Author Topic: Questions (and Answers) about BO's mods  (Read 44383 times)

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Offline MaryH

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Re: Questions (and Answers) about BO's mods
« Reply #1350 on: July 22, 2012, 11:42:34 AM »
I agree-the damned homework gets deposited wherever the kids feel is the most likely place to step on it-and they crowd themselves out while (if there are more than two children) doing it.
Perhaps a mod that would make children place homework in a preferred space (not necessarily a desk), but out of the way of the other inhabitants of the house?

A marker of "homework goes here"? I know about the Homework mod (Desk Locator) by MogHughson, but not all kids have a desk, either.

 Perhaps modifying that hack to be a 'all purpose' placement hack, for any space the player designates-if Mog agrees to that kind of change.

Any interest in that, B.O? Pretty please?

« Last Edit: July 22, 2012, 11:50:38 AM by MaryH »

Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1351 on: July 22, 2012, 11:50:24 AM »
I know that if Mog's desk locator is in a room where there is no desk space available, kids will leave their homework on the floor IN THAT ROOM. Maybe THAT would work for everyone? Just place those locator objects on OMSPs over the end of their beds, and the problem should be solved.

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Offline MaryH

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Re: Questions (and Answers) about BO's mods
« Reply #1352 on: July 22, 2012, 11:51:31 AM »
You beat me to it, B.O! You were thinking the same thing!

Great minds think alike!  :lol:

I shall actually try this idea out-put the desk locator on an OSMP and see what happens. (hopefully the kids will pick up on the idea.)

Offline miros1

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Re: Questions (and Answers) about BO's mods
« Reply #1353 on: July 22, 2012, 12:44:46 PM »
Grimmy doing homework would be funny... Grimmy has been known to use the toilet after he's finished "reaping," so he just might sit down and do some homework!

What would happen if you put a desk omsp over the foot of the bed?  (I assume there are such things....)  I also assume they'd put the homework there, out of the way, then sit on the floor to do it, since there's no chair handy.

Offline zephyrzodiac

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Re: Questions (and Answers) about BO's mods
« Reply #1354 on: July 22, 2012, 03:01:38 PM »
Desk and no chair, or chair occupied - stomp feet and complain loudly!
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Offline MaryH

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Re: Questions (and Answers) about BO's mods
« Reply #1355 on: July 22, 2012, 03:28:53 PM »
I used the Desk locator without any desk or chair on the floor-and without any placement cheats, either.

The kids simply put the homework in front of the DL and that's all they need (make sure they have enough room, of course)

My kids simply sat down in front of their homework and did it. (I have the other hack, as well-Monique's "auto-homework")

Solves that problem, doesn't it? Now B.O won't have to do any modding at all! :cheese:
« Last Edit: July 22, 2012, 03:31:23 PM by MaryH »

Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1356 on: July 22, 2012, 04:12:52 PM »
Well, that was exactly where I was trying to steer this request: to a situation where no modding at all would be required to keep homework away from doors and stairs. :P

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Offline zephyrzodiac

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Re: Questions (and Answers) about BO's mods
« Reply #1357 on: July 22, 2012, 04:16:13 PM »
A link would be nice, I've spent most of the day searching sites for stuff, and it gets very wearing.
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Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1358 on: July 22, 2012, 04:22:54 PM »
Oops, sorry, ZZ. Here it is. MogHughson's Desk Locator and a University mod for use with aforementioned locator.

