Author Topic: ACR Version 2 - Final  (Read 93840 times)

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Offline twojeffs

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ACR Version 2 - Final
« on: January 05, 2010, 09:15:46 PM »
One last quick update to fix an outstanding bug I never got around  to fixing before. I'm also changing the version to final since there likely won't be any further updates. It's about as stable as it's ever going to get. :P


Changes in Version 2.0 Final
1. Squished a bug that was causing errors when copying a Sims token to the whole hood in a large neighborhood.

I'm going to leave the previous version (Beta 5c) attached here as well just in case.
« Last Edit: October 23, 2012, 02:23:46 PM by twojeffs »
Some people are like Slinkies. Not really good for anything but they bring a smile to your face when pushed down the stairs.

Offline Nyxie

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Re: ACR Version 2 - Beta 5 is ready...as it's going to get ;)
« Reply #1 on: January 05, 2010, 09:21:47 PM »
 :prancing:

I'm so excited! Thank you so much for all the time, effort, and hard work you've put into this.  :love:
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Offline starwind

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Re: ACR Version 2 - Beta 5 is ready...as it's going to get ;)
« Reply #2 on: January 05, 2010, 09:26:53 PM »
 :yay:

Thank you, your mods have made this game a lot more fun!

Offline Rosewin

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Re: ACR Version 2 - Beta 5 is ready...as it's going to get ;)
« Reply #3 on: January 05, 2010, 10:06:03 PM »
Thank you TJ   :love2: 
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Offline zephyrzodiac

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Re: ACR Version 2 - Beta 5 is ready...as it's going to get ;)
« Reply #4 on: January 05, 2010, 10:15:41 PM »
Thank you, TJ!

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Offline gypsylady

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Re: ACR Version 2 - Beta 5 is ready...as it's going to get ;)
« Reply #5 on: January 05, 2010, 11:42:09 PM »
Thank You TJ :yay: :cele3: :prancing:
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Offline TwistedSister

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Re: ACR Version 2 - Beta 5 is ready...as it's going to get ;)
« Reply #6 on: January 05, 2010, 11:43:22 PM »
Thanks, TJ! :love:
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Offline BoilingOil

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Re: ACR Version 2 - Beta 5 is ready...as it's going to get ;)
« Reply #7 on: January 06, 2010, 12:58:29 AM »
Thanks a lot, TJ ;)


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Offline kacidama

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Re: ACR Version 2 - Beta 5 is ready...as it's going to get ;)
« Reply #8 on: January 06, 2010, 02:52:08 AM »
Thanx TJ :love2:


Offline Sleepycat

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Re: ACR Version 2 - Beta 5 is ready...as it's going to get ;)
« Reply #9 on: January 06, 2010, 03:09:53 AM »
Thank you TJ  :love:

 :prancing:   :cele3:   :prancing:

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Offline SmilingSweetly

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Re: ACR Version 2 - Beta 5 is ready...as it's going to get ;)
« Reply #10 on: January 06, 2010, 05:20:32 AM »
Thanks TJ!!  :cheese:




Eta: Installed and testing. So far - Re Autonomous Breakup - I have a teen female (TF) going steady with teen male (TM1), TF is also fooling around with another teen male (TM2). TM2 does a bootycall, TF shows up and they do their thing, then TF whips out a book of some sort and shortly thereafter a message pops up that TF and TM1 are no longer going steady. Sweet! It works. However, when I entered TF's and TM1's homes they still show as going steady, in love, and The One for each other. In addition, TF calls up TM2 and invites him over. Before any fun begins another message pops up that says TF and TM1 are no longer going steady, yet again it still shows them as going steady, in love, etc. :hmm:

Eta2: Works fine now. (Note to self - *totally uninstall old version then install new one*).
« Last Edit: January 06, 2010, 08:28:07 AM by SmilingSweetly »
Now, a question of etiquette - as I pass, do I give you the ass or the crotch?

Offline twojeffs

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #11 on: January 06, 2010, 08:28:35 AM »
Should be fixed now.
Some people are like Slinkies. Not really good for anything but they bring a smile to your face when pushed down the stairs.

Offline doren

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #12 on: January 06, 2010, 08:59:17 AM »
For clarification: Will steady couples ALWAYS break up when the One changes to another sim?
It happens frequently in my game and normally they quickly change back. With Syberspunk's mod in, some had to try several times before they were accepted (funny enough it is mainly romance sims who autonomously propose it and they only have a 30 percent chance to be successful) and I would not want them to break up simply because they happened to meet another sim on a community lot.

