Simbology

TJ's Sims 2 Downloads => ACR Version 2 Beta Downloads & Support => Topic started by: twojeffs on January 05, 2010, 09:15:46 PM

Title: ACR Version 2 - Final
Post by: twojeffs on January 05, 2010, 09:15:46 PM
One last quick update to fix an outstanding bug I never got around  to fixing before. I'm also changing the version to final since there likely won't be any further updates. It's about as stable as it's ever going to get. :P


Changes in Version 2.0 Final
1. Squished a bug that was causing errors when copying a Sims token to the whole hood in a large neighborhood.

I'm going to leave the previous version (Beta 5c) attached here as well just in case.
Title: Re: ACR Version 2 - Beta 5 is ready...as it's going to get ;)
Post by: Nyxie on January 05, 2010, 09:21:47 PM
 :prancing:

I'm so excited! Thank you so much for all the time, effort, and hard work you've put into this.  :love:
Title: Re: ACR Version 2 - Beta 5 is ready...as it's going to get ;)
Post by: starwind on January 05, 2010, 09:26:53 PM
 :yay:

Thank you, your mods have made this game a lot more fun!
Title: Re: ACR Version 2 - Beta 5 is ready...as it's going to get ;)
Post by: Rosewin on January 05, 2010, 10:06:03 PM
Thank you TJ   :love2: 
Title: Re: ACR Version 2 - Beta 5 is ready...as it's going to get ;)
Post by: zephyrzodiac on January 05, 2010, 10:15:41 PM
Thank you, TJ!

(http://www.acbouquet.com/snickers.medium.candy.bouquet.gif)
Title: Re: ACR Version 2 - Beta 5 is ready...as it's going to get ;)
Post by: gypsylady on January 05, 2010, 11:42:09 PM
Thank You TJ :yay: :cele3: :prancing:
Title: Re: ACR Version 2 - Beta 5 is ready...as it's going to get ;)
Post by: TwistedSister on January 05, 2010, 11:43:22 PM
Thanks, TJ! :love:
Title: Re: ACR Version 2 - Beta 5 is ready...as it's going to get ;)
Post by: BoilingOil on January 06, 2010, 12:58:29 AM
Thanks a lot, TJ ;)

(http://img263.imageshack.us/img263/3830/chocolatecastle.jpg)
Title: Re: ACR Version 2 - Beta 5 is ready...as it's going to get ;)
Post by: kacidama on January 06, 2010, 02:52:08 AM
Thanx TJ :love2:

(http://wildflowerstamps.com/shop/images/CatsMeow.jpg)
Title: Re: ACR Version 2 - Beta 5 is ready...as it's going to get ;)
Post by: Sleepycat on January 06, 2010, 03:09:53 AM
Thank you TJ  :love:

 :prancing:   :cele3:   :prancing:

Title: Re: ACR Version 2 - Beta 5 is ready...as it's going to get ;)
Post by: SmilingSweetly on January 06, 2010, 05:20:32 AM
Thanks TJ!!  :cheese:




Eta: Installed and testing. So far - Re Autonomous Breakup - I have a teen female (TF) going steady with teen male (TM1), TF is also fooling around with another teen male (TM2). TM2 does a bootycall, TF shows up and they do their thing, then TF whips out a book of some sort and shortly thereafter a message pops up that TF and TM1 are no longer going steady. Sweet! It works. However, when I entered TF's and TM1's homes they still show as going steady, in love, and The One for each other. In addition, TF calls up TM2 and invites him over. Before any fun begins another message pops up that says TF and TM1 are no longer going steady, yet again it still shows them as going steady, in love, etc. :hmm:

Eta2: Works fine now. (Note to self - *totally uninstall old version then install new one*).
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: twojeffs on January 06, 2010, 08:28:35 AM
Should be fixed now.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: doren on January 06, 2010, 08:59:17 AM
For clarification: Will steady couples ALWAYS break up when the One changes to another sim?
It happens frequently in my game and normally they quickly change back. With Syberspunk's mod in, some had to try several times before they were accepted (funny enough it is mainly romance sims who autonomously propose it and they only have a 30 percent chance to be successful) and I would not want them to break up simply because they happened to meet another sim on a community lot.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: twojeffs on January 06, 2010, 09:48:18 AM
Yep, always. My thought was that that was pretty much how teens really are. X) For the record, I did try it first with a more limited, random chance but it seemed too random and not very realistic.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: AncientHighway on January 06, 2010, 10:27:35 AM
Interesting new option on the target sim: "Clean Up".  Clicking it adds the Influence action to the queue, which then drops out when active.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: juliejaz on January 06, 2010, 11:13:31 AM
Thank you very much! :thumb:
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: doren on January 06, 2010, 02:56:53 PM
Interesting new option on the target sim: "Clean Up".  Clicking it adds the Influence action to the queue, which then drops out when active.

Interesting new score in the settings: "Commitment Score". What is it for?
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: twojeffs on January 06, 2010, 04:15:03 PM
That will be part of the new auto-steady/engagement.

Interesting new option on the target sim: "Clean Up".  Clicking it adds the Influence action to the queue, which then drops out when active.

:confused: I'll look into that. Is everyone seeing it?
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Nyxie on January 06, 2010, 04:44:13 PM
I don't see it in my game.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Scratch on January 06, 2010, 05:12:32 PM
Thank you... Thank you... ZOMG!! Thanks TJ..    :thumb:

I wish I had this last night.....

I created a new hood recently to try out the "Living off the Land" challenge and noticed a problem last night. Teen(A) who lived on the lot wanted to woohoo with Teen(B) who was a visitor to the lot.

The family doesn't really have a house, just a hut for the beds and the kitchen. I always lock the doors or visitors will clog up the inside of the hut for no reason. So Teen(A) goes into the hut to "relax" on the parents double bed for woohoo with Teen(B), but Teen(B) can't get in the hut because of the locked doors. No matter how many times i canceled the action, Teen(A) was determined to use the double bed.   :rant:    Is it more likely now that they will choose a sofa.... I partitioned off a couple of sofa's on each lot, using the "Great Divide" so the teens would have somewhere to take a friend.

Thanks again TJ,
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: aelflaed on January 06, 2010, 05:24:49 PM
Excellent! I'll give it a whirl too.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: BoilingOil on January 06, 2010, 05:40:54 PM
I don't see it in my game.

Me neither.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zolabee on January 06, 2010, 06:12:37 PM

Thanks, TJ.  I will be popping it in as soon as I get the game back up and running.  :thumb:


(http://i.ehow.com/images/GlobalPhoto/Articles/4593146/ThankYouLanguage-main_Full.jpg)
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Sleepycat on January 06, 2010, 06:34:05 PM

I can't do any testing yet but I'm hoping I am able to play soon (as in within the next couple days).  :P
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Nyxie on January 06, 2010, 06:55:07 PM
I'm playing my test sim who is pregnant by a guy named Waylon. She was just approached by her roommate Amar to "get first kiss (ACR)". She has a memory "had first kiss with mystery sim" and also "Kissed Waylon for the first time", but her and Waylon never had all the hearts around themselves. Her and Waylon have also made out before, several times. Now she has another memory - "Kissed Amar for the first time".
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: SmilingSweetly on January 06, 2010, 07:09:38 PM
Thanks for the fix, and I never did see the "Clean up" option.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on January 06, 2010, 07:17:41 PM
Nyxie, you can get rid of all those useless Mystery Sim memories with the batbox (ffsdebugger).
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Nyxie on January 06, 2010, 07:29:03 PM
I don't care about the mystery sim memories too much, I just thought that the first kiss had to come, well, first. If she's already been kissing and making out with another guy it's not really her first kiss, you know?
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Zirconia Wolf on January 06, 2010, 08:58:20 PM
That's the problem (one of many, actually) with that @$%# "Mystery Sim" thing. You don't get to see the *real* first anything as it's already (supposedly) happened with some stupid androgynous Sim.

Honestly Maxis: what were you thinking????
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: kennysuewho on January 06, 2010, 09:01:07 PM
Saying they kissed someone for the first time, and thier very first kiss are two different things.  Each sim will also have "made out with ___ for the first time" and woohoo ones too.  It just means it's the first time with that sim, not the first time in their life.  It's a normal game thing, not connected to ACR.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Nyxie on January 06, 2010, 09:18:04 PM
Right, I understand that. According to the game and ACR though, that was her first kiss, hence the hearts in the picture (I play with cut scenes off).
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: celebi88 on January 06, 2010, 10:32:56 PM
If im thinking right..it was probably his first kiss, which would be why that happened with the hearts around them, looks to me like he initiated it. ive had that happen before with a teen wanting their first kiss with an adult.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: BoilingOil on January 06, 2010, 10:48:09 PM
Right, I understand that. According to the game and ACR though, that was her first kiss, hence the hearts in the picture (I play with cut scenes off).

I think there is even more confusion: if the guy who approached her had never kissed (or been kissed by) anyone before, it would be HIS first kiss. The cloud of hearts was for him, not her. After all, she has already had her very first kiss, as you said, with the symbolic 'Mystery Sim'. (celebi88, you beat me to it ;))


Zirconia Wolf: I've noticed that most people consider the Mystery Sim to be a fixed person. I look at it this way, however: Most (if not all) of us have no idea who *you* shared your first kiss with, and most of us don't know the person *I* had my first kiss with... Both these people are a mystery to all other people on this board, but not necessarily the same person! ;) Hence, they are referred to as 'Mystery Sim', who functions as a symbolic placeholder for people of our past. Not androgynous at all, all of a sudden, huh? ;)

I think the Maxoids believe that everyone beyond the Teen stage of life *must* have had their first kiss at some point (why? some people don't get there until much later), but didn't want to create all the people involved, because that would bloat the game even more.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on January 06, 2010, 11:25:53 PM
In that case, why is it that all married CAS sims never met and kissed anyone before they met their spouse?  And why, if you create children with an unmarried couple, does the game suddenly decide that those children are the child of only one of the genetic parents, and the *mystery sim*?
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Nyxie on January 06, 2010, 11:44:59 PM
celebi88 and BoilingOil -

Oooohhh.  :biglaugh: I guess that would make a lot of sense wouldn't it?

Thanks to zephyrzodiac (and Pescado of course) I don't have mystery sims anymore.  :halo:
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on January 06, 2010, 11:50:54 PM
Well, you will do in the case of unmarried CAS sims with kids....
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Nyxie on January 07, 2010, 12:00:33 AM
Ironically if I do a CAS sim 99% of the time they're not married. I'm more likely to give them a pet than a spouse, heh.

I guess this comment would make more sense if I also mentioned I never make kids in CAS either. All of my children are either already there, townies, or BIG.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: BoilingOil on January 07, 2010, 06:44:07 AM
In that case, why is it that all married CAS sims never met and kissed anyone before they met their spouse?  And why, if you create children with an unmarried couple, does the game suddenly decide that those children are the child of only one of the genetic parents, and the *mystery sim*?

