I and at least one other person on this forum are having this problem. As I suspect there will be much difficulty in tracking down the cause, I wanted to start a thread where this issue could be discussed by itself. Originating threads are
http://www.moreawesomethanyou.com/smf/index.php/topic,14666.0.html and
http://www.simbology.com/smf/index.php?topic=3999 .
Synopsis: No in-game symptoms, but error logs relating to other problems show an abnormally high number of pregnancy controllers. ETA:Can cause lot slowdown and increase lot load times.
Setup: Hood started from clean, empty templates. There are only 2 playable lots, one that I play and one that my daughter plays. Hood is on generation 4. I have an average of 2 spawn per generation. My daughter has a lot of spawn. There are usually one or more Sims pregnant on her lot at any given time. She also had a pregnancy via alien abduction.
Her lot contains one pregnancy controller, which is correct since she has one pregnant Sim. My lot contains over 100 pregnancy controllers but no current pregnancies. My lot was the first lot played, and the first lot to have a pregnancy.
Tunaisafish was kind enough to point out that the problem existed in my game and suspects a mod conflict. Although this would also be my first suspect, I cannot find any such conflicts. HCDU does not show a problem. I am extremely organized, so there are no unknowns in my Download folder.
Listed below are all mods that *might* touch the pregnancy controllers. I'm interested whether or not anyone else that has the problem has any of these mods.
- Animal_Incest_Mod_v1.1 -Monique
- ACR
- alienpregnancyforfemales -Rufio
- nopregannoy -JMP
- Triplets&Quads-RandomOnly
- lotfullofsims with global tuning -Ancienthighway
- MultiPT -Simgaroop (Fwiffo's mod that chooses between 4 alien fathers, available father's changed by Simagroop)
Fwiffo's mod concerned me in the past when I had a pregnancy problem which I discussed with Jase. It appeared that it my be passing NID for another type ID or vice versa. AFAIK, the thread no longer exists. Fwiffo had already left the community, so there was no one to look into the problem. Therefore, this mod is my first suspect.
The biggest problem here is that a simple binary search is not going to point out the problem. I have been thinking of a way to do this. So far this is my best idea:
- Start a new, clean hood from empty templates. Create a Sim and move her in. Create an error log and check for pregnancy controllers.
- If some are found, begin binary search by deleting this hood and recreating a new hood for every reload.
If no pregnancy controllers exist, impregnate via blender. Check number of controllers. If incorrect, go to step 2. If correct, keep playing and checking to find out at which point the extra controllers are created.
This sounds like an extreme pita. I would appreciate any suggestions that would make it easier.
Since the extra controllers are not symptomatic, you may want to check your error logs to be sure that you don't have too many pregnancy controllers in your own game.
Here is a sample error log. The actual error has already been fixed by tunaisafish, but you will see the number of pregnancy controllers if you scroll down the log.