Author Topic: Questions (and Answers) about BO's mods  (Read 44281 times)

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Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1300 on: April 13, 2012, 08:40:36 AM »
Yes, that's how load order works: folders are read in alphabetical order. And within each folder, all the files are ALSO read in alphabetical order. So, because my folder starts with a few z's, it will be the last in the list, and will be loaded AFTER everything else.

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Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1301 on: April 13, 2012, 05:39:13 PM »
UPDATE, April 14th, 2012 for BO - Less Toddler Annoyance: Because I originally never intended to upload this, and I have all EPs/SPs, I never cared to check if this mod was suitable for all configurations. Now I *have* checked, and it was NOT! The old version will ONLY work properly if you have AL or M&G installed, and maybe also with any of the multi-packs that are so popular nowadays. Otherwise, it WILL run into problems fairly soon!

But now there's a new version that will work if you have at least NL or better installed. However, it REQUIRES Cyjon's Smarter EP Check.

AL/M&G users do NOT need to re-download!

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Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1302 on: April 28, 2012, 05:14:05 AM »
UPDATE to P4A - Alien Trigger Override, April 28th, 2012: New version 1.30 available. This version fixes a bug where a Teen 'male' was unable to TFB with an adult 'female'. Thanks go to Tessalion13 for reporting this issue!

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Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1303 on: April 30, 2012, 05:07:47 AM »
Update to BO - Kids & Pets Unattended, April 30th, 2012: Previous versions did NOT include going hiking or jogging. The newest version, however, DOES! Your sims may be irresponsible, but at least they'll be HEALTHY :D

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Offline miros1

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Re: Questions (and Answers) about BO's mods
« Reply #1304 on: May 02, 2012, 01:55:44 PM »
Quick question... Your new mod that lets Service NPCs automatically stay when finished working: Am I correct in assuming the Sim they're in love/crush with also has to be on the lot?

Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1305 on: May 02, 2012, 02:01:50 PM »
Ooooh, that's a good question... I assume that this should be evident, but I'm not sure my mod checks for that. :blush: I'll have a look, miros1, and get back to you on that.

ETA: Yes, the mod checks for that: The sim in question *must* be available for interaction. So yes, they must indeed be on the lot AND awake. Otherwise there's no point in the NPC staying over.
« Last Edit: May 02, 2012, 02:08:11 PM by BoilingOil »

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Offline MaryH

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Re: Questions (and Answers) about BO's mods
« Reply #1306 on: May 02, 2012, 06:57:06 PM »
I know this is possibly out of the range of possibilities, but here goes:

What about a mod that allows them to move in if the relationship is acceptable-friendship or crush (probably friendship) without having to 'transport them in' with another mod?

Like the nanny-ok, I know that's rather unreasonable, but sometimes my simmies just want a live-in nanny and it's a hard proposition to do-you have to literally delete the nanny van when it comes to pick her up and move her in with the teleporter.

Would a mod like that be possible? "Move in the hired help"?

Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1307 on: May 02, 2012, 07:22:28 PM »
If you mean 'moving them in but retaining their service sim behavior', I fear that that may be quite impossible. The proper functioning of service sims usually depends on those sims being a member of the service sim family. As soon as you move them into a playable household, you break that.

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Offline kirpics

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Re: Questions (and Answers) about BO's mods
« Reply #1308 on: May 02, 2012, 09:12:44 PM »
-gone-
« Last Edit: May 13, 2012, 12:20:52 PM by kirpics »

Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1309 on: May 03, 2012, 03:18:16 AM »
Yeah, and your suggestion of programming a certain type of NPC differently could also cause it's share of problems, as you will agree. I mean: ok, so let's reprogram the maid. So now ALL maids are changed, but you want to move in the Butler... no dice! Or even if you DO decide to move in the maid, the other maids also behave differently, even though THEIR employers don't need that.