Your first question is as much a puzzle to me, as it is to you, ZZ. Although I guess they just consider the CAS Sims to have gotten married to the first one they met. Like: we don't need to introduce Mystery Sim, because we have a target for these memories here.

As far as the second question goes... I think there might still be some logic behind that as well. Kids in CAS *must* be linked to at least one parent. If you don't link the parents to eachother as being spouses, the game may assume that the unlinked adult is NOT related to the kids, and therefor introduce the 'mystery sim' to fill the hole.

On a similar note: open a new 'hood and start a new *single* sim family. Now whatever happens, play *only* that one household and let this sim build up a relationship with an NPC like the Mail Delivery Sim. If, at any point, you make this deleviry Sim selectable, you'll see they had absolutely NO memories before meeting your sim. Not even mystery Sim shows up. They *will*  build up all kinds of memories about the relationship you're working on, though... like the first kiss, the first woohoo and such. Now when the relationship is at the appropriate level, have your sim propose engagement and marriage the Maxis way, and then check the new household member.... all the memories preceeding the move in have suddenly been erased (the game assumes that since it was an NPC, it wouldn't have memories anyway), and replaced with the well known 'Mystery Sim' ones, except that 'Mystery Sim' is now replaced with your original Sim.

Billy-Bob Farmer in my first LOTL attempt had such a relationship with Tristen, whom he married: her memories after marriage were like this:

Met Billy-Bob Farmer.
Made Best Friends with Billy-Bob Farmer.
Had very first kiss with Billy-Bob Farmer.
Kissed Billy-Bob Farmer for the first time.
Got engaged to Billy-Bob Farmer.
Got Married to Billy-Bob Farmer.

Everything that she had *actually* experienced before the marriage was *gone*!!! But at least the game did not introduce Mystery Sim, because it now *did* have a suitable target for those events.

Maxis, in their own way, has tried to create some form of consistency... they failed horribly, of course! But the attempt was admirable, compared to many of the other things they managed to screw up. X)
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Zirconia Wolf on January 07, 2010, 07:40:29 AM
All things considered, I still dislike the Mystery Sim stuff & nuke it from my game via either the Bat Box or SimPE. It's not that I don't understand what Maxis was *going for* it's just that I dislike the way they handled it. It also makes it crappy for control freaks (like me) in that we get gypped out of a lot of *firsts* that we wanna see. Why? 'Cause we're control freaks! Also the idea of anyone real or not having kissed Goopy GilsCarbo (& others) is completely & totally  :eew: !

As for the androgynous thing: well, it's the same creepy picture for every *mystery Sim* so...

Then there's the way no Townie/etc *remembers* learning to walk, talk/etc. Yes, I know: in RL few of us actually remember such things, but in TS2 those are rather important events!

Personally, I prefer a different (control freak approved) route for my Sims: I have a small group of dead CAS Sims who *reside* on a "private cemetery" lot (aka residential lot make to *look* commercial) with names like A Loving Mother, A Local Nanny, A Neighbor Boy, etc who I use to self-link any toddler/first memories I feel a given Sim should have. (Reason for the "A" is to ensure said *dummy* Sims always appear at the top of the drop down menu. I'm lazy!)

Which reminds me: I need to jump to it & get TS re-installed so I can re-make those Sims! (Just thought of a couple more *dummies* I would like!)

Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: doren on January 07, 2010, 07:41:15 AM


On a similar note: open a new 'hood and start a new *single* sim family. Now whatever happens, play *only* that one household and let this sim build up a relationship with an NPC like the Mail Delivery Sim. If, at any point, you make this deleviry Sim selectable, you'll see they had absolutely NO memories before meeting your sim. Not even mystery Sim shows up. They *will*  build up all kinds of memories about the relationship you're working on, though... like the first kiss, the first woohoo and such. Now when the relationship is at the appropriate level, have your sim propose engagement and marriage the Maxis way, and then check the new household member.... all the memories preceeding the move in have suddenly been erased (the game assumes that since it was an NPC, it wouldn't have memories anyway), and replaced with the well known 'Mystery Sim' ones, except that 'Mystery Sim' is now replaced with your original Sim.

Billy-Bob Farmer in my first LOTL attempt had such a relationship with Tristen, whom he married: her memories after marriage were like this:

Met Billy-Bob Farmer.
Made Best Friends with Billy-Bob Farmer.
Had very first kiss with Billy-Bob Farmer.
Kissed Billy-Bob Farmer for the first time.
Got engaged to Billy-Bob Farmer.
Got Married to Billy-Bob Farmer.

Everything that she had *actually* experienced before the marriage was *gone*!!! But at least the game did not introduce Mystery Sim, because it now *did* have a suitable target for those events.


I always hated that. All those romantic dates, first kisses etc. forgotten just because they were non playables. Which is why I got this:

http://www.modthesims.info/download.php?t=245542
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: BoilingOil on January 07, 2010, 08:10:17 AM
As for the androgynous thing: well, it's the same creepy picture for every *mystery Sim* so...

Did you expect them to make a special multi-faces feature for an unimportant creature like MS? None of the other and much more important sims have that, do they? :P

Quote
Then there's the way no Townie/etc *remembers* learning to walk, talk/etc. Yes, I know: in RL few of us actually remember such things, but in TS2 those are rather important events!

Spoken as a control freak, I totally agree with you. The problem is they would need multiple MSs, because how freaky would it be to learn to walk/talk/use potty from Mystery Sim, *then* meet same MS and share a first kiss with again that same MS? They didn't want to bloat the game with all those extra Sims... which I still think is a good thing... From the control freak POV, I totally agree with you that it isn't sufficient. I feel the same way... but games aren't made for control freaks.

Quote
Personally, I prefer a different (control freak approved) route for my Sims: I have a small group of dead CAS Sims who *reside* on a "private cemetery" lot (aka residential lot make to *look* commercial) with names like A Loving Mother, A Local Nanny, A Neighbor Boy, etc who I use to self-link any toddler/first memories I feel a given Sim should have. (Reason for the "A" is to ensure said *dummy* Sims always appear at the top of the drop down menu. I'm lazy!)

See? Just as I said: you need multiple placeholders, multiple 'symbolic sims' to take the places that would otherwise be filled by MS. I'm not judging that, but I understand how Maxis wisely chose NOT to bloat everyone's game with those... We can make that ourselves, if we want ;)

BTW: doing all that extra work to ban MS from your game is not what I would call 'lazy'...
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: BoilingOil on January 07, 2010, 08:16:41 AM
I always hated that. All those romantic dates, first kisses etc. forgotten just because they were non playables. Which is why I got this:

http://www.modthesims.info/download.php?t=245542

Cool! Nice mod to have. That thing will not happen to me again! Thanks, Doren!

I hate those things too, you know? It's just that I understand how they had to add water to the wine... especially if you consider how, for many people, the game already takes ages to load. Now consider 5 years ago, when technology was less advanced then it is now... The game is already full of bloat, they just had to draw the line somewhere.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Zirconia Wolf on January 07, 2010, 08:40:06 AM
Doren, thanks for the link!

Boiling Oil: this is the same group of people who see nothing wrong with bloating our games via Townies, Dormies, Downtownies, Garden Club Members, Hobby Club Leaders, Vacation Locals, Vacation Families, Stray Pets, etc, etc, etc....but the thought of even allowing for a mere 2 different *Mystery Sim* genders was too much?

Whatever. (Long live the no re-spawn mods!)

In my game, having a first kiss with "A Neighbor Boy" is more *satisfying*....but I think it's been well established that I am anything but a *typical* TS2 player so I don't expect you or anyone else to try & understand how my mind works!  :wink:
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on January 07, 2010, 09:05:10 AM
I made a sim once, and called her Mystery Sim.....
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Zirconia Wolf on January 07, 2010, 09:10:41 AM
I made a sim once, and called her Mystery Sim.....

 :biglaugh:

I'm have to ask: what was her aspiration?
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on January 07, 2010, 09:16:05 AM
Well, I think you can guess that.....
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Zirconia Wolf on January 07, 2010, 09:17:49 AM
 :biglaugh:

Yeah, I kinda figured as much.  :wink:

Was she a playable Sim or did you make her a Townie?
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on January 07, 2010, 09:19:27 AM
I made her playable, and used SimPe to make her the missing parent of a couple of kids, and missing spouse of their father (it was Veronaville, I think....)
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: BoilingOil on January 07, 2010, 09:50:51 AM
but I think it's been well established that I am anything but a *typical* TS2 player so I don't expect you or anyone else to try & understand how my mind works!  :wink:

No surprises there, really. :wink: I'm not much more of a typical player, myself. I just rationalize this one thing with the above theory that satisfies me, and focus on other stuff that mystifies *me*. Like making so many doors, windows and stairs, and then managing to make *nothing* match. They must have put a lot of effort in *that* failure! :hmm:
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Nyxie on January 07, 2010, 10:02:51 AM
omg that is my biggest pet peeve! I also hate how some windows/doors only come in white, light wood and dark wood whereas others come only in colors that don't include white. It makes me want to hit someone.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: aubreylaraine on January 07, 2010, 10:21:30 AM
i, too, was tired of seeing the mystery sim popping up but am forgetfull to wipe them with the bat box. i found this a long time ago and am happy now when i forget. http://hideki.modthesims.info/download.php?t=172923 it makes it "first love" with a picture of a pink heart on a blue background. much better in my opinion.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: doren on January 07, 2010, 12:48:54 PM
Interesting new option on the target sim: "Clean Up".  Clicking it adds the Influence action to the queue, which then drops out when active.

:confused: I'll look into that. Is everyone seeing it?

I don't get that.

Regarding build mode items: Usually I would simply download recolours but amazingly some of them are very hard to find (for free). I recently searched for recolours of the polymatrix window and could hardly find any. Yesterday I searched for spiral staircase recolours and could only find one set at MTS. Or pay at TSR.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Zirconia Wolf on January 07, 2010, 01:04:18 PM
omg that is my biggest pet peeve! I also hate how some windows/doors only come in white, light wood and dark wood whereas others come only in colors that don't include white. It makes me want to hit someone.

...and the way most the furniture sets are always *missing* something.

Thank goodness for the CC world! 
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Ndainye on January 07, 2010, 01:59:19 PM
Sorry to interrupt the derailment.

With the new Beta unmarried TFB is now protected by two layers.  In order to allow unmarried TFB not only does the hood switch need to be enabled but each individual sim needs to be enabled as well.  Could this be changed so that the individual switches default to enabled?  In my normal hood I have the hood switch set to disabled, but in my mega hood where I don't care who cheats on who and where I want massive amounts of messed up family trees I like to have it allowed. 