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Offline Pleun

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Re: Questions (and Answers) about BO's mods
« Reply #1359 on: July 22, 2012, 04:57:12 PM »
Now B.O won't have to do any modding at all! :cheese:

Well, i still hope he can do something for my toddler issue request... *crosses fingers*
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Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1360 on: July 22, 2012, 06:06:29 PM »
Yes, Pleun, no worries. Because that one remains on the list :D

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Offline zephyrzodiac

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Re: Questions (and Answers) about BO's mods
« Reply #1361 on: July 22, 2012, 07:15:16 PM »
Thanks BO!  I'll try it out, and certainly seems better than assignable desks, since you can have any desk you want.
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Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1362 on: July 23, 2012, 12:40:17 AM »
Exactly, ZZ. Even NO desk will do with this mod ;)

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Offline zephyrzodiac

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Re: Questions (and Answers) about BO's mods
« Reply #1363 on: July 23, 2012, 04:34:13 AM »
I do actually like them to use a desk, where possible.  Of course, in large families it's not so easy, although if teens are actually doing their homework when the kids get home from school, the first kid into the house will put their homework on the desk where the teen is working... so if more than one desk is in use, who knows?
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Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1364 on: July 23, 2012, 04:47:58 AM »
Well, last mentioned kid in your scenario will NOT put their homework on the desk that's in use, if that desk is in a different room than this kid's Desk Locator.

The only snag that *I* noticed with the Desk Locator, is that when multiple locators are in the same room, the kids those locators belong to, will NOT necessarily use the desk their own locator is placed on/near, but usually just the first one they encounter, or the one closest to them WITHIN THAT ROOM. If no desk is available at the time, the WILL use the floor. At least, that's what happens in *my* game, based on the AL engine.

Anyway, I just meant to say: it doesn't matter if you use desks or not, the Desk Locator will help keep homework limited to a specific area *you* select.
« Last Edit: July 23, 2012, 04:49:39 AM by BoilingOil »

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Offline zephyrzodiac

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Re: Questions (and Answers) about BO's mods
« Reply #1365 on: July 23, 2012, 05:23:00 AM »
Pity - after all, in RL the most likely place is probably the kitchen table!
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Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1366 on: July 23, 2012, 05:25:20 AM »
:lol:

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Offline KierneM

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Re: Questions (and Answers) about BO's mods
« Reply #1367 on: July 23, 2012, 04:42:44 PM »
Actually, pre-game borkage, I had a shelf set high on the kitchen wall, with two desk locators on that, and the kids did thier homework at the kitchen table - or next to it - unless Mom had served dinner already. It was actually kind of cool. But getting the locators on the shelves was fiddly, though - they don't want to snap to slots easily.
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Offline miros1

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Re: Questions (and Answers) about BO's mods
« Reply #1368 on: July 25, 2012, 03:35:11 AM »
Cool idea KierneM!

Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1369 on: July 25, 2012, 04:10:59 AM »
VERY good idea, even! A big family might require a rather spacious kitchen - if only for the shelf space needed to store all those desk locators, not to mention the amount of 'seats' at the table (or even on the floor) for all of them to work on - but it *would* work!

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Offline KierneM

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Re: Questions (and Answers) about BO's mods
« Reply #1370 on: July 25, 2012, 10:00:50 AM »
When I say "they didn't want to snap to slots" I should have been more clear. I should have said, "I had to use the cheats provided in the AL Prima Guide to get them to even sit near the stupid shelf long enough to get the green placement square." Just so nobody tears their hair out trying to figure out why *my* game was nifty, and theirs isn't.
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Offline miros1

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Re: Questions (and Answers) about BO's mods
« Reply #1371 on: July 25, 2012, 11:11:56 AM »
That's finicky!  Can we get some pics from  your next house?

Offline lymangood

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Re: Questions (and Answers) about BO's mods
« Reply #1372 on: July 27, 2012, 11:18:53 AM »
Hello BoilingOil,
hope this is the right place to ask about a problem I'm having with your "Feed Baby" mod. Works great until a non-related sim enters the lot, at which point the game starts throwing ObjectErrors, to be specific
Error: Bad gosub tree number  [... ] Tree: id 8195 name 'Baby Bottle - Feed - TEST' version -32753 from FridgeGlobals [...]
While I can circumvent this by turning all visitors into aunts, uncles or cousins of the baby, I would rather prefer a non-West Virgina solution to the problem.
I'm using all expansions up to and including Seasons, and all stuff packs up to and including H&M. The problem occurs even when no other custom content is installed (except FeedBaby and add-ons, oc).  I have included a typical log.

Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1373 on: July 27, 2012, 11:26:41 AM »
I'll look into this issue, Lymangood. Thanks for reporting it. However, I may want to know what your latest EP is, what version of the mod you have, and which add-ons you added to your game. Could you please look that up for me?
« Last Edit: July 27, 2012, 11:40:12 AM by BoilingOil »

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Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1374 on: July 27, 2012, 01:22:47 PM »
UPDATE July 27th, 2012 for BO - Feed Baby: A bug was reported by Lymangood, where any non-family-member entering the lot caused a "Bad Gosub Tree Number" error to be thrown. This was due to the fact that I called a BHAV that only exist in AL or M&G, and obviously, Lymangood doesn't have either. And I claimed that this mod was fit for Base Game! It's unbelievalbe that I got away with this for so very long (nobody else ever reported this issue), but now I was finally caught. I've fixed it now, though!
So, if you're using the Non-auto or Special version and you don't have either AL or M&G installed, you're probably getting errors too. You'll need to re-download. I'm sorry for any inconvenience.

Thank you for spotting the error, Lymangood. It's really a miracle that I got away with this for so long. And never mind that extra information I asked for... I no longer need any of it. You can now re-download the mod to get a version that will NOT throw this error anymore.

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Offline miros1

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Re: Questions (and Answers) about BO's mods
« Reply #1375 on: July 27, 2012, 03:10:39 PM »
Two hours?  That was a fast fix!

Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1376 on: July 27, 2012, 03:23:00 PM »
Yeah, Lymangood provided me with a good error-log, which helped me identify the location of the issue. If you then see a call for a Global BHAV with in instance number 0x0650 in the very spot where the error occurred, you're going to check whether that's available in anything but the AL engine... it isn't! So that's where you need to find an alternative for non AL users, which wasn't too hard for me either.

I just still can't get over how long I've been getting away with that mistake... None of the other almost 1000 downloaders must have been playing without the AL engine, because Lymangood really was the first one to report this. And now everyone is better off, because of his report!

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Offline lymangood

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Re: Questions (and Answers) about BO's mods
« Reply #1377 on: July 27, 2012, 05:37:33 PM »
Sir, I'm impressed! And I haven't even downloaded and tried the fixed version yet...

Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1378 on: July 27, 2012, 05:48:09 PM »
I'm glad I could fix my mistake thanks to you, Lymangood. Kudos!

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Offline KierneM

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Re: Questions (and Answers) about BO's mods
« Reply #1379 on: July 28, 2012, 04:48:51 AM »
@miros1 - absolutely! As soon as I remember the cheats I used to get it done in the first place.  :blush:
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Offline lymangood

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Re: Questions (and Answers) about BO's mods
« Reply #1380 on: August 10, 2012, 03:17:53 AM »
Hello again, BO.
Bringing up Baby is turning into a real problem, at least in a "Seasons" environment. Seems your BO - Kids & Pets Unattended isn't quite compatible with a Seasons/H&M game. Attempts to go to a community lot by car - not by taxi though - cause "Bad gosub tree number" errors, certainly cramping the style of my romance and/or popularity sims.  :wink:
I have included a typical log FYI.

Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1381 on: August 10, 2012, 04:03:56 AM »
Oh, thank you for the report, Lymangood. I'll have a look and see if there's something I can do. I hope so, because the other alternative would be to raise the EP requirements... And I don't like the sound of THAT!

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Re: Questions (and Answers) about BO's mods
« Reply #1382 on: August 10, 2012, 04:44:01 AM »
Lymangood, I'm sending you a PM with something that I hope fixes the issue. Let me know how it turns out, please. OK?

