:44 PM »
Would probably be fine in a small hood. In my current hood I already have around 80 families, so that's a lot to keep track of!
"All the world's a Neighbourhood, and all the men and women merely Sims."  ZephyrZodiac with apologies to Willie Waggledagger.

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Offline BoilingOil

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Re: Help modifying ACR v2 to suit an extremely long age length
« Reply #8 on: August 17, 2017, 01:23:54 PM »
Yeah, that would fit my definition of "not practical".

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Offline SilvainTheShadow

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Re: Help modifying ACR v2 to suit an extremely long age length
« Reply #9 on: August 17, 2017, 06:21:11 PM »
I don't find anything that requires keeping external records of sims' ages to be a practical solution for me... hence why I am trying to set up an age mod that fits the length I want so the sims will age automatically  :wink:. Even slow aging controller wouldn't really work- I don't just want sims to age once every X days, because the default lifespans are wildly disproportionate (14 day teens??? Why, Maxis??), and any other method of slowing down aging without extending the age spans would require me to keep track of sims' ages... which really, really won't work for me, because I am really bad at keeping external records for my sims.

Anyway, how I set up my age mod isn't really relevant to the question I had, beyond giving an explanation for the timescale I need ACR to work on. What I wanted to know was why what I did to ACR stopped my sims from receiving ACR tokens, and whether anyone can tell me how to fix it?  :hmm:

Offline zephyrzodiac

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Re: Help modifying ACR v2 to suit an extremely long age length
« Reply #10 on: August 17, 2017, 06:41:42 PM »
I think Maxis made the teen age span so long was simply because they wanted to cram so much into it that anything shorter wouldn't work.  As to your problem, I really don't have a clue as to why ACR wouldn't work. I assume you've tried deleting ACR and groups.cache and then reinstalling ACR?
"All the world's a Neighbourhood, and all the men and women merely Sims."  ZephyrZodiac with apologies to Willie Waggledagger.

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Offline SilvainTheShadow

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Re: Help modifying ACR v2 to suit an extremely long age length
« Reply #11 on: August 17, 2017, 06:53:20 PM »
...No, because the problem is with the modified ACR main file, which I adjusted per instructions (as I explained above) in order to make it work with my age mod. ACR as it was released functions fine in my game, but does not fit my age lengths and therefore will not work for me. My modified file does not give tokens to anyone, which is where my problem lies- I do not know how to fix it. I know that I modified it exactly as the instructions explained, and it stopped functioning at all.

Reinstalling a file that has never worked will do... nothing. And I delete groups.cache before every time I play, so I doubt that will fix the tokens either, since there was no groups.cache to be a problem at the time.

Offline zephyrzodiac

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Re: Help modifying ACR v2 to suit an extremely long age length
« Reply #12 on: August 17, 2017, 07:45:04 PM »
Well, I really don't have a clue, and it would seem that BO is unable to figure out your problem or he would have said so by now.  My only suggestion would be to scrap what you have done and start again.  Maybe you missed a step, and having another attempt might mean you get everything right.  I can't really see why a difference in age range etc. should prevent ACR from even giving tokens. 

The only other thing I can think of is, I never have to give tokens to my sims, that happens automatically.  (TJ changed the process somewhere along the line).
"All the world's a Neighbourhood, and all the men and women merely Sims."  ZephyrZodiac with apologies to Willie Waggledagger.

http://www.4shared.com/u/yCrnLoEP/Zephyr_Zodiac.html

Offline SilvainTheShadow

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Re: Help modifying ACR v2 to suit an extremely long age length
« Reply #13 on: August 21, 2017, 12:30:17 AM »
I think something about the process is just... too complex for me, especially since any instructions are mostly based on ACRv1... but there is good news! I tried installing ACRv2 as is (instead of my edit, which is... clearly broken) and setting the global odds override (I set it to 80%) and that works fine for autonomous TFB so far in my testing (despite the sims in question having 0% because they're, like, over 100 days old by the time they hit teen), so I'll just... do that. The declining fertility may be more realistic but all I really need is autonomous fertility. I may set it a bit lower for actual gameplay, though- 80% on a lifespan this long may lead to too many kids XD

Thank you all for trying to help, by the way.

Offline zephyrzodiac

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Re: Help modifying ACR v2 to suit an extremely long age length
« Reply #14 on: August 21, 2017, 12:40:08 AM »
Unfortunately, TJ never got around to rewriting the manual.  I'm glad you managed to sort something out, though, and really, if you want a sim to have a baby, it doesn't take long to alter the odds.
"All the world's a Neighbourhood, and all the men and women merely Sims."  ZephyrZodiac with apologies to Willie Waggledagger.

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