Author Topic: Question about Visitor Controller  (Read 2169 times)

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Offline Orilon

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Question about Visitor Controller
« on: May 14, 2012, 04:03:21 PM »
Is Visitor Controller supposed to reset the hood i.e. Sims that were asleep are now awake and standing in the middle of the bed, and babies that were in cribs are now on the floor? Thankfully everyone was at home so no one got in trouble for missing work.

I was getting aggravated with the University Coach harassing a Sim I made in Create a Student and someone on Mod the Sims suggested I install Visitor Controller. I did and banned all Uni NPCs. When I went back to the main Pleasantview neighborhood, all the houses were reset.

Offline zephyrzodiac

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Re: Question about Visitor Controller
« Reply #1 on: May 14, 2012, 04:34:02 PM »
It's possible, although normally a hacked object shouldn't do that.  Is the VC the only thing you installed since previously playing the main hood?
"All the world's a Neighbourhood, and all the men and women merely Sims."  ZephyrZodiac with apologies to Willie Waggledagger.

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Offline Orilon

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Re: Question about Visitor Controller
« Reply #2 on: May 14, 2012, 04:38:17 PM »
The VC is the only new thing I installed since I started playing this incarnation of Pleasantview.

Offline zephyrzodiac

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Re: Question about Visitor Controller
« Reply #3 on: May 14, 2012, 07:56:44 PM »
Have you by any chance deleted the NeighborhoodManager.package?  That can cause a reset. 

I could understand that installing ACR might cause a reset, since it does give tokens to all the sims in the hood, but the VC should only affect the lot it's on, not other lots.  Have you tried playing another Uni lot to see if that has been affected?
"All the world's a Neighbourhood, and all the men and women merely Sims."  ZephyrZodiac with apologies to Willie Waggledagger.

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Offline Orilon

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Re: Question about Visitor Controller
« Reply #4 on: May 14, 2012, 08:31:55 PM »
I haven't deleted the NeighborhoodManager.package that I know of (I say that I know of because I run Mootilda's Hood Checker and I don't know if that is one of the things it does when its in "remove" mode.)

I currently have students in two different dorms. Alexander Goth and Lucy Burb in one dorm and Beau Broke and the Sim I made in CAS in the other. I installed the Visitor Controller and put the object in Alexander and Lucy's dorm first and used the object to Ban Uni NPCs, and played for awhile. When I went to Beau and Alison's dorm, everyone was standing around like it had reset, which made me wonder if the the main neighborhood had been reset.   I put the VC object in the dorm and banned all Uni NPCs to keep the coach from harassing Alison and played for awhile.

When I went to the main Neighborhood, all of the houses had been reset. 

Offline Cyjon

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Re: Question about Visitor Controller
« Reply #5 on: May 14, 2012, 10:16:13 PM »
Yes, VC definitely causes a game reset. It's not a self-contained object like SimBlender. It makes a lot of changes to core routines (OK technically SimBlender makes a change to one or maybe two global routines, but it's 99.9% self-contained). I've never figured out what specifically causes one mod to do a reset while another doesn't.

Offline zephyrzodiac

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Re: Question about Visitor Controller
« Reply #6 on: May 15, 2012, 02:15:17 AM »
I guess it's so long since I played without the VC that whether or not it caused a reset was just academic.  I stopped bothering about resets a while back, just use the Blender to lower their energy enough that the sleepclock can send them back to bed.  Not so annoying with a dozen families, but when you reach 3 times that, it can be a bit of a PITA.
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Offline Camping Stove

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Re: Question about Visitor Controller
« Reply #7 on: May 15, 2012, 11:24:22 AM »
As a side note - I use Cyjon's More Sleep, which allows you to send sims to bed at night, even if they aren't tired.  It's awesome, and super useful.

Offline zephyrzodiac

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Re: Question about Visitor Controller
« Reply #8 on: May 15, 2012, 06:33:45 PM »
Does it conflict with Pescado's sleepclock?
"All the world's a Neighbourhood, and all the men and women merely Sims."  ZephyrZodiac with apologies to Willie Waggledagger.

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Offline Orilon

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Re: Question about Visitor Controller
« Reply #9 on: May 15, 2012, 09:58:39 PM »
Since it was only five houses in Pleasantview and two dorms it wasn't a big deal, but I was wondering if it was supposed to happen or if something major had gone wrong with my game.

Question about function, since buy mode is disabled on community lots, how do I ban witches from community lots? After I installed the Visitor Controller, my mod from Sim Wardrobe to stop NPC Witches from showing up on community lots no longer works. I get the feeling I should take out the other mod and use the Visitor Controller to ban the witches, but how do I do that since I can't buy the tree?