I like the fact that it is possible to make the choice on a sim by sim basis.  However if I'm allowing it on the hood basis it would be logical to only need to reset those sim that are going against the hood norm.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Nyxie on January 07, 2010, 02:25:44 PM
A quote from TJ in this (http://www.simbology.com/smf/index.php?topic=4106.msg86544;topicseen#msg86544) thread:

Hood-wide = Global. They are the same thing and as was mentioned from the docs any Hood/Global Override will always trump a Lot setting and/or a Sim setting. Setting a global override will not change the sim or lot setting however. So, in the example above, enabling unmarried TFB via the global override will not cause the sim token to show it as allowed it simply overrides whatever is set there. A Global Default works the other way around.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: doren on January 07, 2010, 02:31:44 PM
I could have sworn that a fix was included in the list regarding sims falsely assuming that another sim would get jealous.
However, this is what is happening in the household I currently play (it is perfect for testing this). Two males, two females, three male teens, two of them the sons of one of the women, the other not related to either of them.
This house had more than its fair share of jealous scenes and refused proposals and I tried out different measures to deal with it. The situation is as follows: The two women are in love with each other and both men. One of them changed her aspiration from family to popularity, the other is fortune with secondary romance, the males are romance. One of the males goes steady with both women, the other with one of them.

When I realised that they would get jealous again after one of the continuous proposals was finally accepted, I changed the jealousy setting for both women to 1/married only and made it static. Everyone was happy.
With the new ACR they are back to their original behaviour. Every ACR interaction, including the most harmless flirt, is rejected and their relationships drop because they try all the time. I did not change any of the default settings in the "cheating" section.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Ndainye on January 07, 2010, 03:10:06 PM
A quote from TJ in this (http://www.simbology.com/smf/index.php?topic=4106.msg86544;topicseen#msg86544) thread:

Hood-wide = Global. They are the same thing and as was mentioned from the docs any Hood/Global Override will always trump a Lot setting and/or a Sim setting. Setting a global override will not change the sim or lot setting however. So, in the example above, enabling unmarried TFB via the global override will not cause the sim token to show it as allowed it simply overrides whatever is set there. A Global Default works the other way around.

That may be, however it's either not working correctly or it's not working in the manner explained by the FAQ. 

Prior to the installation of 5.a unmarried sims in my mega hood, where unmarried TFB is enabled and encouraged, would TFB.  Following the installation of 5.a unmarried sims in the hood where it is still enabled have to be personally set before they will TFB. 

If the individual token is supposed to trump all then there's no need to have a hood setting, because any sim that you wanted to be allowed would have to be individually set.   If the hood-wide is supposed to override the individual then it's not working properly because they are not TFB without it being set individually.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on January 07, 2010, 06:42:22 PM
A global override trumps everything, a global default is what your sim/lot will revert to unless you change their individual/lot settings.  Therefore, the ability to change individual settings is necessary to override the default.

At least, that's how I understand it.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Ndainye on January 07, 2010, 07:49:19 PM
But, that's not how it's working.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: ilikefishfood on January 07, 2010, 10:11:43 PM
I really ought to know this, but my aging brain is just not cooperating  :blink:.  Can I just overwrite my old files, or should I do a proper uninstall in game, and then plop the new shinies in my DLs?
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: doren on January 08, 2010, 12:04:40 AM
When I realised that they would get jealous again after one of the continuous proposals was finally accepted, I changed the jealousy setting for both women to 1/married only and made it static. Everyone was happy.
With the new ACR they are back to their original behaviour. Every ACR interaction, including the most harmless flirt, is rejected and their relationships drop because they try all the time. I did not change any of the default settings in the "cheating" section.

I tried it with different settings last night, put the teenage boys into friend zone with the unrelated women and finally changed the lot settings to "no jealousy on lot". Nothing works, all ACR actions are refused.

Ndainye - I have the same settings as you in this neighbourhood. I will check tonight if there are still tries for a baby (most of the couples are unmarried). Maybe the setting was just "toned down" because with the previous version (plus Inteen), teenagers tried more or less every time regardless of their aspiration.

Modified to add pictures of Taz "I-want-to-be-more-than-a-mere-women's-sex-object" Kat. This guy needs your help!!

Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Sleepycat on January 08, 2010, 03:07:46 AM
I really ought to know this, but my aging brain is just not cooperating  :blink:.  Can I just overwrite my old files, or should I do a proper uninstall in game, and then plop the new shinies in my DLs?

I just deleted the old files and then installed the new ones.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: ilikefishfood on January 08, 2010, 03:19:57 AM
I really ought to know this, but my aging brain is just not cooperating  :blink:.  Can I just overwrite my old files, or should I do a proper uninstall in game, and then plop the new shinies in my DLs?

I just deleted the old files and then installed the new ones.

Thanks Sleepy!  Happy New Year hugs!  :smile:
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: BoilingOil on January 08, 2010, 03:20:53 AM
I had mine overwrite the old ones and had no problems. One thing to be careful of, though... in the old version, there was a file 'ACR - Social - Kiss - Smootch.package', which in the new version is named 'ACR - Social - Kiss - Smooch.package'. So when overwriting, you need to remove that one old file yourself.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: ilikefishfood on January 08, 2010, 03:30:35 AM
One thing to be careful of, though... in the old version, there was a file 'ACR - Social - Kiss - Smootch.package', which in the new version is named 'ACR - Social - Kiss - Smooch.package'. So when overwriting, you need to remove that one old file yourself.

Ooooo...thanks for the heads up!
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Nyxie on January 08, 2010, 06:57:29 AM
I had mine overwrite the old ones and had no problems. One thing to be careful of, though... in the old version, there was a file 'ACR - Social - Kiss - Smootch.package', which in the new version is named 'ACR - Social - Kiss - Smooch.package'. So when overwriting, you need to remove that one old file yourself.

I had mine as a subfolder (TJ's ACR) and when I put in the new version (TJ's ACR 2) I just swapped out the folders. Would that have gotten rid of the smootch package?
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: BoilingOil on January 08, 2010, 07:30:13 AM
I would think so... You moved out the folder containing that file, so it's no longer in the game. Same as when you would delete the old version before installing the new one.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Nyxie on January 08, 2010, 07:37:58 AM
Excellent, thank you.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: miros1 on January 09, 2010, 12:31:54 PM
I always hated that. All those romantic dates, first kisses etc. forgotten just because they were non playables. Which is why I got this:

http://www.modthesims.info/download.php?t=245542

I use Syberspunk's Growup/MoveIn mods from MATY.  Same problem, similar solution.

omg that is my biggest pet peeve! I also hate how some windows/doors only come in white, light wood and dark wood whereas others come only in colors that don't include white. It makes me want to hit someone.

Seems to me TabbyLou did quite a few S2 windows with her "mission match" textures.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Nyxie on January 09, 2010, 02:04:24 PM
Thanks Miros, I'll go hunt those down.  :thumb:
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on January 09, 2010, 02:30:39 PM
MSBurrows also did a complete set of Maxis Match for the Matrix Windows - also at TSR.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Nyxie on January 09, 2010, 02:36:09 PM
Thank you. I feel so spoiled here with all these great new shines.  :bow:
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: SmilingSweetly on January 09, 2010, 02:51:41 PM
I really ought to know this, but my aging brain is just not cooperating  :blink:.  Can I just overwrite my old files, or should I do a proper uninstall in game, and then plop the new shinies in my DLs?

I usually just let the new ones overwrite the older files but in this instance I started getting some weird error popping up, which I cured by uninstalling the older version and reinstalling the new one. A little "jic."
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: BoilingOil on January 10, 2010, 01:00:44 AM
SS, perhaps the old 'ACR - Social - Kiss - Smootch.package' was in the way because it would load after the new 'ACR - Social - Kiss - Smooch.package'...

I always do 'controlled' overwrites. I first check which files are in each version, what files have changed, and what the readme might say about included files. That's how I found this oddity ;)
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on January 10, 2010, 01:16:00 AM
Looks to me like smootch and smooch are not the same..... so one will not overwrite the other....
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: BoilingOil on January 10, 2010, 03:33:45 AM
Exactly... I think they are *meant* to be the same files (except for the version), because the old version doesn't have the 'smooch' file, and the new one doesn't have 'smootch'. When overwriting, the old version of this file thus remains in the folder, and loads after the new version, probably causing trouble.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on January 10, 2010, 06:23:55 AM
*smootch* is obviously a simple spelling typo.....
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: BoilingOil on January 10, 2010, 06:30:31 AM
Of course. X)
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: SmilingSweetly on January 10, 2010, 07:55:51 AM
Perhaps so, BO. Here is a snippit of the error log I was receiving prior to the uninstall/reinstall:

Build: 1.17.0.66
at Oct 11 2008,15:12:07

Object id: 964
name: Controller - ACR - Main
Stack size: 4
Error: Could not find object reference.
Iterations: 3085
  Frame 3:
    Stack Object id: 22
    Stack Object name: Pool - Controller
    Node: 31
    Tree: id 4245 name 'Tokens - Sub - Calculate The One Sim - Handle Committment' version 2
    from ACR - Controller - Main
    Prim state: 0
    Params: 922 22 16 3    Locals: -32717 -32717 922 22
  Frame 2:
    Stack Object id: 22
    Stack Object name: Pool - Controller
    Node: 41
    Tree: id 4125 name 'Tokens - Sub - Calculate The One Sim' version 2
    from ACR - Controller - Main
    Prim state: 0
    Params: 922 0 3    Locals: 16 20 22 279 16 289 0 -200 1 22
  Frame 1:
    Stack Object id: 602
    Stack Object name: N001_User00754 - Lyra
    Node: 17
    Tree: id 4106 name 'Function - Main - Update Tokens' version 2
    from ACR - Controller - Main
    Prim state: 0
    Params:    Locals: 3 6 22 0 3 0
  Frame 0:
    Stack Object id: 0
    Node: 10
    Tree: id 4101 name 'Function - Main - Controller' version 2
    from ACR - Controller - Main
    Prim state: 0
    Params:    Locals:

I don't see anything in this that refers to smooching though.  :hmm:
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: twojeffs on January 10, 2010, 07:01:45 PM
Oh, yeah...that was one of the changes I forgot about. I fixed the speeeeling oof thait fille. It was bugging me.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: starwind on January 10, 2010, 07:15:58 PM
 :lol:
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Sleepycat on January 10, 2010, 08:08:54 PM

Ok, I'm not sure why but Coral Oldie (who is app 35 days old) simply can't get pregnant via ACR now.

Coral also would not TFB with anyone except her husband (unmarried TFB allowed via hood & sim), which I found very strange since she is a Family sim. She didn't even get caught via risky.

I wondered if the "can not get pregnant" setting got stuck when I switched to 5a. Using beta 4a, I had set her (and a bunch of other females) to "can not get pregnant".

I decided to let Coral have another kid so I set her back to "can get pregnant"  but no luck. I tried changing it to "not" again and back to "can" but it didn't help (didn't test much at that point though).   :hmm:

I didn't try forcing a pregnancy (the option was there on the blender). She and her husband Herb currently have only a set of twins (who are 'children).


I must say I laugh every time two sims TFB when one is set to "can not get pregnant"  :giggle:
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Zirconia Wolf on January 10, 2010, 08:47:20 PM
I must say I laugh every time two sims TFB when one is set to "can not get pregnant"  :giggle:

 :biglaugh:

Ignorance is bliss, eh?  :wink:
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: doren on January 11, 2010, 05:10:46 AM

Ndainye - I have the same settings as you in this neighbourhood. I will check tonight if there are still tries for a baby (most of the couples are unmarried). Maybe the setting was just "toned down" because with the previous version (plus Inteen), teenagers tried more or less every time regardless of their aspiration.