Offline twojeffs

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #13 on: January 06, 2010, 09:48:18 AM »
Yep, always. My thought was that that was pretty much how teens really are. X) For the record, I did try it first with a more limited, random chance but it seemed too random and not very realistic.
Some people are like Slinkies. Not really good for anything but they bring a smile to your face when pushed down the stairs.

Offline AncientHighway

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #14 on: January 06, 2010, 10:27:35 AM »
Interesting new option on the target sim: "Clean Up".  Clicking it adds the Influence action to the queue, which then drops out when active.

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #15 on: January 06, 2010, 11:13:31 AM »
Thank you very much! :thumb:

Offline doren

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #16 on: January 06, 2010, 02:56:53 PM »
Interesting new option on the target sim: "Clean Up".  Clicking it adds the Influence action to the queue, which then drops out when active.

Interesting new score in the settings: "Commitment Score". What is it for?

Offline twojeffs

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #17 on: January 06, 2010, 04:15:03 PM »
That will be part of the new auto-steady/engagement.

Interesting new option on the target sim: "Clean Up".  Clicking it adds the Influence action to the queue, which then drops out when active.

:confused: I'll look into that. Is everyone seeing it?
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Offline Nyxie

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #18 on: January 06, 2010, 04:44:13 PM »
I don't see it in my game.
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Offline Scratch

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #19 on: January 06, 2010, 05:12:32 PM »
Thank you... Thank you... ZOMG!! Thanks TJ..    :thumb:

I wish I had this last night.....

I created a new hood recently to try out the "Living off the Land" challenge and noticed a problem last night. Teen(A) who lived on the lot wanted to woohoo with Teen(B) who was a visitor to the lot.

The family doesn't really have a house, just a hut for the beds and the kitchen. I always lock the doors or visitors will clog up the inside of the hut for no reason. So Teen(A) goes into the hut to "relax" on the parents double bed for woohoo with Teen(B), but Teen(B) can't get in the hut because of the locked doors. No matter how many times i canceled the action, Teen(A) was determined to use the double bed.   :rant:    Is it more likely now that they will choose a sofa.... I partitioned off a couple of sofa's on each lot, using the "Great Divide" so the teens would have somewhere to take a friend.

Thanks again TJ,

Offline aelflaed

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #20 on: January 06, 2010, 05:24:49 PM »
Excellent! I'll give it a whirl too.

Offline BoilingOil

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #21 on: January 06, 2010, 05:40:54 PM »
I don't see it in my game.

Me neither.

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Offline zolabee

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #22 on: January 06, 2010, 06:12:37 PM »

Thanks, TJ.  I will be popping it in as soon as I get the game back up and running.  :thumb:




Offline Sleepycat

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #23 on: January 06, 2010, 06:34:05 PM »

I can't do any testing yet but I'm hoping I am able to play soon (as in within the next couple days).  :P
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Offline Nyxie

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #24 on: January 06, 2010, 06:55:07 PM »
I'm playing my test sim who is pregnant by a guy named Waylon. She was just approached by her roommate Amar to "get first kiss (ACR)". She has a memory "had first kiss with mystery sim" and also "Kissed Waylon for the first time", but her and Waylon never had all the hearts around themselves. Her and Waylon have also made out before, several times. Now she has another memory - "Kissed Amar for the first time".
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Offline SmilingSweetly

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #25 on: January 06, 2010, 07:09:38 PM »
Thanks for the fix, and I never did see the "Clean up" option.
Now, a question of etiquette - as I pass, do I give you the ass or the crotch?

Offline zephyrzodiac

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #26 on: January 06, 2010, 07:17:41 PM »
Nyxie, you can get rid of all those useless Mystery Sim memories with the batbox (ffsdebugger).
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Offline Nyxie

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #27 on: January 06, 2010, 07:29:03 PM »
I don't care about the mystery sim memories too much, I just thought that the first kiss had to come, well, first. If she's already been kissing and making out with another guy it's not really her first kiss, you know?
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Offline Zirconia Wolf

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #28 on: January 06, 2010, 08:58:20 PM »
That's the problem (one of many, actually) with that @$%# "Mystery Sim" thing. You don't get to see the *real* first anything as it's already (supposedly) happened with some stupid androgynous Sim.