Suffice it to say: I'm very pessimistic about this idea's chances for success. At least I'm sure *I* don't have the nuts for it :(

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Re: Questions (and Answers) about BO's mods
« Reply #1310 on: May 03, 2012, 04:49:40 AM »
What about the workers' set from DMA Sims?
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Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1311 on: May 03, 2012, 04:52:32 AM »
Yeah, they'll do, but they are custom NPCs, not Maxis. They were made from the ground up to be different.

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Offline dark_author

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Re: Questions (and Answers) about BO's mods
« Reply #1312 on: May 03, 2012, 07:27:29 AM »
ChristianLuvs (I think thats how you spell it) All-In-One NPC and nanny allow you to have a whole set of live-in NPCs (or not live-in) if you give them all different assignments.  It also allows you to hire other playable sims as maids, ect.

Click On Those, Please?

Offline miros1

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Re: Questions (and Answers) about BO's mods
« Reply #1313 on: May 03, 2012, 09:45:53 AM »
http://www.drealm.info/simlogical/sl/Sims2Pages/Sims2_NannyDetect.htm will make one Sim act like a nanny and the rest ignore the sprog.

Macro/Clean will usually get the maid's work done faster and better than the bimbo normally would do it anyhow, and you can always unlock the maid's outfit if another Sim really wants to woohoo the maid...

Just ask the obsessive compulsive that's building a huge hack list for her site....  :diva:


Offline MaryH

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Re: Questions (and Answers) about BO's mods
« Reply #1314 on: May 03, 2012, 01:15:23 PM »
Thanks for the opinions, and the replies. I've never used Christianlov's all in one NPC, (although I'm aware of it-being a huge fan of his hacks) so I suppose I can go get that to see if I can mimic the live-in help part of the game.

Of course the easier one might be Inge's-which I've already gone and downloaded.

Huge hack list? When? I haven't got all of them, yet, I swear!  :lol:

Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1315 on: May 03, 2012, 03:29:56 PM »
UPDATE May 3rd, 2012 for BO - No Sim Loaded: For the first time since creating this mod, I had someone hire a butler again. And then I noticed a problem: after about 4 PM, he developed bladder issues, because his frozen motives were unjustly fixed by NSL.
Hence, the new "FINAL bugfix" version which addresses this problem.

SPECIAL May 3rd, 2012: For those that also use my BO - No Trash Memories, I made a "Special" version that no longer kills gossip (because NTM prevents gossip from being added), making NSL a bit faster yet!

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Offline Pleun

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Re: Questions (and Answers) about BO's mods
« Reply #1316 on: May 11, 2012, 02:09:05 PM »
Okay, so i first noticed this problem months ago, but injuring my knee, and issues with my computer kinda prevented me from trying to figure out what was happening. And both turned out to be long term issues...

Anyways, the problem is with slow aging. I had it in my game, and it worked fine. And one day, i hadn't added anything new to my game, it stopped working. Sims aged daily again.
I tried installing the new slow aging controller, but that didn't work either.
It had me totally puzzled. I was going to figure it out, but then all the other stuff got in the way. So i recently tried to figure out what might cause slow aging to stop working.
I added it as the only mod and it worked. I added all your mods i have, and it worked. I added inteen, and it stopped working.

Now i do remember i changed some of the flavor packs shortly before noticing the problem. I had no adult teens, and took that out and installed college admissions. So i thought i had found it. But changing the flavor packs around, doesn't change anything, and it's still not working.
This has me completely puzzled, as it did work together before. Not sure if i had changed anything else, as it was months ago, but i've tried adding and removing any of the flavor packs i might have altered. But whatever i do, slow aging isn't working.

