Author Topic: Changing pregnancy odds and T&Q  (Read 9933 times)

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Offline arathea

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Changing pregnancy odds and T&Q
« on: November 16, 2010, 03:15:51 PM »
Well, it can be a coincidence but it's a bit too much.

I'm playing with T&Q random only for several month now and nothing big happened, there were some T&Q twins from time to time but nothing else.
In my new neighborhood I've adjusted the ACR pregnancy odds to 60% to compensate the loss due to my longer lifespans. Now, from six pregnancies, that should have all ended as single births, I had two sets of twins, one set of triplets (that I didn't safe, the second try was a single birth) and now quadruplets! :omg:

Is this all (bad) luck or did the adjustment of the pregnancy odds change something (T&Q has it's default settings)? Has anybody experience with that?
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Offline Dark_Author

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Re: Changing pregnancy odds and T&Q
« Reply #1 on: November 16, 2010, 04:17:36 PM »
Arathea, I've had this happen.  I've had a few familyies that get triplets and quads right after each other, and my odds are set below the defaults.  My best guess is that even though the odds are low, there's  still a probable chance of it happening, and sometimes it does.  So, I don't think its anything you did.

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Offline arathea

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Re: Changing pregnancy odds and T&Q
« Reply #2 on: November 16, 2010, 04:50:31 PM »
Thanks. :smile: Well, I did something, I saved the quads. X) Now I have my first family sims with a fulfilled "have 10 children" want.


(one toddler is hiding behind her brother)

Btw, the want is followed by the want "have 20 grandchildren". :dry:
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Offline BoilingOil

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Re: Changing pregnancy odds and T&Q
« Reply #3 on: November 16, 2010, 04:55:16 PM »
My goodness, these parents won't have time for anything else but taking care of all their spawn. They better be loaded already, so they don't need to have jobs ;)

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Offline arathea

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Re: Changing pregnancy odds and T&Q
« Reply #4 on: November 16, 2010, 05:04:53 PM »
The father is doing very well with restoring cars, he has lots of money on his bank account. :wink:
Three days ahead is a big birthday, the oldest twins will become teens, one toddler will age up too and the quads...  :nyah: I'll need the psycho doc then!
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Offline Dark_Author

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Re: Changing pregnancy odds and T&Q
« Reply #5 on: November 16, 2010, 05:19:30 PM »
Where's the tenth kid?  I only counted 9.

Awesome, by the way! :cheese:

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Offline arathea

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Re: Changing pregnancy odds and T&Q
« Reply #6 on: November 16, 2010, 05:29:28 PM »
Where's the tenth kid?  I only counted 9.

She's hiding behind the standing boy, between her twin sister and her father.
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Offline Dark_Author

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Re: Changing pregnancy odds and T&Q
« Reply #7 on: November 16, 2010, 05:41:37 PM »
Ahh, I see her now!  At least, I see her knee.  :cheese:

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Offline Rosewin

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Re: Changing pregnancy odds and T&Q
« Reply #8 on: November 16, 2010, 07:45:41 PM »
The parents may have wanted ten kids, but they don't look too happy about it.  :giggle:
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Offline miros1

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Re: Changing pregnancy odds and T&Q
« Reply #9 on: November 16, 2010, 09:28:25 PM »
They're just tired.  A little coffee and they'll be fine!

Offline zephyrzodiac

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Re: Changing pregnancy odds and T&Q
« Reply #10 on: November 16, 2010, 10:28:58 PM »
Methinks a lot of coffee....

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Offline arathea

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Re: Changing pregnancy odds and T&Q
« Reply #11 on: November 17, 2010, 02:01:58 AM »
 :lol:
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Offline zephyrzodiac

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Re: Changing pregnancy odds and T&Q
« Reply #12 on: November 17, 2010, 05:09:18 AM »
Goes well with the French Fries costume, wouldn't you say?
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Offline arathea

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Re: Changing pregnancy odds and T&Q
« Reply #13 on: November 17, 2010, 05:58:13 AM »
Oh my! Lydia (my actress) got rid of that costume just a few days ago. Hooray for the promotion. :giggle:
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Offline Rosewin

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Re: Changing pregnancy odds and T&Q
« Reply #14 on: November 17, 2010, 03:08:40 PM »
 :giggle:
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Offline arathea

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Re: Changing pregnancy odds and T&Q
« Reply #15 on: November 23, 2010, 05:47:51 AM »
Okay, next birth (different family), next set of T&Q twins, single birth with the second try. You're sure that there isn't something messed up? :blink:
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Offline BoilingOil

