Author Topic: "Bad gosub tree number" error when sims go to work (resolved!)  (Read 1009 times)

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Offline gaypher

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I'll send a sim to work, and whether they're walking, carpooling or driving themselves, just as the little "at work" symbol would appear in their portrait, they appear back in the house.  I turned on testingCheats and that was the error, but google seems to be short on particular explanations for the error.  I've been using big hacks like inTeen and ACR for a while now, and this is the first time it's happened, in this neighborhood (Meetme2theriver's clean Pleasantview, which I've also played before without any trouble).  I only made the neighborhood a few days ago and just got it the way I like it.  Is there any way I can fix this without deleting the entire 'hood or downloads folder?
« Last Edit: August 14, 2012, 07:52:38 PM by gaypher »

Offline zephyrzodiac

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Re: "Bad gosub tree number" error when sims go to work
« Reply #1 on: August 13, 2012, 07:07:28 AM »
Could you find an error log and upload it?
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Offline miros1

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Re: "Bad gosub tree number" error when sims go to work
« Reply #2 on: August 13, 2012, 07:22:40 AM »
Have  you added anything, like a custom career,  in the last couple days?

Offline gaypher

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Re: "Bad gosub tree number" error when sims go to work
« Reply #3 on: August 13, 2012, 08:37:54 AM »
Could you find an error log and upload it?

Thank you for the prompt reply! 
This is it, though I'm not sure why the date's wrong:

Code: [Select]
Build: 1.17.0.66
at Oct 11 2008,15:12:07

Object id: 380
name: N001_User00163 - Jennifer
Stack size: 7
Error: Bad gosub tree number.

The rest is attached.

Have  you added anything, like a custom career,  in the last couple days?
Yes, I went on a bit of downloading spree over the past couple of days.  I downloaded a lot of content, but not many mods.  I can go through my download log and find the compressed files' titles if need be, but I sort of doubt my ability to trace the individual files from there, as some of them weren't clearly named, and I might've mis-sorted some of them.

Edit: I should clarify: no new careers, though.
« Last Edit: August 13, 2012, 05:44:43 PM by gaypher »

Offline gaypher

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Re: "Bad gosub tree number" error when sims go to work
« Reply #4 on: August 13, 2012, 08:41:11 AM »
[edited]
« Last Edit: August 13, 2012, 05:43:46 PM by gaypher »

Offline BoilingOil

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Re: "Bad gosub tree number" error when sims go to work
« Reply #5 on: August 13, 2012, 08:41:26 AM »
Try sorting the logs folder by date, and then find the most recent error log. You may have attached the wrong one accidentally.

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Offline gaypher

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Re: "Bad gosub tree number" error when sims go to work
« Reply #6 on: August 13, 2012, 08:45:10 AM »
Same result.  The errors leading up to it match my memory, too.  I'm pretty sure that's it.


EDIT: removed needless quote! The message you quoted was right above this: please use "Reply" in such cases, and NOT "Quote"
« Last Edit: August 13, 2012, 08:58:28 AM by BoilingOil »

Offline zephyrzodiac

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Re: "Bad gosub tree number" error when sims go to work
« Reply #7 on: August 13, 2012, 08:54:07 AM »
This is Jennifer Burb, right?  I had a serious problem with Jennifer and her home business when I played OFB pre-patch, so I'm wondering whether or not you have patched OFB?

Also, try using the Clean Installer from Mod the Sims to run through your Downloads and check for duplicate files (highlighted in pink).

Another thing, delete the groups.cache file and allow the game to generate a new one next time you play.
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Offline BoilingOil

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Re: "Bad gosub tree number" error when sims go to work
« Reply #8 on: August 13, 2012, 08:56:37 AM »
Also, Gaypher, did you by any chance recently install my "BO - Kids & Pets Unattended" mod?

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Offline gaypher

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Re: "Bad gosub tree number" error when sims go to work
« Reply #9 on: August 13, 2012, 10:37:30 AM »
This is Jennifer Burb, right?  I had a serious problem with Jennifer and her home business when I played OFB pre-patch, so I'm wondering whether or not you have patched OFB?

Also, try using the Clean Installer from Mod the Sims to run through your Downloads and check for duplicate files (highlighted in pink).

Another thing, delete the groups.cache file and allow the game to generate a new one next time you play.
It is--but they're only the second family I've played and the first didn't have jobs, so it may be universal (same thing happened with John)--and I have.  I've downloaded all the patches that are on EA's Sims 2 website, anyway.  I haven't had any home businesses in the neighborhood, either. 