Honestly Maxis: what were you thinking????
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Offline kennysuewho

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #29 on: January 06, 2010, 09:01:07 PM »
Saying they kissed someone for the first time, and thier very first kiss are two different things.  Each sim will also have "made out with ___ for the first time" and woohoo ones too.  It just means it's the first time with that sim, not the first time in their life.  It's a normal game thing, not connected to ACR.

Offline Nyxie

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #30 on: January 06, 2010, 09:18:04 PM »
Right, I understand that. According to the game and ACR though, that was her first kiss, hence the hearts in the picture (I play with cut scenes off).
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Offline celebi88

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #31 on: January 06, 2010, 10:32:56 PM »
If im thinking right..it was probably his first kiss, which would be why that happened with the hearts around them, looks to me like he initiated it. ive had that happen before with a teen wanting their first kiss with an adult.

Offline BoilingOil

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #32 on: January 06, 2010, 10:48:09 PM »
Right, I understand that. According to the game and ACR though, that was her first kiss, hence the hearts in the picture (I play with cut scenes off).

I think there is even more confusion: if the guy who approached her had never kissed (or been kissed by) anyone before, it would be HIS first kiss. The cloud of hearts was for him, not her. After all, she has already had her very first kiss, as you said, with the symbolic 'Mystery Sim'. (celebi88, you beat me to it ;))


Zirconia Wolf: I've noticed that most people consider the Mystery Sim to be a fixed person. I look at it this way, however: Most (if not all) of us have no idea who *you* shared your first kiss with, and most of us don't know the person *I* had my first kiss with... Both these people are a mystery to all other people on this board, but not necessarily the same person! ;) Hence, they are referred to as 'Mystery Sim', who functions as a symbolic placeholder for people of our past. Not androgynous at all, all of a sudden, huh? ;)

I think the Maxoids believe that everyone beyond the Teen stage of life *must* have had their first kiss at some point (why? some people don't get there until much later), but didn't want to create all the people involved, because that would bloat the game even more.

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Offline zephyrzodiac

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #33 on: January 06, 2010, 11:25:53 PM »
In that case, why is it that all married CAS sims never met and kissed anyone before they met their spouse?  And why, if you create children with an unmarried couple, does the game suddenly decide that those children are the child of only one of the genetic parents, and the *mystery sim*?
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Offline Nyxie

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #34 on: January 06, 2010, 11:44:59 PM »
celebi88 and BoilingOil -

Oooohhh.  :biglaugh: I guess that would make a lot of sense wouldn't it?

Thanks to zephyrzodiac (and Pescado of course) I don't have mystery sims anymore.  :halo:
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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #35 on: January 06, 2010, 11:50:54 PM »
Well, you will do in the case of unmarried CAS sims with kids....
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Offline Nyxie

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #36 on: January 07, 2010, 12:00:33 AM »
Ironically if I do a CAS sim 99% of the time they're not married. I'm more likely to give them a pet than a spouse, heh.

I guess this comment would make more sense if I also mentioned I never make kids in CAS either. All of my children are either already there, townies, or BIG.
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Offline BoilingOil

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #37 on: January 07, 2010, 06:44:07 AM »
In that case, why is it that all married CAS sims never met and kissed anyone before they met their spouse?  And why, if you create children with an unmarried couple, does the game suddenly decide that those children are the child of only one of the genetic parents, and the *mystery sim*?

Your first question is as much a puzzle to me, as it is to you, ZZ. Although I guess they just consider the CAS Sims to have gotten married to the first one they met. Like: we don't need to introduce Mystery Sim, because we have a target for these memories here.

As far as the second question goes... I think there might still be some logic behind that as well. Kids in CAS *must* be linked to at least one parent. If you don't link the parents to eachother as being spouses, the game may assume that the unlinked adult is NOT related to the kids, and therefor introduce the 'mystery sim' to fill the hole.

On a similar note: open a new 'hood and start a new *single* sim family. Now whatever happens, play *only* that one household and let this sim build up a relationship with an NPC like the Mail Delivery Sim. If, at any point, you make this deleviry Sim selectable, you'll see they had absolutely NO memories before meeting your sim. Not even mystery Sim shows up. They *will*  build up all kinds of memories about the relationship you're working on, though... like the first kiss, the first woohoo and such. Now when the relationship is at the appropriate level, have your sim propose engagement and marriage the Maxis way, and then check the new household member.... all the memories preceeding the move in have suddenly been erased (the game assumes that since it was an NPC, it wouldn't have memories anyway), and replaced with the well known 'Mystery Sim' ones, except that 'Mystery Sim' is now replaced with your original Sim.