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Re: Changing pregnancy odds and T&Q
« Reply #16 on: November 23, 2010, 06:14:38 AM »
Maybe your luck is messed up? Could you check your supply? Perhaps you ran out... :giggle:

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Offline arathea

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Re: Changing pregnancy odds and T&Q
« Reply #17 on: November 23, 2010, 07:07:29 AM »
After some tests (poor Anna Patel had to give birth over and over again) I'd say, either something else is interfering or I'm really out of luck if I want to play the game.  X)
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Offline zephyrzodiac

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Re: Changing pregnancy odds and T&Q
« Reply #18 on: November 23, 2010, 07:19:11 AM »
Silly questions, but (a) how many sims are already living in the house? and (b) do you have *lot full of sims* installed?
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Offline arathea

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Re: Changing pregnancy odds and T&Q
« Reply #19 on: November 23, 2010, 07:26:34 AM »
Of course I have Lot full of Sims or my family with the 10 children wouldn't be possible. :wink:
The other families with the twins and triplets that I didn't save, were a couple and a simgle sim. The Patel's in my test hood (without LfoS) were the default unplayed family.
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Offline Pleun

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Re: Changing pregnancy odds and T&Q
« Reply #20 on: November 23, 2010, 09:01:09 AM »
Well, for a while there i thought i'd never see a single birth again. Twins after twins after twins, triplets, more twins... I was sure something wasn't right and i'd never see a single kid again. But then eventually i finally had some single births again. After Benny and Annie and Mary and Betty Ottomas, Rose and Scarlet Aspir, Rock, Poppy and Lyra Tinker, Bluey and Bluetta Gieke (is that all of them or am i forgetting some twins again?), i was totally expecting the next birth to be at least twins again, But i was pleasantly surprised that Blake Gieke turned out to be a single kid. Can't remember what the Contrary family had next...  But then the Ottomas next child (what was her name again?) was a single kid as well. So i'm very interested what Hannah Bell is going to have, she should pop something out next time i play that household.
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Offline zephyrzodiac

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Re: Changing pregnancy odds and T&Q
« Reply #21 on: November 23, 2010, 09:21:05 AM »
Arathea, you might have removed it while doing some testing.... :giggle:  (I know I've done that with a mod before now, and it's sitting on my desktop waiting to be put back, but I go and load up the game and start to wonder why the behaviour that had been squashed has suddenly reappeared!)
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Offline arathea

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Re: Changing pregnancy odds and T&Q
« Reply #22 on: November 23, 2010, 10:58:15 AM »
I've tested without LfoS but the Patel's are a couple, expecting their first child. (Sorry, I forgot that you don't have AL installed.) Family size shouldn't be a problem here.
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Offline zephyrzodiac

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Re: Changing pregnancy odds and T&Q
« Reply #23 on: November 23, 2010, 06:41:36 PM »
Oh, they changed that with AL, did they?  Trouble is, I'm just not feeling in the mood at the moment for all the hassle of installing AL, updating all my mods and learning which of the new game *features* I can live with, and which I need to zap!  For the same reason, Sims 3 is still in its case...
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Offline arathea

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Re: Changing pregnancy odds and T&Q
« Reply #24 on: November 24, 2010, 05:58:34 AM »
No, I've meant that there are only two sims in this family and the woman is pregnant. Even quadruplets wouldn't go over the default family limit. I didn't got her pregnant again and again, just didn't save and let her experience the same birth several times. :wink:
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Offline zephyrzodiac

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Re: Changing pregnancy odds and T&Q
« Reply #25 on: November 24, 2010, 09:35:38 AM »
Oh, I see... are they living in an apartment?  If so, maybe the other residents are being included in the calculation for some weird reason?
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Offline AncientHighway

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Re: Changing pregnancy odds and T&Q
« Reply #26 on: November 24, 2010, 04:44:24 PM »
Is this all (bad) luck or did the adjustment of the pregnancy odds change something (T&Q has it's default settings)? Has anybody experience with that?

Using T&Q, the actual number in the "sim litter" isn't determined until the actual birth.  The game's random number generator kicks in then to make the determination, and that's the problem.  The random number generator is poorly written and results in periods of numbers being generated that cause the same results in game.  Complaints of only boys or only girls being born.  The community having a run on twins in every family.