Also, putting all mods in, and leaving only inteen out, has slow aging working. So the only conclusion for me is that inteen is somehow conflicting with slow aging. But why then did it work before? :hmm:

Now my computer is going to have to go back to the store very soon, as the problems are getting worse, so i may not be able to try many other things. I thought you might want to know now i've figured this out so far though, even if i can't promiss i can help trying things.
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Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1317 on: May 11, 2012, 02:20:44 PM »
I'm beginning to wonder if you have the load order reversed... My mod *MUST* load AFTER Inteen, or it will NOT work. :D

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Re: Questions (and Answers) about BO's mods
« Reply #1318 on: May 11, 2012, 02:36:33 PM »
Yeah, you'd think that, wouldn't you...
But inteen is in a folder named ~-A-inteenimater~ and slow aging is a folder in a folder called zzBO...
So unless my computer is so messed up, it's also not following the normal rules of loading anymore... I have to say, it's doing a lot of weird things, and it finds new weird things to do all the time, so who knows... it might be the motherboard, so i don't know, could it be doing that? :hmm:
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Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1319 on: May 11, 2012, 02:45:40 PM »
Yes I would... :P

Still, I'd like you to check out what HCDU thinks of the situation. And just in case you forgot, delete the Groups.cache file.
Also: what file system does your machine use? FAT32 or NTFS? FAT32 *does* seem to have issues loading stuff in the correct order on occasion.

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Offline Pleun

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Re: Questions (and Answers) about BO's mods
« Reply #1320 on: May 11, 2012, 03:22:10 PM »
Well i checked with the groups.cache deleted for sure. No change. And the puter uses NTFS.

Well here's the results of the HCDU scan attached. With just inteen and slow aging installed in the mods folder, and with slow aging not working.
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Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1321 on: May 11, 2012, 03:30:14 PM »
Well, it *LOOKS* quite alright, doesn't it?

I only wonder... In the zzBO folder, you made yet another folder where my controller is installed... what would happen if you removed that extra folder, and kept the .package simply in zzBO ???

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Offline Pleun

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Re: Questions (and Answers) about BO's mods
« Reply #1322 on: May 11, 2012, 03:45:30 PM »
Well tried that, doesn't make a difference.
It really doesn't make any sense right? It worked, then it suddenly didn't.

Thinking back, it does seem to have started around the same time the computer started having issues as well, so who knows. Maybe best to wait untill it's back from the store? I mean it does do really weird stuff. When starting it up, it freezes, reboots, has picture and sound fail, crashes, with the blue screen saying different things every time. And like earlier today after finally having it stay on, my firewall was blocking all internet traffic. Restarting the computer fixed that. But who knows what else it's messing with.
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Re: Questions (and Answers) about BO's mods
« Reply #1323 on: May 11, 2012, 03:55:38 PM »
Sounds to me like either Norton or McAfee (or similar) is the problem.  You could try removing it and installing something like Avast!  I stopped using McAfee years ago when it fried my hard drive (got stuck in a loop when I wasn't around to pull the plug) and even got a refund from them!
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Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1324 on: May 11, 2012, 04:04:08 PM »
Dang, ZZ, I never think of such possibilities, because I don't use any protection software. Thanks for helping us out, here. :D

@Pleun: Indeed, this makes no sense at all! You could try ZZ's suggestions. But if that doesn't help, I think a hardware problem *might* cause your issues.

I've had an old system where a broken PSU (Power Supply Unit, in case you didn't know) provided too little juice for the hard drive, and the whole system suffered: windows often not loading completely, sometimes being unable to find sound hardware or screen; not being able to read the keyboard or mouse; not loading programs correctly or completely. Replacing the PSU solved that issue. In another machine, the PSU didn't produce enough juice, and the hard drive just burned out because of it!

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Offline Pleun

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Re: Questions (and Answers) about BO's mods
« Reply #1325 on: May 11, 2012, 04:21:25 PM »
The firewall acting wonky was a new thing. I don't have McAfee or Norton. I have Avast antivirus and PC tools firewall plus for a firewall. Given all the different weirdness, i doubt it's software. Sometimes it doesn't even boot at all, and i just get the internal beep going off. And then only cutting the power to the computer entirely and leaving it off for a while will make it stop that. So yeah, who knows, maybe the PSU, i honestly have no clue. Someone said sounds like the motherboard to me, could be too. I'm quite puzzled by it all. I'll just let them figure it out at the store, it should still fall under warranty.