Billy-Bob Farmer in my first LOTL attempt had such a relationship with Tristen, whom he married: her memories after marriage were like this:

Met Billy-Bob Farmer.
Made Best Friends with Billy-Bob Farmer.
Had very first kiss with Billy-Bob Farmer.
Kissed Billy-Bob Farmer for the first time.
Got engaged to Billy-Bob Farmer.
Got Married to Billy-Bob Farmer.

Everything that she had *actually* experienced before the marriage was *gone*!!! But at least the game did not introduce Mystery Sim, because it now *did* have a suitable target for those events.

Maxis, in their own way, has tried to create some form of consistency... they failed horribly, of course! But the attempt was admirable, compared to many of the other things they managed to screw up. X)
« Last Edit: January 07, 2010, 07:01:21 AM by BoilingOil »

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Offline Zirconia Wolf

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #38 on: January 07, 2010, 07:40:29 AM »
All things considered, I still dislike the Mystery Sim stuff & nuke it from my game via either the Bat Box or SimPE. It's not that I don't understand what Maxis was *going for* it's just that I dislike the way they handled it. It also makes it crappy for control freaks (like me) in that we get gypped out of a lot of *firsts* that we wanna see. Why? 'Cause we're control freaks! Also the idea of anyone real or not having kissed Goopy GilsCarbo (& others) is completely & totally  :eew: !

As for the androgynous thing: well, it's the same creepy picture for every *mystery Sim* so...

Then there's the way no Townie/etc *remembers* learning to walk, talk/etc. Yes, I know: in RL few of us actually remember such things, but in TS2 those are rather important events!

Personally, I prefer a different (control freak approved) route for my Sims: I have a small group of dead CAS Sims who *reside* on a "private cemetery" lot (aka residential lot make to *look* commercial) with names like A Loving Mother, A Local Nanny, A Neighbor Boy, etc who I use to self-link any toddler/first memories I feel a given Sim should have. (Reason for the "A" is to ensure said *dummy* Sims always appear at the top of the drop down menu. I'm lazy!)

Which reminds me: I need to jump to it & get TS re-installed so I can re-make those Sims! (Just thought of a couple more *dummies* I would like!)

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Offline doren

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #39 on: January 07, 2010, 07:41:15 AM »


On a similar note: open a new 'hood and start a new *single* sim family. Now whatever happens, play *only* that one household and let this sim build up a relationship with an NPC like the Mail Delivery Sim. If, at any point, you make this deleviry Sim selectable, you'll see they had absolutely NO memories before meeting your sim. Not even mystery Sim shows up. They *will*  build up all kinds of memories about the relationship you're working on, though... like the first kiss, the first woohoo and such. Now when the relationship is at the appropriate level, have your sim propose engagement and marriage the Maxis way, and then check the new household member.... all the memories preceeding the move in have suddenly been erased (the game assumes that since it was an NPC, it wouldn't have memories anyway), and replaced with the well known 'Mystery Sim' ones, except that 'Mystery Sim' is now replaced with your original Sim.

Billy-Bob Farmer in my first LOTL attempt had such a relationship with Tristen, whom he married: her memories after marriage were like this:

Met Billy-Bob Farmer.
Made Best Friends with Billy-Bob Farmer.
Had very first kiss with Billy-Bob Farmer.
Kissed Billy-Bob Farmer for the first time.
Got engaged to Billy-Bob Farmer.
Got Married to Billy-Bob Farmer.

Everything that she had *actually* experienced before the marriage was *gone*!!! But at least the game did not introduce Mystery Sim, because it now *did* have a suitable target for those events.


I always hated that. All those romantic dates, first kisses etc. forgotten just because they were non playables. Which is why I got this:

http://www.modthesims.info/download.php?t=245542

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #40 on: January 07, 2010, 08:10:17 AM »
As for the androgynous thing: well, it's the same creepy picture for every *mystery Sim* so...

Did you expect them to make a special multi-faces feature for an unimportant creature like MS? None of the other and much more important sims have that, do they? :P

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Then there's the way no Townie/etc *remembers* learning to walk, talk/etc. Yes, I know: in RL few of us actually remember such things, but in TS2 those are rather important events!