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Re: Questions (and Answers) about BO's mods
« Reply #1383 on: August 10, 2012, 05:37:51 PM »
I'm sorry to say I was afraid of this. Lymangood's response was negative. The error that occurred with the fix in place, means that there's absolutely nothing I can do to fix this issue. For sims to be able to use their own car, one NEEDS to buy BV, FT, AL or M&G, because those EPs update the definition of ownable cars so this function can work. Without any of those EPs, the only way for sims to leave their kids unattended, will be to always use a cab.

Many thanks go to Lymangood for informing me of the issue, but alas, there's nothing I can do about it. I'll update the description of this mod to include this extra information.

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Offline lymangood

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Re: Questions (and Answers) about BO's mods
« Reply #1384 on: August 11, 2012, 03:36:02 AM »
Oh well, always knew cars and kids were incompatible...
It is quite ironic, though, that you can use your car again the minute your kid turns teen, isn't it?

Offline zephyrzodiac

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Re: Questions (and Answers) about BO's mods
« Reply #1385 on: August 11, 2012, 03:39:17 AM »
Well, so can they.... and I would think you could use the car if you were taking the kids with you, couldn't you?
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Offline lymangood

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Re: Questions (and Answers) about BO's mods
« Reply #1386 on: August 11, 2012, 03:53:28 AM »
So you can (just checked that). But have you ever seen a romance sim willing to take his/her children to a date or outing?  :wink:

Offline zephyrzodiac

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Re: Questions (and Answers) about BO's mods
« Reply #1387 on: August 11, 2012, 04:00:10 AM »
All the time - and then they join the kids fishing!
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Offline lovestainedheart

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Re: Questions (and Answers) about BO's mods
« Reply #1388 on: August 11, 2012, 09:38:16 AM »
Hey BO, I've been having some troubles with the Reward Catalog. When I have my sims click on it to interact with it I get a bad gosub error message. I have update the catalog and the p4a mod to the latest versions thinking that would solve the problem and sadly it hasn't. I don't receive any notices for conflicts using HCDU so I'm not sure it is another mod causing problems. It will probably turn out to be something really silly on my part... wrong load order or something, but I figured I would post an error log here for you to check out. I have all EPs & SPs. Any insight would be greatly appreciated. :)

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Re: Questions (and Answers) about BO's mods
« Reply #1389 on: August 11, 2012, 09:58:59 AM »
Did you put all BO's mods in a subfolder called zzzBoilingOil?
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Offline lovestainedheart

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Re: Questions (and Answers) about BO's mods
« Reply #1390 on: August 11, 2012, 10:11:08 AM »
I have the P4a hack in a folder called zloadlast but the reward catalog is not in that folder. Maybe it should be? I'll try that out and see if it works.

Edit: After moving the Reward Catalog to the same folder (it now loads alphabetically after P4A) I'm still getting the same error.
« Last Edit: August 11, 2012, 10:32:19 AM by lovestainedheart »

Offline zephyrzodiac

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Re: Questions (and Answers) about BO's mods
« Reply #1391 on: August 11, 2012, 11:02:15 AM »
BO always insists that his mods load absolutely last, so being in a mixed folder wouldn't necessarily work.  It's always best to follow the creator's instructions.
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Re: Questions (and Answers) about BO's mods
« Reply #1392 on: August 11, 2012, 01:50:52 PM »
Hi lovestainedheart,

After triple checking everything, I can say with absolute certainty, that you did something silly, because the error is NOT mine. The error you're getting, means that it can't find a specific BHAV that ONLY exists in later versions of P4A - Alien Trigger Override. The fact that this BHAV isn't found, indicates to me that probably your P4A mod is too old, or you have two of them in different folders, or something silly like that.

Did you unzip the P4A mod, or is it still a zip-file? Because that would most certainly cause this effect!

I will also add, that ZZ is absolutely right: I most strongly advise you to make a special folder named 'zzzBoilingOil' or 'zzzBO' where you put ALL my mods, and no others.