I did get an unmarried couple trying for a baby (unsuccessfully) but the female is a student and the male a teen, so I don't know if it is influenced by Inteen.

Apart from that my sims have been very uncooperative with regard to the testing. I still hope for some feedback for the jealousy issue reported above, because when I continued to play this household they did not attempt any ACR actions anymore. They must have been too frustrated.
If it happens in other households I would have to return to the previous ACR version.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: twojeffs on January 11, 2010, 05:12:16 PM
I'm unable to figure out what could be causing your issue. Still looking though...
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on January 11, 2010, 08:04:15 PM
I actually find it odd that teenagers should actually *try for baby* every time they woohoo... or at all.  In my experience, most teenage pregnancies would, I think, be attributed to *risky woohoo* - except, maybe, in cultures where it is common for teenagers to get married.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: AncientHighway on January 11, 2010, 09:36:03 PM
Interesting new option on the target sim: "Clean Up".  Clicking it adds the Influence action to the queue, which then drops out when active.

This can be disregarded.  I went back to the household where it happened, with the two sims that it happened with and it's not there.  I did remove the smootch package, so maybe it was that conflicting with smooch.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on January 11, 2010, 11:22:26 PM
Quote
I did remove the smootch package, so maybe it was that conflicting with smooch.

I would have thought so....
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: doren on January 12, 2010, 04:29:53 PM
I'm unable to figure out what could be causing your issue. Still looking though...

It just happened again in another household. A similar situation, two males going steady with one woman who lives there, she has a child with a third, also living there. Her second "steady" boyfriend was asleep at the time but my guess is that it is somehow connected to syberspunk's go steady hack. I forced an error on the woman (who refused) and then forced an error on the male. Unfortunately my game was paused at the time and the logs were saved under the same name, the second overwriting the first. I still attach it, maybe it helps.

Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: crazi_aboutu on January 12, 2010, 06:18:17 PM
I do not have syberspunks go steady hack and I had a freeze in the hot tub but I din't even give it a 2nd thought. Just forced error so I will pay more attention if it happens again.  Unfortunately the only place I have hot tubs  is in university.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: SmilingSweetly on January 13, 2010, 05:23:43 AM
I have another question regarding the autonomous break-up. I had two teens, 3-bolters, in love and each other "The One." However, they go steady and the bf goes home, shortly after I receive a message that they are no longer going steady. I check to see what is going on and they still show 3-bolts, in love, etc (without the going steady part as TJ fixed that). I can't figure out what prompted the break-up. No one was fooling around with anyone else and nothing had changed in their stats towards the other.

So what factors go into the autonomous break-up? If you have a couple that is very much in-love with the other, with no outside influence to change anything (ie cheating with another, etc) why did they "just break-up" for no apparent reason? :hmm:
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on January 13, 2010, 06:12:10 AM
Maybe dad didn't like the bf?
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: doren on January 13, 2010, 07:43:22 AM

So what factors go into the autonomous break-up? If you have a couple that is very much in-love with the other, with no outside influence to change anything (ie cheating with another, etc) why did they "just break-up" for no apparent reason? :hmm:

I don't have the autonomous break-up enabled because I noticed that my sims have short periods where "the One" is changing to someone else (while they are asleep for example or when I return after a rotation). It changes back to the "real" One quickly but since they immediately break up when it happens I thought it was just too risky. Strangely, these temporary fancies often happen with sims they find LESS attractive than their partner and not even married sims (who are usually more stable) are excluded.

Is there another sim one of them likes so much that this could have happened?
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on January 13, 2010, 08:06:42 AM
Family sims in particular, I've noticed, tend often to prefer a two- or even a one- bolter over a three... maybe they have some sense?
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: SmilingSweetly on January 13, 2010, 08:39:13 AM
These were two teens with no one else as "The One" but each other. Neither even had a crush on someone else.  :hmm:
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: crzycman8 on January 13, 2010, 11:24:22 AM
Decided to take out old version of acr and install newest version today. I deleted all old files from folder an installed new ones. I also took out all files to inges use inaccessable beds for acr version 1 since it wasnt compatible. But when my sims go to woohoo autonoumously they cant use double beds. then the beds become unusable for sleep or relax. I had to turn on boolprop testingcheatsenabled true to force error so they could sleep in it again. after turning boolprop off they would try to woohoo in bed and would cause them to do the same thing over again where bed couldnt be used. I have no new downloads other than newest acr.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on January 13, 2010, 11:39:37 AM
Are you sure that you removed all old the ACR files?
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: crzycman8 on January 13, 2010, 12:33:36 PM
I double check there were none there. I just took the new acr files and installed them over themselves and so far nothing is going wrong. is it possible one of my old files could have been hidden and when i did the overwrite it cleared the problem?
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on January 13, 2010, 12:42:32 PM
Search for *smootch* - overwriting is always hazardous, since modders, like the rest of us, do occasionally make typos.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: doren on January 17, 2010, 04:12:12 AM
I had the chance to test this jealousy issue when I saved this particular family when a couple was routing for the bed.
I took the adultsgosteady hack out this morning although I ran a conflict check last night and it only showed the (known) conflicts with Inteen.

First I didn't change any of the settings. Woman was refused.
Next I removed the go steady relationship he has with the other woman with the blender. Woman was accepted, big happy smile on the man's face.
Next I changed the jealousy settings on the other woman (I already have the lot override set to "no jealousy") from "married only" to "no jealousy" but kept the go steady flag. Woman was refused.
Out of curiousity I then checked what happened if I removed the go steady flag with the woman he was currently engaged with. Not surprisingly she was refused.
With the set-up in this household (guy A goes steady with woman A + B, guy B goes steady with woman A) it means none of them are getting any.
Every possible combination in this house would result in a rejection because the way the new ACR version works in my game they are forced to keep their commitment regardless of their other settings.

Naturally those guys (with an autonomy of 5, jealousy of 0 and allowed to cheat left, right and centre) are not very happy with their new restrictions.

I attach another error log which I created last night. I can't really read them and mostly guess what the entries could mean but I imagine it is more telling to have an error log of the refusing sim.

Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: doren on January 17, 2010, 06:19:20 AM
BTW, realising how much I want to keep it in my game (and with Syberspunk retired) I would be very glad if someone could help me to edit the adultsgosteady hack so that it has higher acceptance levels. Currently they vary between 25 to 45 percent, depending on aspiration. I does not have BCONs, so the values must be directly in the BHAVs (?).
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Ladylombardi on January 17, 2010, 09:02:44 AM
I have another question regarding the autonomous break-up. I had two teens, 3-bolters, in love and each other "The One." However, they go steady and the bf goes home, shortly after I receive a message that they are no longer going steady. I check to see what is going on and they still show 3-bolts, in love, etc (without the going steady part as TJ fixed that). I can't figure out what prompted the break-up. No one was fooling around with anyone else and nothing had changed in their stats towards the other.

So what factors go into the autonomous break-up? If you have a couple that is very much in-love with the other, with no outside influence to change anything (ie cheating with another, etc) why did they "just break-up" for no apparent reason? :hmm:


I had the same thing happen last night. My legacy founder and the townie I had chosen specifically for him went to bed and while they were sleeping I got the message that the engagement was off. I quickly rectified this situation when they awoke but have since disabled autonomous break-up. I mean, I finally find a good looking townie whose name begins with the proper letter (and we all know how rough THAT is) and my Adam breaks up with her! So it will remain disabled at least with this couple.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: SmilingSweetly on January 17, 2010, 06:15:21 PM
Yeah, I've got it disabled for now also.  :hmm:
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on January 17, 2010, 07:14:11 PM
What happens if you set them both to Static - One?
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: AStephens on January 17, 2010, 07:18:49 PM
A few gripes...

On a lark, I decided to take some of my favorite adult Sims and see what their college life might have been like... so I sent "Anne", "Julie", and "Steve" to Sim State. I had always intended for Anne and Steve to be together, but it's Julie that keeps giving me fits... after they graduate I'd like Julie to become involved with Benjamin Long, so I made one of her turnons blond hair... but she keeps falling for all the blond guys in the dorm! Am I just going to have to set her relationship with those guys to "Friend Zone"? (And it's not just the blond guys, a redhead even caught her eye!)  :yikes:
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on January 17, 2010, 07:42:53 PM
You can't blame ACR for that - it's normal if you set certain turn-ons for all sims that fit the profile being included.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: doren on January 18, 2010, 04:41:52 AM

...after they graduate I'd like Julie to become involved with Benjamin Long, so I made one of her turnons blond hair... but she keeps falling for all the blond guys in the dorm! Am I just going to have to set her relationship with those guys to "Friend Zone"? (And it's not just the blond guys, a redhead even caught her eye!)  :yikes:

Can you blame her? She is not exactly looking forward to a fairy tale prince.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: kacidama on January 18, 2010, 05:20:10 AM
:lol:
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: BoilingOil on January 18, 2010, 05:43:13 AM
No, more like a 'fairy' with a 'royal chimney'! :cheese:
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on January 18, 2010, 05:59:42 AM
A gnome.....
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: SmilingSweetly on January 18, 2010, 06:09:33 AM
Like all good parents we would like our children to end up with *our* ideal mate. However, Sims definitely have a mind of their own when it comes to match making.  :wink:
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on January 18, 2010, 06:27:24 AM
True.  In this PV (on my laptop) I revived Skip in SimPE and moved him in to help with rearing his family and encouraging a bit of activity before Dustin went to college... Brandi ignored him.  Don kept walking by, and she would leave whatever she was doing to greet him, and the full ACR bit happened despite at the time having no bolts for him.... I gave them a helping hand by changing turn-ons a bit, but no more.  Don even had a fight with Nina over her.  Went to Don's house, and Brandi was definitely his *One*, and despite being set to dynamic, this scarcely changed at all, so in the end I had him propose to her - haven't yet installed the new ACR in this hood, as I hadn't played it for a while and forgot. Unfortunately, unless I can get some elixir to Brandi soon, she's destined to grow old long before Don does.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: miros1 on January 18, 2010, 02:05:54 PM
 :omg: This does not bode well for my group marriage family....
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Tarlia on January 18, 2010, 03:04:20 PM
A few gripes...

On a lark, I decided to take some of my favorite adult Sims and see what their college life might have been like... so I sent "Anne", "Julie", and "Steve" to Sim State. I had always intended for Anne and Steve to be together, but it's Julie that keeps giving me fits... after they graduate I'd like Julie to become involved with Benjamin Long, so I made one of her turnons blond hair... but she keeps falling for all the blond guys in the dorm! Am I just going to have to set her relationship with those guys to "Friend Zone"? (And it's not just the blond guys, a redhead even caught her eye!)  :yikes:

If you want that level of control, isn't using ACR kind of counterproductive?
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: BoilingOil on January 18, 2010, 05:42:06 PM
You'd think so, huh? And you're right, in a way.