I'd have brought it there before, but with my knee, i couldn't get it there before. Have to find a way to take it there by train, as even though i bought it online, i have to take it to the store myself.
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Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1326 on: May 11, 2012, 04:27:30 PM »
I hope your knee gets better, Pleun (if at all possible. I don't know what exactly is wrong with it), and that you're successful in getting that machine where it's supposed to go for them to fix it.

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Re: Questions (and Answers) about BO's mods
« Reply #1327 on: May 11, 2012, 04:40:39 PM »
Thanks, i hope so too. I miss my sims game. (and you might have noticed my absence.) It has kept me from playing a lot, because sitting at the computer long got very uncomfortable, and i can't elevate my leg there, unlike on the couch. Now i wished i had a laptop...

(My knee got bruised very badly when i fel down the stairs last october. I was told it was a bone bruise, saw the echo they did, there's a big dent in the bone. Apperently bone bruises take forever to heal.)
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Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1328 on: May 11, 2012, 04:46:51 PM »
Yes indeed. Though also (and often even more) painful, it's usually better to *break* a bone than to *bruise* it. Broken bones (if it isn't a complicated breakage) often heal in about 6 to 8 weeks. And then the bone is a lot stronger in that specific place, so it won't easily break again.

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Re: Questions (and Answers) about BO's mods
« Reply #1329 on: May 11, 2012, 07:37:11 PM »
Do you have a friend who could drive you and your PC to the store?
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Offline miros1

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Re: Questions (and Answers) about BO's mods
« Reply #1330 on: May 12, 2012, 08:59:19 AM »
Weird idea: I have a little  cart that I  use for groceries; although it's not really big enough for my computer, I could probably tie it on with bungie cords, possibly leaving the cart folded so it's simply  providing wheels.  It's designed to be portable, so I'm sure you could get it and your computer on the train easily.  Only problem I have with it is that the back wheels are a little too small and like to catch on bumps and cracks in the sidewalk, but that's a trade off the designers made to make it portable.

http://www.kmart.com/shopping-cart-helping-hand-pop-n-shop/p-005W016230500001P?prdNo=11
« Last Edit: May 12, 2012, 09:01:17 AM by miros1 »

Offline Pleun

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Re: Questions (and Answers) about BO's mods
« Reply #1331 on: May 12, 2012, 01:48:03 PM »
Well i don't know many people with a car i could ask, and i don't want to keep asking the same people over and over...

I'll get it there. I've got a shopping bag on wheels, a bit like in the link, but with a bag in stead of a metal basket, where you can remove the bag. I still have the box of the computer, so i'll tie it to the cart, and a friend offered to come with, so that'll be fine.

I have just one problem, i can't seem to find the receipt... I know i've seen it somewhere before, but i can't remember where. I'm not the most organized person... So back to searching for it.
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Re: Questions (and Answers) about BO's mods
« Reply #1332 on: May 12, 2012, 02:24:26 PM »
Really, they should be able to check that the computer is still under warranty from the model name, but I'd still try to find the receipt!  Did you look for the documentation that came with the computer and check that? 
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Offline miros1

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Re: Questions (and Answers) about BO's mods
« Reply #1333 on: May 12, 2012, 10:12:09 PM »
Since you bought it online, can you print out the order info from the site?  Maybe Customer Service could send you another copy.

(My XP puter is back from repair with a new C drive, which may have been the problem all long...)

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Re: Questions (and Answers) about BO's mods
« Reply #1334 on: May 13, 2012, 12:33:37 AM »
A faulty main drive can be a big problem - but I also had problems caused by my old main drive being used as a backup drive without being wiped first, as it had stuff on it which I had to move.  I then found there were files I couldn't move, and DiskCleanup found a couple of bad sectors.  And sometimes I could load that disk, sometimes my computer didn't even know it was there!