Offline zephyrzodiac

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Re: Question about Visitor Controller
« Reply #10 on: May 15, 2012, 10:52:33 PM »
You should be able to use the adjust function on your sim's menu to spawn the VC, and you can then set it.  The settings will remain.  (BTW, all you need to know is in the instructions - TJ is a responsible modder who makes sure you can find out how things work.)  Alternatively, set up your comm. lots before you let your sims go there.
"All the world's a Neighbourhood, and all the men and women merely Sims."  ZephyrZodiac with apologies to Willie Waggledagger.

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Offline Orilon

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Re: Question about Visitor Controller
« Reply #11 on: May 16, 2012, 07:36:54 AM »
The problem wasn't with TJ, it was me not fully understanding his instructions in regards to community lots. How would I set up community lots that came with Nightlife?

Offline Camping Stove

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Re: Question about Visitor Controller
« Reply #12 on: May 16, 2012, 10:05:28 AM »
Does it conflict with Pescado's sleepclock?

I don't know, I don't use the sleep clock, anymore.  Sorry.

Offline zephyrzodiac

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Re: Question about Visitor Controller
« Reply #13 on: May 16, 2012, 11:11:29 AM »
Orilon, you would set them up just as you set up any other community lot.

Camping Stove:  thanks, if I decide to try it (just to save my clicking finger a bit of work!) I'll have to go by what the HCDU says.
"All the world's a Neighbourhood, and all the men and women merely Sims."  ZephyrZodiac with apologies to Willie Waggledagger.

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Offline Camping Stove

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Re: Question about Visitor Controller
« Reply #14 on: May 16, 2012, 02:17:04 PM »
Camping Stove:  thanks, if I decide to try it (just to save my clicking finger a bit of work!) I'll have to go by what the HCDU says.

I got curious, so I went and looked at Cyjon's site, it says this:

More Sleep
DESCRIPTION: Players can direct sims to sleep at night, even if the sim is not tired.
If you are using sleepclock from MATY, then "night" is defined as the six hours before the clock setting. If you are not using sleepclock, or the sim doesn't have one set, then "night" is defined as midnight to six AM. This is the same logic used in Less Caffeine.
REQUIRED EPs: Apartment Life


I think I remember you saying somewhere that you don't have AL...?  So I guess it's all moot, if that is true.

Offline zephyrzodiac

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Re: Question about Visitor Controller
« Reply #15 on: May 16, 2012, 05:47:23 PM »
Actually, I do own AL, just haven't installed it on this machine.  But thanks for the info, it may come in handy when I do install AL and M&G! :thumb:
"All the world's a Neighbourhood, and all the men and women merely Sims."  ZephyrZodiac with apologies to Willie Waggledagger.

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Offline Duine

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Re: Question about Visitor Controller
« Reply #16 on: September 10, 2012, 07:01:41 AM »
Hi, I'm new to Simbology & love the mods.  I have a problem with visitor controller, although I do not think it is the controller itself.  I use it in a teen center. It works great on keeping out townies, etc, & allowing teens & their friends to meet in groups. The only adults ever there are when I take a complete family for a fun night out. (families with child age will generate other child age sims & teens if both ages in visiting family)  The one problem I'm having lately is a female vampire that cannot be banned.  Vampires are banned, I've banned this one by her name, but she stills shows up there & sometimes harrasses sims.  Her name does not show up to be banned now.  The only way I've found to get rid of her is to select, then lower her needs, she does get angry & I'm concerned with her behavior.  She is an adult not aged beyond grow up. Her name begins with Contessa.  I've seen her other places where I don't ban anyone. I have deleted her but don't want to compromise my game doing this since she just returns anyway. any suggestions would be appreciated.  Thanks! 

Offline zephyrzodiac

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Re: Question about Visitor Controller
« Reply #17 on: September 10, 2012, 12:09:16 PM »
Really, the only way to have the default vampires not show up at a community lot, is not to have the community lot Downtown.
"All the world's a Neighbourhood, and all the men and women merely Sims."  ZephyrZodiac with apologies to Willie Waggledagger.

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Offline BoilingOil

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Re: Question about Visitor Controller
« Reply #18 on: September 10, 2012, 12:44:04 PM »
Yup, both the Counts and both the Contessa's  (the Arch-Vampires so to speak), can NOT be stopped while you're anywhere in Downtown.