I'm a control freak; I hardly ever give my sims autonomy. But with ACR, I play a different game than without it. Before ACR, my Sims' lives were all business. ACR added something that 'forces' me to keep them more active on a 'social' level as well. Yeah, it's kind of counterproductive, but maybe you could read that as a 'challenge' in stead ;)
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Sleepycat on January 19, 2010, 08:08:38 AM

heh, ACR is worth having just for the ability to click on them and tell them to go woohoo!  I was recently reminded of this when I was setting up a story scene.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on January 19, 2010, 11:36:22 AM
It's also useful as a guide to which sims really, really can't live without each other!
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: doren on January 19, 2010, 12:50:22 PM

heh, ACR is worth having just for the ability to click on them and tell them to go woohoo!  I was recently reminded of this when I was setting up a story scene.

This is what gets me about the girl - Lana - I posted in the cute sim topic. Apart from the first time she never initiated it the few times it happened (Steve, Taz and a townie teenager) and never woohooed with the boy(s) she likes the most. But whenever I commanded her - and only then! - she tries for a baby. Over time I developed this idea that she knows she can't control herself in the situation and rather holds back. On her own she will not go any further than making out.

There is another strategy which my sims have developed to "protect" themselves from ACR autonomy. It happened so often that I can not really believe that it is accidental. Sometimes, when they come across a sim who is very attractive to them (but connected in a way which could cause complications) rather nice and relaxed sims who usually never do this suddenly start arguments or insult the attractive sim and may carry on with this behaviour for the entire evening. It is like they intentionally try to create a negative relationship to prevent a romance.

Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on January 19, 2010, 02:08:57 PM
If that's so, I think I'd add them to Friend Zone and see if they will then at least become friends.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Sleepycat on January 19, 2010, 03:04:46 PM

doren, that is so cool!  :lol: 
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: miros1 on January 19, 2010, 05:07:22 PM
heh, ACR is worth having just for the ability to click on them and tell them to go woohoo!  I was recently reminded of this when I was setting up a story scene.

Yeah, I hate feeling like a porn director!
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: MaryH on January 20, 2010, 06:30:13 PM
I'm feeling particularly stupid tonight-does this version run with all games or just the last EP's?
I ask that because the previous beta version was meant for the later games, and I didn't bother to download it.
I have all ep's up to Seasons (sans Pets).
Thanks for the reply-I'll download it in heartbeat if it does work with all the eps!
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on January 20, 2010, 10:09:43 PM
Since TJ hasn't said it will work with anything prior to FT, which is what was the case for ACR2 originally, I'd say you would need FT, maybe even AL.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Sleepycat on January 31, 2010, 07:27:40 PM

Ok, when I played last night, I had sims freeze in the hot tub as reported by others before. From what Trif tells me, that can happen even without ACR.  :hmm:

----

I also seem to be having a problem with getting the 'token stats pop up' to show up for a few sims. I'm not sure how to fix that. They seem fine in all other ways though and can still do autonomous ACR actions.

----

The annoying issue I noticed soon after putting in 5a (and ever since then) but noticed even more last night, is unmarried TFB "allowed" (via hood and/or sim settings) does not appear to be working. The only sims who will TFB are my married couples & then only with their spouse.  :impatient:  This issue has me very tempted to return to using version 4a.

----

Oh, I also had a Romance sim whos 'committed score' got stuck at 140 for quite a while. I thought I should mention it. I think it got stuck after I gave him the FT Romance Benefits, which upped his bolts with his wife from none to two. He is ok now, it finally dropped back down to the 50s and last I checked it was a 2. His marriage is now on the rocks since last night he decided not to let his pregnant wife's presence stop him from having his fun with a teen slut. His wife is Not happy with him. :giggle:

 
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on February 01, 2010, 12:47:53 AM
Get her Mrs. Crumplebottom's handbag and turn her loose on him! :giggle:  (Or if she's really, really angry, there's Paladin's throwing axes!)
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Scratch on February 01, 2010, 12:49:57 AM

The annoying issue I noticed soon after putting in 5a (and ever since then) but noticed even more last night, is unmarried TFB "allowed" (via hood and/or sim settings) does not appear to be working. The only sims who will TFB are my married couples & then only with their spouse.  :impatient:  This issue has me very tempted to return to using version 4a.

----

I'm having the opposite problem. I wanted one of my single/unattached sims to be able to TFB without benefit of marriage, but, since i had the hoodwide setting on "unmarried TFB not allowed" it wouldn't allow him to TFB even with his individual setting at "unmarried TFB allowed". I understand the hood setting takes precedent. So, I had to change the hood setting to "unmarried TFB allowed" and kept his on "unmarried TFB allowed".

However, all my unmarried are now TFB'ing, so I've had to run around and change their setting to "cannot get pregnant" or I'd have a population explosion and there's just not enough room for new spawns at the moment.

I did have one couple that were newlyweds, who woohoo'd 3 times before they decided to TFB and then it took 2 more woohoo's until they got lucky.

Maybe TJ just put in some evil sadorandomness....  :rolleyes:
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: doren on February 01, 2010, 02:27:03 AM

Ok, when I played last night, I had sims freeze in the hot tub as reported by others before. From what Trif tells me, that can happen even without ACR.  :hmm:

----

.. :impatient:  This issue has me very tempted to return to using version 4a.

----


I returned to the old ACR version after I last reported my jealousy issue. When I continued to play my game I sent Victor on a date with his girlfriend and had him propose engagement. And then they got stuck in the hot tub and I realised that I had forgotten to enable testing cheats...
They were permanently stuck and nothing I tried could get them out of the tub, so in the end I had to exit the lot without saving and replay the whole date. That's when I removed the new version because getting stuck in the hot tub was not a random occurrence, it always happened (and it would have messed up the second date since they ended it in the hot tub again).
I would like to be sure that sims who are set to faithful remain that way and I like the changed settings for the sofa but overall I am happier with the previous version.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on February 01, 2010, 02:38:12 AM
I almost never use the ordinary hot tubs.  I think either the game itself or TJ coded the love tubs so they almost never attract non-woohooing sims, and ACR kicks them out once they've finished.  I have to spend those aspiration points on something, and with Pes's asprechargefix, I don't have to keep replacing them.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Sleepycat on February 01, 2010, 02:44:58 AM
Well, I finally had a unmarried sim TFB ...probably because I reported it as not working!  :P


doren, I like the changed settings for the sofa too but I think I will also return to 4a. I had the hot tub freeze problem happening with two couples and had to force error/reset them and they kept trying & freezing. I finally left that community lot and went to one without hot tubs. When I played last night/early this morning, I didn't dare visit any of my community lots with hot tubs.

Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: RavenKay on February 01, 2010, 09:56:03 AM
I also have the problem of sims getting stuck in hot tubs. They seem to get stuck at the cuddling stage and I have to force an error to get them out. It happens whether I direct them to the tub or they go autonomously.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on February 01, 2010, 10:21:48 AM
All hot tubs, or the buyables and not the love tub?
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: RavenKay on February 01, 2010, 01:04:05 PM
All hot tubs.
I just ran HCDU and the only conflicts are the expected inteen with inteen.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on February 01, 2010, 01:52:17 PM
Just wondered.... think I'll hold off installing the new ACR until TJ looks into it, and hopefully finds out what's causing it to happen.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: TheBigSilence on February 03, 2010, 03:05:55 AM
Sorry to be a dunce - I'm not used to using hacks - do I need to install a previous ACR to get it to work or just install one of the newest ones? I've only just got the Sims 2 plus all EPs other than Pets.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on February 03, 2010, 04:04:44 AM
You only install one version.  This thread is about testing the new Beta, so if you are new to using mods, you would be far better getting the latest version of ACR4, which has been pretty well tested already.  TJ's Apartment Life mods are here:

http://www.simbology.com/mods/index.php?dir=al/&sort=date&order=desc 

Make sure to download the documentation for ACR, it contains a lot of useful information.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: TheBigSilence on February 03, 2010, 07:41:43 AM
Thank you, I shall do this.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on February 03, 2010, 07:55:42 AM
I don't think you should find any problems, but if you intend to start using mods, like most of us here, in a BIG WAY, I'd suggest you get the Hack Conflict Detection Utility from www.simwardrobe.com (Sims2\Programs) and run it whenever you install some new mods.  Just unzip it into your Program files and send a shortcut from the third file (looks like a screen) to your desktop.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: aubreylaraine on February 04, 2010, 10:29:46 PM
nina made a booty call to don tonight at her apartment while i wasn't watching her. she lured him to the hot tub out back. they woohooed and she bade him good-bye right before the carpool came. it seems to be working for me in that regard. unfortunately opal and marcel are having trouble carrying on their fruitfull affair. neither one will accept anything higher than makeout from the other. they are in love with each other and their one sims with two bolts each, neither are in love with their spouses. not that that's new information.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: crazi_aboutu on February 04, 2010, 11:42:03 PM
I have had more instances of the hot tub cuddle getting stuck then of successfully woohooing but an occasional woohoo does seem to make it.  I don't remember if the successful one was on the same lot as the stuck ones, will try to keep track next time I have a lot or visit a lot with a hot tub.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Sleepycat on February 05, 2010, 01:52:55 AM

When I posted my hot tub issue before, I had had one successful hot tub woohoo and then had the trouble with the two couples freezing (I had stayed on the lot after the successful one).
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on February 05, 2010, 02:05:33 AM
I wonder if resetting the hot tub after the first woohoo would solve the problem?
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: doren on February 05, 2010, 03:59:22 AM
unfortunately opal and marcel are having trouble carrying on their fruitfull affair. neither one will accept anything higher than makeout from the other. they are in love with each other and their one sims with two bolts each, neither are in love with their spouses. not that that's new information.

Opal Contrary and Marcel Jocque? They really like each other in my game too (they have three bolts). The difference is that mine truly love their spouses.

I wonder if woohooing in the hot tubs works successfully if no interaction (kissing etc.) precedes it. I was going to post in that respect the other day but wasn't sure if I had seen it with the old or the new version.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: waynefox3 on February 21, 2010, 02:15:08 PM
                            TEENS WILL NOT AUTO WOOHOO
i have all EP & SP
delete group & accessory cache
fresh install of both Inteen and ACR 5a (no other mods)
                Global switches
auto engag., break-up and gender are disabled
all others are enabled
                 lot setting
brothel
                sim setting
autonomy  adults  2
                teens 4
pregnancy  unmarried TFB is allowed
cheating    all allowed

both adults woohoo all day long
teens (grils) call over BF (there 1 sim) 98/98 BFF (they have there frist kiss and woohoo with each other)
all they will do is some flrits and make out and the rest of the time gives each other noogies, play red hands or rock paper. or they will go to the adults to tickle and play redhands
teens have -24 timers been that way for 1 sim week
will not call for booty call
will not auto woohoo

any one els have this problem
                                 "edit"
yes i went in and put adjuster on every lot befor i started to play

and on a new lot the 2 teens had the frist ACR kiss and 30 sims min later they did ACR frist woohoo
and now when (boy) call over his GF they will do what seems like low flrits only then they do the red-hands and rock - paper
for 2 days and then they finally had woohoo while the adults have 20 -30 woohoo a day .
will keep testing

feb 24   edit
yes ancienthighway fun and social play a part in it
the adults and teen have the same settings and fun and social are maxed out
adults woohoo all day long. teens will not woohoo after there frist time. i did have 1 set of teens woohoo 2 days later but never again
and no other teens have woohoo after there frist time
all the teens want to do is play redhands, rock paper and noogie each other about 10 times each then they do 1 or 2 low flrits then back to redhands ect.
1 teen did booty call for her frist time woohoo and never did woohoo again (that was the day she age up to teen) now she is adult and woohoo all day long
so i will go back to 4a
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: AncientHighway on February 21, 2010, 02:46:44 PM
The timer set at -24 doesn't guarantee a booty call.  Fun and Social play into the decision also.  Same with auto woohoo.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: twojeffs on February 21, 2010, 02:55:33 PM
Is there an adjuster on on the lot?