Hope your new C drive has solved everything, and runs perfectly into the next decade. :thumb:
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Offline Pleun

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Re: Questions (and Answers) about BO's mods
« Reply #1335 on: May 13, 2012, 09:15:38 AM »
Yeah, i'm looking just about everywhere. I still do have the order conformation email, and the email with the shipping info. So i'm hoping that will be sufficient. Still hoping i'll find the original receipt though. I'll give them a call tomorrow, before i undertake the journey to get it there.
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Re: Questions (and Answers) about BO's mods
« Reply #1336 on: May 19, 2012, 09:41:45 PM »
Update, May20th, 2012 for BO - Need Freak: I ran into another bug (I'm fortunate... I mostly find bugs myself, before others do :D): When I chose "Setup.../Hunger.../Static.../0", both Hunger AND Social were updated. My fault: I failed to clear Temp 0 before use. So now I fixed that as well.

So here's version 2.3!: For those that already installed and configured any earlier version; you do NOT have to do it all again! Just download the patch, and drop it in the same folder as the main mod (overwriting any earlier patches).

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Re: Questions (and Answers) about BO's mods
« Reply #1337 on: May 20, 2012, 02:57:49 PM »
UPDATE, May 20st, 2012 for BO - Less Toddler Annoyance: It's cute how toddlers will sometimes follow a parent around. Really, it is! BUT... NOT all day long! The only purpose the "Follow Parent" interaction serves, is to fill the rugrat's social bar. So what the hell is that bug doing, stalking mommy all day, even when her social bar is already at maximum??? Let them go *do* something with their time, even if they're not learning anything from it! So, here's an update that only allows Toddlers to "Follow Parent" when their social bar is below -50 (that's turning orange). Now only badly neglected kids will follow someone around!

And because I realize that this may not be useful for everyone, I've put it up as an alternative version; the NoFollow version. Enjoy!

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Re: Questions (and Answers) about BO's mods
« Reply #1338 on: May 20, 2012, 03:44:54 PM »
UPDATE May 21st, 2012 for BO - P4A - Alien Trigger Override: New version 1.31 available.
So far, the engine of this mod was counting abduction memories a sim had, to determine their effect on its internal gender. So what would happen if the sim's memories were erased, either by an Evil Witch, or by the Aliens themselves? EXACTLY: The sim would be reset to their original gender! But a change in someone's memories should NOT change their physical condition! Fortunately, I've found a way to prevent this: there's actually a token on each sim, that registers the number of abductions. And memory loss does NOT include tokens, so that counter is safe! The newest version of this mod now simply reads that counter, in stead of wasting oodles of time filtering and counting memories and probably getting it wrong if the sim's memory was erased.

Once again, enjoy!

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Re: Questions (and Answers) about BO's mods
« Reply #1339 on: May 21, 2012, 07:21:26 AM »
Several hours ago, I released BO - Residential Shopping, which causes some objects to get a CC star, and the risk of accidental deletion...

mustluvcats suggested a fix for the above to prevent the CC star and the possibility of deletion. The fix entails placing the main file not in Downloads, but in the "TSData/Res/Catalog/Bins" subfolder of your latest EP/SP installation folder. It works in *my* game, so maybe it works in all! Thank you for suggesting this, MLC :love:
« Last Edit: May 21, 2012, 07:23:55 AM by BoilingOil »

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Re: Questions (and Answers) about BO's mods
« Reply #1340 on: May 31, 2012, 06:44:00 AM »
UPDATE May 31st, 2012 for BO - Pick Another Toy: RebaLynn1960 requested a similar mod for the use of potties. So there it is: BO - Pick Another Potty works exactly the same as the toy thingy, but only for Maxis potties. Alas, custom potties will be impervious to this hack; they would need to be hacked separately...

Found on the same page as the toy thingy :)

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Re: Questions (and Answers) about BO's mods
« Reply #1341 on: June 16, 2012, 04:40:01 PM »
UPDATE June 17th, 2012 for BO - Reward Catalog: Following another request/suggestion by Tessalion13, another function has been added: Teens and older sims can now have a Check-up performed to disclose their current internal gender. This check is available in the "Gender Change" menu, if P4A - Alien Trigger Override v1.28 or higher is present, and you have at least 10,000 points deposited.
Also, I've changed the look of the Catalog, and as a result, the package is now 50% smaller. Delete the ObjectThumbnails.package, if you want to the thumbnail in the Aspiration reward catalog section of the sim's inventory to reflect the new look of the RC.