I hope you'll find the cause of this problem soon, because alas, there's nothing that *I* can do about this one.
« Last Edit: August 11, 2012, 01:52:43 PM by BoilingOil »

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Offline lovestainedheart

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Re: Questions (and Answers) about BO's mods
« Reply #1393 on: August 11, 2012, 04:06:00 PM »
I made sure to put all of your mods in the same folder "zzzzBO" and that didn't help. So I re-downloaded the catalog and the p4a mod, deleted the old versions and put in the new ones. Normally I just drag them to the folder and let them overwrite, but I'm guessing for some reason it actually wasn't updating the files to the new versions. So far it seems to have been fixed. Thanks for helping me figure out my problems!

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Re: Questions (and Answers) about BO's mods
« Reply #1394 on: August 11, 2012, 04:16:47 PM »
I'm glad you got it fixed, lovestainedheart. There is nothing less fun than having some cool mods, and finding them not to function properly. Good job! :thumb:

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Re: Questions (and Answers) about BO's mods
« Reply #1395 on: August 11, 2012, 04:46:14 PM »
And replacing is often safer than overwriting.  Glad you got everything working.  :thumb:
"All the world's a Neighbourhood, and all the men and women merely Sims."  ZephyrZodiac with apologies to Willie Waggledagger.

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Re: Questions (and Answers) about BO's mods
« Reply #1396 on: August 21, 2012, 06:38:16 PM »
When I say "they didn't want to snap to slots" I should have been more clear. I should have said, "I had to use the cheats provided in the AL Prima Guide to get them to even sit near the stupid shelf long enough to get the green placement square." Just so nobody tears their hair out trying to figure out why *my* game was nifty, and theirs isn't.

There's a mod for the AL shelving to make more stuff fit on them: http://www.modthesims.info/download.php?t=484917

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Re: Questions (and Answers) about BO's mods
« Reply #1397 on: October 13, 2012, 01:56:34 PM »
I ran the HCDU recently, and have a question about one part of the results relating to your Spawn Objects mod:

*** POSSIBLE CONFLICT DETECTED ***
File Type: BCON
Group ID: 0x7FE5D794
Instance ID: 0x00001000
Packages Containing This Constant File:
\downloads\ZzBO\BO - Spawn Objects - Controller.package
\downloads\ZzBO\BO - Spawn Objects - Data.package
 
*** POSSIBLE CONFLICT DETECTED ***
File Type: BCON
Group ID: 0x7FE5D794
Instance ID: 0x00001001
Packages Containing This Constant File:
\downloads\ZzBO\BO - Spawn Objects - Controller.package
\downloads\ZzBO\BO - Spawn Objects - Data.package

Are the Data and Controller packages supposed to conflict like that?
« Last Edit: October 13, 2012, 02:03:05 PM by Orilon »

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Re: Questions (and Answers) about BO's mods
« Reply #1398 on: October 13, 2012, 02:36:14 PM »
Yes, that's normal. Usually, if two parts of the same mod show a conflict with each other in the HCDU report, then it's *supposed* to be like that. The author did it with a purpose.

In this case - as the mod's description explains - the Controller package also contains a set of empty data files, which are supposed to be overwritten by the files in the Data package. That way, if you remove the Data package, the game will not throw errors.

The advantage of doing it this way is that, if I add new objects that can be spawned, you only need to DL the new Data package and overwrite the old one. That's what the Data v1.02.zip is for, to upgrade the mod from 24 objects to 52 :)

And yeah, the side effect of the above is that the packages conflict with each other. Don't worry about it.

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Re: Questions (and Answers) about BO's mods
« Reply #1399 on: October 23, 2012, 02:32:33 PM »
UPDATE, October 23rd, 2012 for BO - Names: Another upgrade, increasing the male first names to 3377, female first names to 3247, and last names to 5693. As a result, the total now comes to 18.5 mln female, and 19.2 male combos. Yes, a whopping 37.7 mln combos in total.

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