**********

Also, while I'm here. In case you've been wondering about my slow response / lack of updates...

I've been going through some medical issues the last few months and without going into too much of the gory details, the problems have limited what I'm able to do with the computer. Games like Sims are out of the question right now so while I might be able to manage Simpe for a short while I couldn't test anything. Things are still really up in the air right now so I don't really have a timeline as to when this situation will change.

So, does this mean there won't be anymore udpates? I don't know. I think though that any major updates with new stuff added are unlikely at this point. I really do want to get in and fix whatever borkeness there seems to be in this current version though. That bugs me. I'll see what I can do on that front.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zolabee on February 21, 2010, 03:11:50 PM
 :hug: Spring is coming - hope your medical issues get better with warmer weather.  We're a patient lot and you are more important than ACR. 
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: AncientHighway on February 21, 2010, 03:22:56 PM
TJ, if you need someone to test what you fix before putting it out for everyone, I'd be glad to help.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: aelflaed on February 21, 2010, 04:41:43 PM
 And here we all thought it was the housework keeping you away..! Hope you get better, TJ.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: zephyrzodiac on February 21, 2010, 05:31:21 PM
(http://www.team-bhp.com/forum/attachments/shifting-gears/113040d1237354697-get-well-soon-razor4077-6d3c9adc935701ad9797ad5a7f6b65ef.gif)
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Sleepycat on February 21, 2010, 07:01:58 PM

 :hug:  for twojeffs 


Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: TwistedSister on February 21, 2010, 09:43:21 PM
:hug:
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: yetyak on February 22, 2010, 05:49:00 AM
 :hug:
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: gypsylady on February 22, 2010, 09:16:47 AM
 :hug:
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Zirconia Wolf on February 23, 2010, 05:26:29 AM
Oh crap.

 :hug:

(Hope things get better for you soon!)
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Ndainye on February 23, 2010, 12:26:34 PM
 :hug:  Take care of yourself.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Chaavik on February 23, 2010, 02:34:23 PM
 :hug:
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: ilikefishfood on February 24, 2010, 02:08:56 PM
I'm so sorryTJ.  Big hugs....and lots of positive energy coming your way.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Rosewin on February 24, 2010, 10:35:08 PM
I hope you feel better soon TJ. It sucks that you can't even play with your toys while your ill or get the things done that you want. Take care of yourself and we can be satisfied with the shinnies you have already provided us, without whining for more.   :hug:

Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: aussieone on February 26, 2010, 08:31:36 PM
I'm still playing with ACR 4a at the moment and seeing as the other thread is closed I'll ask a question in here.

How many socials packages can I delete before ACR starts to crap out on me? I noticed that TJ told someone that it's safe to delete some (I think the wolf whistle was the one the OP asked about), but I want to delete more than one, so I'm wondering how many is too many.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: yetyak on February 27, 2010, 10:42:16 AM
I've done 3 with no problems.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: twojeffs on February 27, 2010, 08:45:56 PM
Nothing will go splodie if you remove too many. If you remove some and start to have issues (sims standing around a lot would be the biggest symptom) just put one or two back 'till you find a balance that works.

Thanks for the well wishes everyone! :love2:
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: arathea on March 03, 2010, 03:18:00 AM
I hope you'll feel better soon. :smile:

This is maybe just a minor issue. I'm playing the Dreamer's now and when Darren invited Cassandra Goth, I've added her to the Friend Zone. A few days later he made a Booty Call for Cassandra. :blink: I let him call her to see what happens and when she arrived he tried to flirt with her but she rejected the flirt.
Does the Friend Zone option not work for Booty Calls when the friend was set as the booty before?
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: waynefox3 on March 07, 2010, 03:54:03 PM
new problem here is the set-up
sim A (male) controlled
sim B (female) controlled
sim C (female) uncontrolled and just stoped by and rang the doorbell
sims A and B are married 100/100
sim C 100/100 to both A & B
sim C start ACR action on sim A before she gets close to sim A for sim A to have it show up sim B goes for ACR woohoo with sim A and my game slows way down. sim A & B do woohoo and when done, sim A goes down next to sim C and sim C finish the ACR action on sim A then my game goes back to normal speed
i dont know how els to tell it
i had this happen before in my game that i did not see the ACR action but this time i was watching for the slow down and that is what i saw
I have all EP and SP with DD
EDIT: this is 4a but i had it happen in 5a also that is one of the reason i went back to 4a
will do more testing
(it must be uncontrolled ACR action and not user controlled)

 i hope you feel better TJ
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: Cabelle on March 07, 2010, 07:58:39 PM
I'm so sorry to hear that, TJ. I hope you feel much better very soon.  :hug:
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: twojeffs on March 08, 2010, 08:40:13 PM
Thanks all. I am doing better. Well, still the same problems but under better control at least while the docs continue to try to figure out what is wrong.

@arathea - no that doesn't sound normal. I'll double check the booty call code.
@wayne - That can happen with any set of social interactions. It's pretty rare though and like you said it does seem to go away once everyone completes their cycle.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: ilikefishfood on March 11, 2010, 12:41:00 PM
So pleased to hear you're feeling a bit more comfortable TJ.  Much love and positive energy coming your way!  :smile:
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: kacidama on March 19, 2010, 11:56:26 AM
:hug:  So sorry to hear about your illness TJ - hope your docs figure it out soon and you continue to improve.
Title: Re: ACR Version 2 - Beta 5a is ready...as it's going to get ;)
Post by: BoilingOil on March 19, 2010, 08:52:01 PM
Same here. :hug: Being ill in itself isn't great. But not knowing what ails you is even worse.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: twojeffs on June 06, 2010, 03:49:44 PM
Rejoice! Buggy version 5a is banished to the depths of the recycle bin!

Behold! Not quite so buggy 5b is released!

 :cheese: :P
Title: Re: ACR Version 2 - Beta 5b is released
Post by: zephyrzodiac on June 06, 2010, 04:00:37 PM
(http://www.balloonplanet.com/shop/images/products/product_4837_large.jpg)

 :prancing: :banana: :banana: :banana:
Title: Re: ACR Version 2 - Beta 5b is released
Post by: ilikefishfood on June 06, 2010, 04:09:48 PM
Woohoo!  I mean, 'Autonomous' Woohoo!  :cheese:
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Dark_Author on June 06, 2010, 04:26:04 PM
 :yay:
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Zirconia Wolf on June 06, 2010, 04:49:16 PM
Must...resist...temptation...to...release...iron...grip...

< goes to look anyway >
Title: Re: ACR Version 2 - Beta 5b is released
Post by: zephyrzodiac on June 06, 2010, 04:53:04 PM
Well, ZW, if you don't like it, you can always uninstall it, your sims won't know!
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Zirconia Wolf on June 06, 2010, 05:45:10 PM
Well, ZW, if you don't like it, you can always uninstall it, your sims won't know!

Oh I know: it's just the initial *letting go* that I keep getting  :nervous: about!

Actually I'm sure I will breakdown sooner rather than later as quite frankly I have no idea what to do with several of the Belladonna Cove (AL) families & I figure if anything could get my imagination jump-started, it would most certainly be ACR!  :biglaugh:
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Sleepycat on June 06, 2010, 05:54:47 PM

 :yay:
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Ndainye on June 06, 2010, 06:32:36 PM
 :cele3: Thank You!!!  :love2:
Title: Re: ACR Version 2 - Beta 5b is released
Post by: nikijohns on June 06, 2010, 06:37:04 PM
Okay now Im really mad Im having memory issues. Im going to grab this anyway and find a house I can play anyway. So happy right now  :prancing:
Title: Re: ACR Version 2 - Beta 5b is released
Post by: zolabee on June 06, 2010, 06:58:56 PM
Hip, Hip...

Title: Re: ACR Version 2 - Beta 5b is released
Post by: BoilingOil on June 06, 2010, 09:55:21 PM
What? Already?? :yay: I'm gonna get it right away! Thanks TJ! :love:

Oh I know: it's just the initial *letting go* that I keep getting  :nervous: about!

Hey, I know how you feel, because I'm a control freak, too, remember? But I installed ACR, and my sims have the same (lack of) freedom as before... Just get in... the water is nice and warm ;)
Title: Re: ACR Version 2 - Beta 5b is released
Post by: ilikefishfood on June 06, 2010, 10:09:51 PM


Hey, I know how you feel, because I'm a control freak, too, remember? But I installed ACR, and my sims have the same (lack of) freedom as before... Just get in... the water is nice and warm ;)

Me too.  I play with autonomy disabled.  My name is Toni and I'm a control Freak :cheese:. 
Title: Re: ACR Version 2 - Beta 5b is released
Post by: zephyrzodiac on June 06, 2010, 10:46:56 PM
I've never been able to play like that - Sims standing around waiting to be told what to do just freaks me out!
Title: Re: ACR Version 2 - Beta 5b is released
Post by: ilikefishfood on June 06, 2010, 11:11:32 PM
I've never been able to play like that - Sims standing around waiting to be told what to do just freaks me out!

Oh I don't nix all autonomy.....just acr.  I'm a control freak about who my simmies snog and where and when they do.  They're generally free to do their own thing otherwise.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: aelflaed on June 06, 2010, 11:22:17 PM
Thanks for the update, TJ. I never could remember whether auto-engagement was supposed to work or not. Hope you are feeling better.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: zephyrzodiac on June 06, 2010, 11:26:47 PM
I've never been able to play like that - Sims standing around waiting to be told what to do just freaks me out!

Oh I don't nix all autonomy.....just acr.  I'm a control freak about who my simmies snog and where and when they do.  They're generally free to do their own thing otherwise.

I just set the hood to totally faithful - not that it stops those who aren't engaged or married, but it's about as far as I'm prepared to go..... if they really want to cause a rift in their relationship with their *significant other*, that's their look-out!
Title: Re: ACR Version 2 - Beta 5b is released
Post by: ilikefishfood on June 07, 2010, 12:23:23 AM
Oh, I'm all for casual romance (in fact, I started a thread by in TJ's section back in his days at various simmers, asking if such a mod was possible......thank you TJ for exploring that!), I just like to direct the casual romance myself. lol! 