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Offline Duine

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Re: Question about Visitor Controller
« Reply #19 on: September 10, 2012, 05:53:13 PM »
Thanks for replying.  My teen center is in Strangetown.  I prefer to only have people on my own built community lots that are from Strangetown.  I realize now that some people are from elsewhere but there are mostly my own families on my lots.  Actually, this 1 Contessa Arianna Fairchild,  just started showing up the past few days. The Teen center has been around for at least a month with no problems. Would the count/countess actually harm anyone?  I was at a downtown lot recently & for some reason there was a little boy there having a water balloon fight with a vampire. I had to get a picture of it, they were both having a lot of fun.   :lol:

Offline zephyrzodiac

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Re: Question about Visitor Controller
« Reply #20 on: September 10, 2012, 07:33:54 PM »
Odd, unless for some reason Strangetown is different.  I don't play vampires in my game, but I have seen them on Downtown lots in the past, and I don't ever remember them causing any problems.  However, the VC only bans visitors to the lot, it doesn't ban walkbys, and I think that you would need localwalkby (Pescado) to stop visitors from other areas wandering into your comm lots - ie, they walk by, see a friend and walk into the lot.  This may be what is happening with the vampire, she's walking by and then deciding to visit.
« Last Edit: September 10, 2012, 07:36:37 PM by zephyrzodiac »
"All the world's a Neighbourhood, and all the men and women merely Sims."  ZephyrZodiac with apologies to Willie Waggledagger.

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Offline miros1

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Re: Question about Visitor Controller
« Reply #21 on: September 11, 2012, 06:11:56 PM »
If you ignore the vampires and never let them bite a playable, they won't bite any townies.

Offline Duine

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Re: Question about Visitor Controller
« Reply #22 on: October 08, 2012, 08:42:16 AM »
Thank you all for your comments. I don't seem to have a problem with the Count/Countess' now.   I do realize that they are not to be feared though.  I'm very careful around them, just to be safe.  My playable sims do not purposely chat with them often.  The darker male, Count Joel Wren in my game, is such a pussycat.  I checked him and realized he was set to bi, lol, explains why he seemed to prefer talk/joke with my male sims. :lol:  The young boy that played water balloon fight with him started a trend.  Joel would approach my sims wanting to play that a lot afterward.  I would let them, then later remove him from their relationship panel.  I now have 1 vampire sim of my own who is at university and engaged to General Buzz Grunt's daughter, they make a sweet couple and he is a lot of fun. I also got the garlic a few days ago and passed it out to my sims and all townies just to be safe.  Almost forgot to mention another problem. Although clothing is set to formal, it's rare they change from winter outerwear, with the exception of dating couple, they're already changed on arrival in the taxi.  This restaurant is so busy with only 5 small tables with 2 chairs each and the outerwear takes away from the atmosphere of what the restaurant is intended to be.

Now I do have another problem which I can't seem to solve with visitor controller, I also use simblender. (I don't use many mods as I don't understand pc/game stuff that much, yet don't find all their quirks annoying, just some)  I made a small, fancy restaurant for formal wear only and use it for Dream Dates.  It is a perfect place mostly.  I've gotten over 30 perfect dates for steady, engaged and even married couples with only 1 fail due to lag.  The problem is the hostess hijacks my dates before I can get them out of there, a few times even during the date. I always offer a ride home and they rarely make it to the taxi. This also causes the taxi not to leave unless I 'select' the date and try to force them to go, this does not always work, it's like they're in a trance and can't be controlled easily.  My sims are used a lot as customers which also causes the problem of them being fat when I go to their houses. They eat, go back to be seated and eat again, it is getting very frustrating. 

I guess my question is, would ban all keep my playables out and still allow the dating couple in even if not in a controlled group?  (some options don't show up if in a controlled group and is more of a challenge which I like) If that will work then I want to set up the restaurant just for 1 couple or a family type group.  I also tested how to take a family for a fancy meal using the group activity.  That worked very well except the silly mom  :halo:wouldn't leave because she had young children at home even though the children were going. So the dad and his 4 children had a fun, formal night out without her.  :thumb:

I love  :love: visitor controller very much though.  I have a suggestion for those looking for a quiet, relaxing lot.  I made a 1x1 fishing spot.  I just hit the middle of the lot with the water tool once or twice, fixed around the edges a little bit. I filled in the back part with trees and added flowers around the sides leaving enough space for fishing around the pond.  I added lights among the trees and flowers for nighttime.  This makes the environment scale full.  I usually take a family there and if a family friend or other relative walks by I 'ask to join'.  If an unwanted sim comes by, I use sim blender and drain their comfort which makes them leave.  Once there are about 8-10 desired sims, no others will join in, they just pass by. I max up all motives on the desired sims and they stay for quite awhile.  This also gives all sims food to stock the fridge.  I also place soothing music on the lot which is very relaxing for me while I just sit and watch them all enjoy the visit. Relationships :hug: go up amongst all sims too. Most of them will also catch the red trout, I think that's the name that comes up under wants occasionally.  :thumb:

Offline miros1

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Re: Question about Visitor Controller
« Reply #23 on: October 08, 2012, 11:14:21 AM »
Yes, Visitor Controller will keep all Sims out except for your playable and his date.

I think I remember a hack to keep your Sims from socializing with the hostess, but don't remember where it was.  Cyjon maybe?  Maybe: http://drupal.cyjon.net/node/80
« Last Edit: October 08, 2012, 11:17:47 AM by miros1 »

 

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