The Quad > Help Me Do This!
Neighborhood version number
Alexandra:
So I'm sticking LS 'hoods into Sims 2. There are neighborhood version numbers that you can download to replace the numbers in the LS 'hoods (thanks to SaraMK over at MTS and MATY).
So...where in SimPE do I find the version number?
mark93:
This is by Sara over at MATY's.
--- Quote ---INSTRUCTIONS
Note: You have to complete the stories before you can do this. Otherwise some of the lots will continue crashing.
Note 2: Many (but not all) of the lots go into a loading loop (and never load). To solve this, you must load each lot (occupied or not) in Life Stories, make a small change, and save. Vincent and Riley's lots need to be loaded at least once more after they reload into free play mode after completing the story.
Note 3: Your Sims 2 game must have Uni, NL, and OFB in order to accept the neighborhoods. Otherwise either the neighborhoods or the lots will crash on load. Life Stories includes bits of all three EPs.
Step 1: Go to C:\Documents and Settings\Owner\My Documents\EA Games\The Sims 2\ and remove your Neighborhoods folder (to somewhere safe, of course).
Step 2: Go to C:\Documents and Settings\Owner\My Documents\Electronic Arts\The Sims™ Life Stories\ and COPY the Neighborhoods folder over to C:\Documents and Settings\Owner\My Documents\EA Games\The Sims 2\
Now your Life Stories neighborhoods are under C:\Documents and Settings\Owner\My Documents\EA Games\The Sims 2\ Neighborhoods
Step 3: Open C:\Documents and Settings\Owner\My Documents\EA Games\The Sims 2\Neighborhoods\ and delete the file called NeighborhoodManager.package and the folder called Tutorial.
Step 4: Open C:\Documents and Settings\Owner\My Documents\EA Games\The Sims 2\Neighborhoods\ and you will see three folders called N001, N002, N003. Inside each one is a file called N00#_Neighborhood.package. Open these in SimPE.
Step 5: Delete Version Number. It will be an item on the very bottom of the list on the left-hand side. When you click on it, it will appear on the right-hand side. Then you right-click and choose Delete. Then save the file.
Step 6: I've made extracted ID Numbers available for download: http://www.box.net/public/75d090iaah After downloading this file, unzip it and you will have three folders called 1, 2, 3.
Step 7: Open one of the N00#_Neighborhood.package files and find ID Number on the left. Click on it and it will come up on the right. Right-click and select Replace. Browse to the folder called 1 (downloaded from me) and select either of the files inside. Save. Open the next file, and replace ID Number with the one from the folder called 2. Then do the third file.
« Last Edit: 2007 February 18, 00:04:32 by SaraMK »
Logged
--- End quote ---
Now this is old and I dont know if it still works with later EP and SP.
If you have Pets Stories it can be put into Sims 2 with no problems, they go right in just need to renumber them so you can put your reg. hoods back in.( After you finish the stories in them.)
Alexandra:
The thing is I think that's an older version of SimPE.
mark93:
Well if you make it work please put it here so I can try it out to.
Pets stories hoods go right in to sims 2 with no problem I wish LS would work to.
Alexandra:
I can actually copy all 3 'hoods into Sims 2 without playing through the stories--I copied Vincent's Story. In the LS program files there's scripting; in Sims 2 there's not (I don't have Pet Stories).
Thing is, though, you have to yank everyone out of their houses first or it'll crash. So I did that, deleted the Sims I didn't want with Theo's deleter, and everything seems to run just fine. I moved Vincent into a house I'd originally made for the DeBateaus in Belladonna Cove and stashed in the Lots bin. Then I had him and Naomi meet and get married. Seems that there's still a bit of scripting, as when he "first" meets Sherman and Greg, they're automatically friends (unless I had to adjust relationships in SimPE and didn't do so).
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