My romance sims usually achieve their lifetime want to woohooo twenty people by time they graduate from uni.  My uni students are....well frankly, JUST like uni students are in RL...a bunch o' bed-hopping young adults looking for love, pleasure, validation...whatever!

That's what I love about TJ.....how much time he's taken to allow each player to customize ACR to their preferred way of playing.  :love:
Title: Re: ACR Version 2 - Beta 5b is released
Post by: BoilingOil on June 07, 2010, 01:40:44 AM
2. Added new global switch (Hood-wide Settings/Global Switches/Sofa Woo Test) to lower the 'difficulty' of using the sofa for woohoo. The relaxed test basically just checks to make sure nobody else is currently awake in the same room as the sofa.

Ah, is THAT where it comes from! I was already wondering why my sims refused to woohoo on the sofa indoors on their home lot... VERY annoying in some cases.

I'd love it, if in some future version, a config option could be introduced where the presence of other sims is completely ignored, just like on comm lots ;)
Because, why would one want to do it in plain view of total strangers on a comm lot, and not be prepared to show off to their family/friends at home? :lol:
Title: Re: ACR Version 2 - Beta 5b is released
Post by: zolabee on June 07, 2010, 05:41:22 AM
 :lol:

Yeah, TJ!
Title: Re: ACR Version 2 - Beta 5b is released
Post by: doren on June 07, 2010, 12:00:59 PM
 :yay:

The evening will be reserved for testing. I like the sofa switch already.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: miros1 on June 07, 2010, 04:54:53 PM
Woot!  Thanks TJ!
Title: Re: ACR Version 2 - Beta 5b is released
Post by: twojeffs on June 08, 2010, 03:38:54 PM
I'm assuming that no news is good news and nothing has asplode?
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Dark_Author on June 08, 2010, 09:16:18 PM
So far, no big boomage.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: twojeffs on June 08, 2010, 10:01:24 PM
(http://www.simbology.com/smf/index.php?action=dlattach;topic=5669.0;attach=6117)
Title: Re: ACR Version 2 - Beta 5b is released
Post by: ilikefishfood on June 09, 2010, 10:41:26 AM
(http://www.simbology.com/smf/index.php?action=dlattach;topic=5669.0;attach=6117)

So what is it exactly?
Title: Re: ACR Version 2 - Beta 5b is released
Post by: zephyrzodiac on June 09, 2010, 10:43:01 AM
Looks a bit like an albino gerbil to me....
Title: Re: ACR Version 2 - Beta 5b is released
Post by: twojeffs on June 09, 2010, 04:46:09 PM
Looks like a gerbil to me too. Some sort of rodent crittur.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: aelflaed on June 09, 2010, 04:51:16 PM
No news is good news at my end, so far at least.  :thumb:
Title: Re: ACR Version 2 - Beta 5b is released
Post by: ilikefishfood on June 09, 2010, 04:54:54 PM
No news is good news at my end, so far at least.  :thumb:

Yup, yup.  Ditto....but cant get down to serious testing 'til the weekend.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: thetigerking83 on June 27, 2010, 10:53:38 PM
I signed up just to post this. It didn't go splodey but man did I laugh. I'll lay out as much as I know.

In a greek house (I think that's what their called. It wasn't a dorm) I had two sims:

Tony:
Straight
In love with 'the one' (Sasha)

Henry:
Straight
(uncertain of romantic relations, I don't recall)

The two are friends but not horribly close.

I'm not sure if it was during or just before I started the graduation party for another house member, but the game went to a cinematic where Tony, proposed engagement to Henry. On one knee with the ring and all. He was rejected but man was I laughing. What confuses me more is that the settings related to this on the adjuster were all disabled.

After reading back, I'm guessing this was an issue fixed/disabled in the last update and maybe I messed up with the files or something, but thought I'd mention it anyway.

By the way, Thanks for this awesome mod.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Zirconia Wolf on June 28, 2010, 09:12:12 AM
 :lol:

Maye there was too much to drink at the graduation party?

Anyway, thanks for the laugh!
Title: Re: ACR Version 2 - Beta 5b is released
Post by: zephyrzodiac on June 28, 2010, 09:17:55 AM
Not by any chance Drama students? :giggle:
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Zirconia Wolf on June 28, 2010, 10:11:52 AM
(http://i375.photobucket.com/albums/oo194/TheCuteWoofer/Wolf%20Smilies/laugh.gif)

Another definite possibility, eh?
Title: Re: ACR Version 2 - Beta 5b is released
Post by: zolabee on June 28, 2010, 11:16:46 AM
Maybe he just realized his true feeling and had to strike when the iron was hot.   :wink:
Title: Re: ACR Version 2 - Beta 5b is released
Post by: thetigerking83 on June 28, 2010, 05:58:18 PM
Well, I deleted and re-downloaded the files, but I still see the options the first post here says were removed:

Quote
3. Removed auto-breakup and auto-engagement switches from hood-wide adjuster menu. This is a deprecated feature. It ain't gonna happen 'cause it just don't work and isn't ever going to work.

Could it be I have a duplicate file or something hidden somewhere? Or am I just not understanding. Thanks.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: BoilingOil on June 29, 2010, 01:42:40 AM
The switches are there (although not hood-wide), but the functions are not...
Title: Re: ACR Version 2 - Beta 5b is released
Post by: rogette on June 29, 2010, 02:17:36 AM
Are you, by chance, using the alcohol from Simslice? I believe proposing to random sims is one of the side effects of that.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: zephyrzodiac on June 29, 2010, 03:18:02 AM
Now that makes sense!  I wonder how many people have ended up walking down the aisle because of that *one too many*?
Title: Re: ACR Version 2 - Beta 5b is released
Post by: thetigerking83 on June 29, 2010, 02:48:28 PM
I do have the six pack from simslice so it's a distinct possibility. I'm not sure there was one on the lot but being it was a college lot there's a good chance there was. If so that would definitely explain it.  :lol: That still cracks me up though. At least if it happens again I'll know why.

Thanks guys.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: zephyrzodiac on June 29, 2010, 06:35:45 PM
I suppose if it's a side effect of the booze, it might well be worth adding to my game, just to get a bit of autonomous messing up of sim lives.... just as I'd decided my YAs could forget about getting engaged in the future.....
Title: Re: ACR Version 2 - Beta 5b is released
Post by: BoilingOil on June 30, 2010, 03:58:56 PM
Well, I deleted and re-downloaded the files, but I still see the options the first post here says were removed:

Quote
3. Removed auto-breakup and auto-engagement switches from hood-wide adjuster menu. This is a deprecated feature. It ain't gonna happen 'cause it just don't work and isn't ever going to work.

Could it be I have a duplicate file or something hidden somewhere? Or am I just not understanding. Thanks.

If you select Misc.../Reset on the ACR adjuster, ACR will completely reset, and those two entries will disappear from the menu! :)
Title: Re: ACR Version 2 - Beta 5b is released
Post by: doren on July 01, 2010, 11:53:06 PM
I suppose if it's a side effect of the booze, it might well be worth adding to my game, just to get a bit of autonomous messing up of sim lives.... just as I'd decided my YAs could forget about getting engaged in the future.....

I think you would be disappointed. It's funny but it doesn't check for anything (so they also propose to sims who are already engaged for example) and I never seen the proposal being accepted. Fortunately... I did not really want to see Tank getting engaged to Olive (formerly Specter), who is very happy with Pascal Curious and hardly knew Tank.
(His father has problems holding down a drink, he throws up every time)

The new ACR version is working great for me, btw, and my sims have "discovered" the new sofa switch and are making extensive use of it.
The only weird thing I notice - only with the ex-townies in apartments - is that sometimes the "will I woohoo?" option is not there for some of them. It is not always the same sims, although it happens with some more often than others.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: zephyrzodiac on July 02, 2010, 04:44:23 AM
Oh well, I'll give it a miss, then.... (long before ACR, General Buzz had the hots for Olive in one of my old STs - started out hating her, but the attraction must have just been too strong!)
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Simanticus on July 12, 2010, 04:31:40 PM
Thank you so much.  Without your mod this game would be only for kids!
Title: Re: ACR Version 2 - Beta 5b is released
Post by: waynefox3 on September 10, 2010, 09:16:47 AM
Win 7 PRO, all XP and EP.
Ok i hope this makes since, I have been having some problems that i never had since I installed 5b.
ACR 5b is the only change i have had in a long time in my game. Now that i am back into Sims 2 these problems are croping up.
1. Sleepnaked or sleep nude now only works for kids, anytime I have a adult try they will just sleep in undies. (yes i know someone els is having problems with these) but they use to work befor 5b came out.
2. woohoonaked use to wake up nude, now they wake in undies.
3. When I had 4a in  ACR work fine, now with 5b sims will do a few ACR action then go all the way to the otherside of the lot to play redhands or other action with another sim  instead of ACR action with there partner, this never happen in 4a. All moods are full or near full.

4. (I am not able to take out ACR 5b without the game crashing on load up of a lot. So i cant test if it is something els that might be  doing it.)
 
(I have tried to just put 1 mod in at a time with only ACR in and the problems is still there.
Can anyone els take out 5b without crashing.)  Fixed
TJ. no it is not ACR action it is when I send them to bed to sleep, default dress is allways set to naked for all teens and above.
 Woohoo naked is when i have them relax on bed then do reg. woohoo then they go to sleep for the night and they use to wake up naked. 

Title: Re: ACR Version 2 - Beta 5b is released
Post by: twojeffs on September 10, 2010, 09:25:52 AM
1. If the adults are getting into bed controlled by ACR then other mods will have no effect. Set your default dress to naked for ACR then.
2. See #1.
3. It works the same for me.
4. Huh? Removing a mod will NEVER cause your game to crash. Any mod, I don't care what it is. Can't happen. No way. Something else is borking your lot.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Sleepycat on September 10, 2010, 09:58:48 AM

The only issue I've been having with 5b is sims starting to cheat but then saying "wait, no, How DARE you for wanting to do this!"  (whether someone they love is there or not) and then ACR kicks back in and it starts all over again (which can really kill their relationships).


examples:

One poor guy got thrown out of the photo booth 3 times in a row because his Romance lover kicked him out. Apparently because other men she was (also) in love with were there (all of which are Romance sims, like him). 

Another time, two sims headed for the woman's bed, next thing I know - the married-to-someone-else Romance guy is saying "wait, no, How DARE you for wanting to do this!" and no one else was on the lot (except a toddler).   They got off the bed and ACR kicked back in, rinse & repeat.  I finally had to make the guy selectable and make him start things for them to be able to successfully woohoo.

 :hmm:
Title: Re: ACR Version 2 - Beta 5b is released
Post by: twojeffs on September 10, 2010, 10:20:47 AM
Hmm. :hmm: I haven't seen that but will try to run some tests this weekend. I guess I need a cheatier test hood.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Zirconia Wolf on September 10, 2010, 10:27:10 AM
1. If the adults are getting into bed controlled by ACR then other mods will have no effect. Set your default dress to naked for ACR then.