Spoken as a control freak, I totally agree with you. The problem is they would need multiple MSs, because how freaky would it be to learn to walk/talk/use potty from Mystery Sim, *then* meet same MS and share a first kiss with again that same MS? They didn't want to bloat the game with all those extra Sims... which I still think is a good thing... From the control freak POV, I totally agree with you that it isn't sufficient. I feel the same way... but games aren't made for control freaks.

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Personally, I prefer a different (control freak approved) route for my Sims: I have a small group of dead CAS Sims who *reside* on a "private cemetery" lot (aka residential lot make to *look* commercial) with names like A Loving Mother, A Local Nanny, A Neighbor Boy, etc who I use to self-link any toddler/first memories I feel a given Sim should have. (Reason for the "A" is to ensure said *dummy* Sims always appear at the top of the drop down menu. I'm lazy!)

See? Just as I said: you need multiple placeholders, multiple 'symbolic sims' to take the places that would otherwise be filled by MS. I'm not judging that, but I understand how Maxis wisely chose NOT to bloat everyone's game with those... We can make that ourselves, if we want ;)

BTW: doing all that extra work to ban MS from your game is not what I would call 'lazy'...

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #41 on: January 07, 2010, 08:16:41 AM »
I always hated that. All those romantic dates, first kisses etc. forgotten just because they were non playables. Which is why I got this:

http://www.modthesims.info/download.php?t=245542

Cool! Nice mod to have. That thing will not happen to me again! Thanks, Doren!

I hate those things too, you know? It's just that I understand how they had to add water to the wine... especially if you consider how, for many people, the game already takes ages to load. Now consider 5 years ago, when technology was less advanced then it is now... The game is already full of bloat, they just had to draw the line somewhere.

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #42 on: January 07, 2010, 08:40:06 AM »
Doren, thanks for the link!

Boiling Oil: this is the same group of people who see nothing wrong with bloating our games via Townies, Dormies, Downtownies, Garden Club Members, Hobby Club Leaders, Vacation Locals, Vacation Families, Stray Pets, etc, etc, etc....but the thought of even allowing for a mere 2 different *Mystery Sim* genders was too much?

Whatever. (Long live the no re-spawn mods!)

In my game, having a first kiss with "A Neighbor Boy" is more *satisfying*....but I think it's been well established that I am anything but a *typical* TS2 player so I don't expect you or anyone else to try & understand how my mind works!  :wink:
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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #43 on: January 07, 2010, 09:05:10 AM »
I made a sim once, and called her Mystery Sim.....
"All the world's a Neighbourhood, and all the men and women merely Sims."  ZephyrZodiac with apologies to Willie Waggledagger.

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #44 on: January 07, 2010, 09:10:41 AM »
I made a sim once, and called her Mystery Sim.....

 :biglaugh:

I'm have to ask: what was her aspiration?
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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #45 on: January 07, 2010, 09:16:05 AM »
Well, I think you can guess that.....
"All the world's a Neighbourhood, and all the men and women merely Sims."  ZephyrZodiac with apologies to Willie Waggledagger.

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #46 on: January 07, 2010, 09:17:49 AM »
 :biglaugh:

Yeah, I kinda figured as much.  :wink:

Was she a playable Sim or did you make her a Townie?
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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #47 on: January 07, 2010, 09:19:27 AM »
I made her playable, and used SimPe to make her the missing parent of a couple of kids, and missing spouse of their father (it was Veronaville, I think....)
"All the world's a Neighbourhood, and all the men and women merely Sims."  ZephyrZodiac with apologies to Willie Waggledagger.

http://www.4shared.com/u/yCrnLoEP/Zephyr_Zodiac.html

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #48 on: January 07, 2010, 09:50:51 AM »
but I think it's been well established that I am anything but a *typical* TS2 player so I don't expect you or anyone else to try & understand how my mind works!  :wink:

No surprises there, really. :wink: I'm not much more of a typical player, myself. I just rationalize this one thing with the above theory that satisfies me, and focus on other stuff that mystifies *me*. Like making so many doors, windows and stairs, and then managing to make *nothing* match. They must have put a lot of effort in *that* failure! :hmm:

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Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
« Reply #49 on: January 07, 2010, 10:02:51 AM »
omg that is my biggest pet peeve! I also hate how some windows/doors only come in white, light wood and dark wood whereas others come only in colors that don't include white. It makes me want to hit someone.
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