Just finished cleaning out the duplicates, and deleted groups.cache while it was being populated.  Sorry about the delay.  It kept having errors itself because some of file names are too long, but they were all objects and bodyshop items I recognized.  I'm starting up the game now.  I'll edit the post to say whether the problem is still there.  Either way, thank you for all the help you've been so far!

EDIT: still happening.  I tested another household (the Oldies) and it's happening with Coral Oldie's teen/elder job too.  What should I do?

Also, Gaypher, did you by any chance recently install my "BO - Kids & Pets Unattended" mod?
I haven't.  I got a look at most of my mods while going through my downloads, though--not many new ones as far as I could tell. 
« Last Edit: August 13, 2012, 05:45:17 PM by gaypher »

Offline gaypher

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Re: "Bad gosub tree number" error when sims go to work
« Reply #10 on: August 13, 2012, 10:56:53 AM »
[edited]
« Last Edit: August 13, 2012, 05:45:02 PM by gaypher »

Offline BoilingOil

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Re: "Bad gosub tree number" error when sims go to work
« Reply #11 on: August 13, 2012, 11:17:48 AM »
Ok, at least THAT is a good thing. Your error log also didn't indicate this, but I wanted to be sure because this mod *is* involved with sims travelling off-lot, and it *does* exhibit some flaws, occasionally.

But now to find out what *is* the problem... I'll look a bit further and see if I can come up with something that may help...

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Offline gaypher

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Re: "Bad gosub tree number" error when sims go to work
« Reply #12 on: August 13, 2012, 11:21:45 AM »
I admire your persistence!  If it helps at all, this wasn't happening when Lucy went to school.  She was able both to get on the bus and to walk to school without any errors or returns.
« Last Edit: August 13, 2012, 03:58:35 PM by gaypher »

Offline BoilingOil

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Re: "Bad gosub tree number" error when sims go to work
« Reply #13 on: August 13, 2012, 12:30:37 PM »
Gaypher, when you respond to the LAST post in a thread, will you please NOT use the "Quote" button, but the "Reply" Button at the bottom of the page? Nobody needs to read the same message in two consecutive posts, and it unnecessarily bloats the message DB. And actually, it's in our house rules, which you should have read before beginning to post here, and which apply to all our members!

Thank you very much for understanding and complying.


Anyway, back to your problem. It's good to know that Lucy doesn't have this problem, because that means it isn't a global problem... it has to do with adults going to work.
Now we just need to know which adults, and what kinds of work... Do all adults have this problem? Or only adults with a very specific kind of job? Or only adults who try to go to an owned business? Their OWN business?

And yes, I'm persistent... Most of the Simmers you meet here (and at TFM's Naughty Sims Asylum as well), have found that developing a high level of persistence is kind of a prerequisite if you're playing sims and want to stay in control to some degree. Without persistence, you'll lose the battle at some point!
Most of us have occasionally run into one kind of problem or other, and we all hate that. So we know how it feels if someone else has a problem, and we want to help. So that's why we're here.

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Offline Chaavik

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Re: "Bad gosub tree number" error when sims go to work
« Reply #14 on: August 13, 2012, 01:26:57 PM »
You seem to have three custom jobs installed:

Farming
Church
Technitheater

Take those custom jobs (and any other custom jobs you have installed) out, clear the cache files and restart the game. If the error goes away, then the problem is with those jobs.
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Offline gaypher

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Re: "Bad gosub tree number" error when sims go to work
« Reply #15 on: August 13, 2012, 03:36:53 PM »
@BO: Very sorry!  Rules read, and will do.  Thank you again for your patience. 

Every adult, teen and elder with a job has this problem, as far as I've played.  No history of owned or home businesses in the hood as yet--these have all been Maxis careers. 

@Chaavik: Done.  I'll restart the game and see what the results are.
Edit: No good.Should I just start deleting mods or what?
« Last Edit: August 14, 2012, 02:13:22 AM by gaypher »

Offline zephyrzodiac

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Re: "Bad gosub tree number" error when sims go to work
« Reply #16 on: August 14, 2012, 04:36:41 AM »
Have you run the Hack Conflict Detection Utility from www.simwardrobe.com?
Have you checked that you have the correct version of your mods for your game configuration?
Have you checked for mods that are obsolete?

Do you have a fence directly touching the rear of a driveway?

And we are nowhere near the *delete your Downloads folder*, *delete your hood*, *reinstall your game* etc. scenario yet!  There are still a lot of things left to try.  :hug:
« Last Edit: August 14, 2012, 04:39:00 AM by zephyrzodiac »
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Offline dark_author

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Re: "Bad gosub tree number" error when sims go to work
« Reply #17 on: August 14, 2012, 11:19:40 AM »
I'd just pull all your mods out and than check the game.  If its not happening, put 'em all back in one by one and keep checking until the error comes back.  Than, you'll know who the cluprit is.