The only ways I know of reseeding the number generator is to go into CAS and make like you are creating a new sim but not saving it or using the batbox.  You should do this at the start of each gaming session in any case, but you could also do this any time you feel a run of bad numbers ("streaking boys", etc) needs broken.

Lowering the odds with T&Q and making those numbers global works nicely in reducing the number of quads, trips and twins in the neighborhood.

Offline arathea

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Re: Changing pregnancy odds and T&Q
« Reply #27 on: November 24, 2010, 05:29:53 PM »
I often roll the pacifier, especially with this big family. Even without the multiples, there would be five kids now and I didn't want them to be clones.
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Offline zephyrzodiac

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Re: Changing pregnancy odds and T&Q
« Reply #28 on: November 24, 2010, 05:35:45 PM »
You may, or may not, be aware that doing this can create a whole stack of Unknown/Unknown empty relationships in Sim Relations.  AH's method is more economical.
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Offline arathea

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Re: Changing pregnancy odds and T&Q
« Reply #29 on: November 24, 2010, 05:39:19 PM »
Even if I don't save the new family? :confused:
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Offline zephyrzodiac

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Re: Changing pregnancy odds and T&Q
« Reply #30 on: November 24, 2010, 05:49:18 PM »
Well, when I used that, I got a large number of these unknowns, they aren't exactly a problem, but they do help make your Neighborhood larger than it need be... the game is hell-bent on making these relationships, if you look at what happens when you use the crystal ball, you'd be amazed....
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Offline miros1

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Re: Changing pregnancy odds and T&Q
« Reply #31 on: November 24, 2010, 06:31:36 PM »
Gah!  I love the crystal ball!  And it's  leaving crap in my 'hood?

What about JMP's Random Number Initializer function on the Batbox?  Doesn't that do what AH suggests, but invisibly?

Offline BoilingOil

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Re: Changing pregnancy odds and T&Q
« Reply #32 on: November 24, 2010, 06:38:16 PM »
That's exactly what ZZ was trying to say: the batbox is the simplest, safest and cleanest way out of this mess.

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Offline zephyrzodiac

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Re: Changing pregnancy odds and T&Q
« Reply #33 on: November 24, 2010, 06:43:31 PM »
If it creates and destroys 1001 random sims, then 1001 random sims will spawn unknown/unknown relationships in Sim Relations... try it and see... and the crystal ball will create a relationship with every sim it scrolls through and your sim.

The batbox won't remove those relationships.

I was actually trying to say that the CAS method is the best (ie agreeing with AH) because only one sim is created, not a random number.  Personally, because I'm forever creating new CAS sims, the problem of first born syndrome etc. very rarely affects my hood, likewise the preponderance of either boys or girls changes each time I do this, and when I used the Census thingy to check, I had roughly equal numbers of males and females in Edge Town.
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Offline Sleepycat

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Re: Changing pregnancy odds and T&Q
« Reply #34 on: November 24, 2010, 07:04:25 PM »
If it creates and destroys 1001 random sims, then 1001 random sims will spawn unknown/unknown relationships in Sim Relations... try it and see...

This does not happen in my hoods with the batbox.
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Re: Changing pregnancy odds and T&Q
« Reply #35 on: November 24, 2010, 07:07:58 PM »
Neither in mine...

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Re: Changing pregnancy odds and T&Q
« Reply #36 on: November 24, 2010, 07:14:55 PM »
Odd... maybe if you're using a different version, it was changed somewhere.  I know it happened in my game, which was why I stopped using it more than I could help.
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Offline miros1

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Re: Changing pregnancy odds and T&Q
« Reply #37 on: November 25, 2010, 12:27:56 AM »
I really don't see how it can leave relationships behind, since it creates those Sims, advancing the random number generator, then leaves the lot without saving, so neither changes to the lot nor changes to the relationships with existing Sims nor the created and ignored Sims get saved.

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Re: Changing pregnancy odds and T&Q
« Reply #38 on: November 25, 2010, 12:57:02 AM »
You would think so, I know, but I also know that I had checked in SimPE before playing, after a clean-up session, and there were no unknown relationships showing whatsoever, then I played and used the re-randomize option on the debugger, and next time I opened SimPE, there were loads of those empty relationships.  Now, it might not be the debugger, it might just as easily be the version of SimPE that I am still using (ie, not the AL one, and maybe that changed things) but those relationships were there.... since they were empty and those unknowns did not exist, it was easy enough to get rid of them, but I know what I saw.  I think it may depend on whether the re-randomizing is done while still on the lot, or after exiting to N-View, but that's only a guess.
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