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Re: Questions (and Answers) about BO's mods
« Reply #1342 on: June 17, 2012, 01:13:39 PM »
UPDATE June 17th, 2012 for BO - Children get Bottles: Obviously, I missed something! The K&B fridges (Solid Sense Fridge and Coldinator) were NOT covered by the initial release of this mod. So here's a fix that requires a little special care:
  • Players who DO have K&B, but NOT AL or M&G, should redownload the normal version and put it in Downloads as always.
  • Players who DO have AL or M&G, however, do NOT need to redownload (although they *may*), but should pick up the Override in stead, and put it in the "TSData/Res/Overrides" sub-folder of their latest pack's installation folder.
  • AGS users who occasionally play without AL/M&G, should probably pick up BOTH files.
And that should do the trick. Sorry for messing up, and thanks to Aerosimkat for pointing out this issue.

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Re: Questions (and Answers) about BO's mods
« Reply #1343 on: July 22, 2012, 06:51:12 AM »
BO, thanks for the less toddler annoyance mod. I was wondering though if it would be at all possible to add a fix to another major toddler annoyance...

Let me explain the issue. Most of my toddlers spend their days upstairs, since that's where all their stuff is, toys, potties, cribs... However, they constantly congregate at the top of the stairs, because they want to get to sim a or object x downstairs. This creates the most annoyance, as they are constantly blocking my other sims from going where they need to go. For example, sims trying to give them a bottle, are thwarted by the toddlers blocking the way because they want to access the pet bowl downstairs. Since they don't get to go downstairs, they shouldn't even know that item is downstairs.

So would it be possible to make toddlers unaware of objects (and sims) that are on floors they can't get to anyways?
« Last Edit: July 22, 2012, 09:44:45 AM by Pleun »
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Re: Questions (and Answers) about BO's mods
« Reply #1344 on: July 22, 2012, 09:11:53 AM »
Ah, Pleun, that is an interesting thought... I'll think about this a little, and see if I can come up with something. It *must* be a separate mod, though - IF I can do this -, but I don't think you'll complain about that :P

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Re: Questions (and Answers) about BO's mods
« Reply #1345 on: July 22, 2012, 09:44:25 AM »
Could you also include kids and teens who can't find a desk depositing their homework at the top of the stairs?
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Re: Questions (and Answers) about BO's mods
« Reply #1346 on: July 22, 2012, 09:50:59 AM »
Oooh, that will be a much tougher one, I'm afraid, ZZ. How does a sim know that (s)he is at the top of the stairs, when putting down her/his homework?
By the way, I've never found homework to be much of a path-blocker, unless the sim is *doing* said homework there. In which case it is quite the obstacle! :D

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Re: Questions (and Answers) about BO's mods
« Reply #1347 on: July 22, 2012, 10:15:48 AM »
Ah, Pleun, that is an interesting thought... I'll think about this a little, and see if I can come up with something. It *must* be a separate mod, though - IF I can do this -, but I don't think you'll complain about that :P

No, i wouldn't complain about that. My computer might, but who cares about that... :wink:
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Re: Questions (and Answers) about BO's mods
« Reply #1348 on: July 22, 2012, 11:15:54 AM »
BO, that's the problem... you have them macro - homework, and no-one can use the stairs, or if they do, the sim doing homework loses their entire queue!  Just a thought, how about an invisible object which advertised itself as Dustin's (or Alexander, etc's)Homework, and was therefore ignored for putting a resident kid's homework on?  One could also put it next to doors which college students so regularly block when doing assignments.
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Re: Questions (and Answers) about BO's mods
« Reply #1349 on: July 22, 2012, 11:37:53 AM »
THAT might indeed be an idea! Sort of an invisible sign that says "NO homework here!" Good idea would be to make it GR's homework :D Grimmy isn't likely to come do some, is he? :)

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