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Offline zephyrzodiac

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Re: "Bad gosub tree number" error when sims go to work
« Reply #18 on: August 14, 2012, 11:28:16 AM »
I think the half'n'half method would be faster.  If you do anything which involves removing content, don't forget to delete the .cache files, too.
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Offline gaypher

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Re: "Bad gosub tree number" error when sims go to work
« Reply #19 on: August 14, 2012, 03:06:17 PM »
Have you run the Hack Conflict Detection Utility from www.simwardrobe.com?
Have you checked that you have the correct version of your mods for your game configuration?
Have you checked for mods that are obsolete?

Do you have a fence directly touching the rear of a driveway?

And we are nowhere near the *delete your Downloads folder*, *delete your hood*, *reinstall your game* etc. scenario yet!  There are still a lot of things left to try.  :hug:
That's a relief. :)  I was preparing to do dark_author's suggestion, but now I've just downloaded the Hack Conflict Detection Utility and will be running that shortly.  After that, is there some more efficient way to check for outdated or incompatible mods than manually searching for the mod's source and re-downloading the appropriately labelled ones?  I won't complain if there isn't, I just want to make sure I'm doing all of this right!
Re: the fence touching the back of a driveway: I'm pretty sure I don't--I'm using all of the same lots I did in my last version of the hood--but should I go through and check every lot in the 'hood just in case?
« Last Edit: August 14, 2012, 03:11:38 PM by gaypher »

Offline zephyrzodiac

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Re: "Bad gosub tree number" error when sims go to work
« Reply #20 on: August 14, 2012, 04:05:24 PM »
Fences against driveways - just check each lot when you play, it's easily spotted and fixed and won't screw up any other lot, just causes problems with walkbys and sims getting out of vehicles.  Since there are one or two default lots that have this issue (stupid Maxis!!!) I thought it was worth mentioning in case it had some bearing on your problem.

If you use the Clean Installer to run through your mods, there is a column which should show you the date the mod was last modified.  It doesn't necessarily mean anything, some mods never needed to be updated since they were first made, but where you know a mod has been updated before, it could make you suspicious of one that was created before your latest expansion pack.  Obsolete mods, you can't really be sure without checking every one, but if you have one that addresses a problem that was solved with a patch, then obviously, that is no longer necessary.

With Pescado's mods, check the .zip file for your latest EP, and if the mod isn't there, and isn't a specific Uni mod, then you probably no longer need it.  For some reason, Pes doesn't include his Uni mods in the .zips, you have to get them from the University mod section.

My understanding is that a bad gosub error is often the result of an out of date mod, so this is definitely worth checking out.
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Offline gaypher

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Re: "Bad gosub tree number" error when sims go to work
« Reply #21 on: August 14, 2012, 07:08:23 PM »
Hahahaha.  I ended up removing my mods folder like you guys said, testing to make sure that's where the error was, then searching through there for mods that could be the source of the problem, when it dawned on me that it was probably CJ's job-stopinator, which is one of the few mods I downloaded this weekend.  Just as I was restarting the game (after having just played it!) to see if that had anything to do with the problem, this happened.  Uuugh.

EDIT:  A quick restart fixed the blank error message.  It worked.  Finally!  Thank you all so much for your help and patience!
« Last Edit: August 14, 2012, 07:51:44 PM by gaypher »

Offline dark_author

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Re: "Bad gosub tree number" error when sims go to work
« Reply #22 on: August 14, 2012, 07:16:04 PM »
Try deleting the accessories and groups caches from your sims 2 folder and than retrying the game.  It usually works.

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Offline BoilingOil

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Re: "Bad gosub tree number" error when sims go to work (resolved!)
« Reply #23 on: August 14, 2012, 09:32:16 PM »
Gaypher, do you have Cyjon's Smarter EP Check??? If not, then THAT's why Job Stopinator didn't work properly. The download page for Job Stopinator clearly says, it needs the Smarter EP Check.

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Re: "Bad gosub tree number" error when sims go to work (resolved!)
« Reply #24 on: August 16, 2012, 08:38:35 AM »
I use a majority of mods from Cyjon's site. Those mods DOES require the Smarter EP Check mod. Follow the instructions how to set it up, and you should be fine.

Job Stopinator didn't throw an error for me because I use the Smarter EP Check mod with it.

Try it.
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