Just because I am stupid: This means that I can in effect have two different "Woohoo" dress-states in the game, 1 via another mod (like Woohoo Naked) & 1 that only kicks in for ACR actions, right?
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Nyxie on September 10, 2010, 11:05:22 AM
One poor guy got thrown out of the photo booth 3 times in a row because his Romance lover kicked him out. Apparently because other men she was (also) in love with were there (all of which are Romance sims, like him).

I had the same thing happen in one of my dorms, but I thought it was funny at the time and didn't think to mention it.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: BoilingOil on September 10, 2010, 11:14:51 AM
I have a homemade comm lot where I had to remove the photobooth because nobody was able to use it anyway. One error after the other, all only on Sims who were trying to use it for woohoo. I never thought to link that issue to ACR, though...
Title: Re: ACR Version 2 - Beta 5b is released
Post by: doren on September 10, 2010, 11:16:45 AM

The only issue I've been having with 5b is sims starting to cheat but then saying "wait, no, How DARE you for wanting to do this!"  (whether someone they love is there or not) and then ACR kicks back in and it starts all over again (which can really kill their relationships).


examples:

One poor guy got thrown out of the photo booth 3 times in a row because his Romance lover kicked him out. Apparently because other men she was (also) in love with were there (all of which are Romance sims, like him). 

Another time, two sims headed for the woman's bed, next thing I know - the married-to-someone-else Romance guy is saying "wait, no, How DARE you for wanting to do this!" and no one else was on the lot (except a toddler).   They got off the bed and ACR kicked back in, rinse & repeat.  I finally had to make the guy selectable and make him start things for them to be able to successfully woohoo.

 :hmm:

This sounds exactly like what is happening in my game with regard to steady couples (and yes, it can go into a loop if they are not selectable and destroy a relationship very quickly). It is the same for engaged couples. I have not seen it with unattached or married sims yet, which is why I was able to utilise it eventually (and did not mention it again). I kept the steady couples if I want them to act this way and I removed the go steady flags for the others.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: twojeffs on September 14, 2010, 10:42:19 PM
I didn't get a chance to build a cheatier test hood, or actually destroy one of Eaxis hoods I never play :yank:, this past weekend. I did peek through the code again and still can't find anything obvious.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Sleepycat on September 14, 2010, 10:50:12 PM
Well I'll know more soon but I think turning off jealousy for the hood has taken care of that issue.  It's not what I really wanted to do but I can turn it on again whenever I want.  I was getting a bit tired of fixing some relationships anyway. I have a couple of Romance guys who are always getting caught by their wives.  It was also annoying when a married sim would have fits over their lovers cheating on them.  :rolleyes:
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Sleepycat on September 14, 2010, 11:10:36 PM

hmmm, it just occurred to me that my "wait, no, How DARE you for wanting to do this!" issue might be related to the romancemod.  I took it out earlier today (well yesterday now) but haven't played yet.  I'll turn jealousy back on for the hood and see what happens.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: BoilingOil on September 15, 2010, 03:16:36 AM
That shouldn't be it Sleepy. Otherwise, I should have the same problem, and so should everyone who uses both ACR and the romancemod.

But weirder things have happened, so...
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Sleepycat on September 15, 2010, 05:05:26 AM

It could just be that my sims are weird.   :P   I haven't played yet.  The romancemod version I was using was dated 10/24/08.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: BoilingOil on September 15, 2010, 05:50:55 AM
Hmmm yeah, that's not the latest version either... there could have been changes over the 14 months between yours and mine, which was dated 12/12/09 until I changed some minor things like removing conflicting BHAVs from it ;)

Aren't ALL sims weird, btw?? I have one now that really doesn't understand a lot of it... I made her a Libra (7, 8, 0, 0, 10) and of course, true to Maxis tradition, gave her a Romance aspiration, although according to her personality, Knowledge might have been better (neat, serious & nice). She fails to do public woohoo, because she gets up from the sofa even before cuddling has started (none of my other sims ever do that), and the "booty call" is never one of her options (?)... I gave her full autonomy and didn't interfere with her actions for about two days: she just stood there watching out the window until she collapsed from fatigue or famine, but she would *not* get something to eat or go to bed unless I told her to... Weird indeed...
Title: Re: ACR Version 2 - Beta 5b is released
Post by: doren on September 15, 2010, 11:36:46 PM
My version of the romance mod dates 5 October 2008. Maybe I should update it and see if it changes anything.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: waynefox3 on October 30, 2010, 07:47:11 PM
After a long time at testing of taking 1 mod out at a time i have found the mod that is causing my woohoo naked and sleep naked mods not to work when ACR is in.(And i do like what ACR does)
The romance mod is what has been doing it, and i have seen some of the problem that others have said they have go away when romance mod is removed.
Having sim jump out of the photo both, having flirts with 100/100 go bad and a few other are now gone.
Only after a reset of my game did the problems go away.

1. Take 1 mod out at a time.
2. Try to play with out reset.(does not work)
3. For me had to do a full reset of game to make things work.

4. Did try again with RM and ACR and the 2 naked mods after reset and all the problems came back.

I have only been playing around 4 hours after the last reset and the game is running just like I want it to.
Only mods i now have in beside Inteen, woohoo anywhere, sleep naked, woohoo naked are ACR and alot of TJ mods.

Well i hope this help other with there problems..

ZZ.. It is not just the woohoo naked it was a lot of other things to like sim jump out of the photo both and flirts being rejected when they should have work, and a whole lot of other stuff that you would say why did that happen.

And some times i like to send my sims to bed to sleep naked without woohoo.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: zephyrzodiac on October 30, 2010, 07:51:29 PM
I can't see why you would need the woohoo naked mod when you could simply use ACR options for that.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Sleepycat on October 30, 2010, 08:14:20 PM
waynefox, you're still an idiot. WTF did you edit your post instead of just replying to ZZ?  Did you not want her to know you replied? 


Hmmm yeah, that's not the latest version either... there could have been changes over the 14 months between yours and mine, which was dated 12/12/09 until I changed some minor things like removing conflicting BHAVs from it ;)

I meant to ask if you would share your edited version. *looks hopefully at BO with cute kitty eyes*   X)
Title: Re: ACR Version 2 - Beta 5b is released
Post by: waynefox3 on October 30, 2010, 09:16:42 PM
 :confused: :confused: :confused: :confused: Ok sleepy cat the last time I did that i got yelled at and now when i dont do it i get yelled at so it seems like nothing i do will ever make you happy.  :confused: :confused: :confused: :confused:
Title: Re: ACR Version 2 - Beta 5b is released
Post by: zephyrzodiac on October 30, 2010, 09:21:03 PM
Quote
author=Sleepycat link=topic=5669.msg134510#msg134510 date=1288494860]
waynefox, you're still an idiot. WTF did you edit your post instead of just replying to ZZ?  Did you not want her to know you replied? 

Obviously not.  And I was assuming there were two separate mods, one for sleep naked and one for woohoo naked.  If so, then a woohoo naked mod would seem redundant, and liable to cause just the sort of jumping that WayneFox was complaining about.

WayneFox, there is a difference between posting after someone has replied to your post, and double-posting, which I assume is what you were *yelled at* for doing.  And now you've left yourself wide open to be yelled at again for all those redundant emoticons!
Title: Re: ACR Version 2 - Beta 5b is released
Post by: TheISZ on October 30, 2010, 09:23:47 PM
When was this?  Have you ever seen anyone one here not directly reply to a persons post like that?  I haven't.  They have no way of knowing you replied if you edit your last post.  It doesn't show up as a new post to indicate that someone has posted when you do it like that.

I think you are confused and are thinking about double posting, which is completely different.   ::)

Yes and to make things worse you are now guilty of emoticon abuse.  Bravo!
Title: Re: ACR Version 2 - Beta 5b is released
Post by: waynefox3 on October 30, 2010, 09:33:09 PM
No I posted right after some one posted to my just post and i reply to it in new post and got yelled at for not using the frist post.(all with in the space of 3 min.) Now i wish i kept the PM to show you.

Ok now for you woohoo naked and the sleep naked is for the USER CONTROLLED action and not ACR action.

I only had 1 time that some sim jump out of the photo both but since others said they had the same problem?????
Now if you dont want all the problems listed in a beta mod section then i dont know what to say.

But i will say this all the problems that i was having are now gone and the only mod that is now gone is the RM.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: zephyrzodiac on October 30, 2010, 09:43:22 PM
Well, I suppose it depends on whether you want the benefits of using the romancemod, which linked to ACR, most people seem to find pretty useful, or a couple of mods which conflict with it.  It's your game... and since romancemod is only a recommended mod, not one of Two Jeffs, then your findings are really not relevant to the functioning of ACR2, but to the functionings or either your two naked mods or the romancemod - and if I were you, I'd avoid letting Pescado know....
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Sleepycat on October 30, 2010, 09:54:18 PM
waynefox,  I'm 100% positive that you did not get yelled at in a PM by a Mod here at Simbology for replying properly to someones post in whatever thread you're talking about.  I know this because I bitch people out in public when they deserve it and for a year I was pretty much the ONLY active Mod so don't try pinning it on another Mod.  I (& Isz) would have bitched you out for double posting within a few minutes but NOT for replying properly to someones post. 

Concerning your 'report' - The fact is your problem was with two other hacks & the romancemod, it really had nothing to do with ACR so it doesn't even belong here. 
Title: Re: ACR Version 2 - Beta 5b is released
Post by: arathea on October 30, 2010, 10:15:16 PM
Well, there is an incident with ACR2 and romancemod, and with only these two mods installed.

I remember there was a thread about cheating here, where I posted that, while Don was able to successfully interact romantically with Nina, every ACR action started by her got rejected.
Without romancemod she can now start ACR actions too without getting rejected.

I've noticed that lately, after I removed romancemod for another reason (I like it when they get jealous because of the date reward.). After I've read the latest posts here, I've tried it with ACR2 and romancemod and with ACR2 only (no other mods/cc installed) to make sure that it's really only because of these two mods.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: waynefox3 on October 30, 2010, 10:17:19 PM
OK I was trying to be helpfull with what I found out what was making my game go wierd.
Others in this tread have said that they had some thing or other wierdness go on in there game, like sims jumping out of the photo booth (which i had one time) or a flirt that should have worked and other things that i have seen also.


 :walls: It is not just only the 2 mods that I like to use that I was having problems with it was also the same problems that others have said they were having to.

So it seems to me no matter how or what i post (even though it might help someone out) someone or other will have a problem with it.
WOW
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Sleepycat on October 30, 2010, 10:22:25 PM
(I like it when they get jealous because of the date reward.).

I always liked that too and hated it when Pescado killed it. Yet another reason I'm glad I removed it, except... I haven't dared turn jealousy back on without it. :P 
Title: Re: ACR Version 2 - Beta 5b is released
Post by: zephyrzodiac on October 30, 2010, 10:22:44 PM
WayneFox: Did you read Arathea's post?  She has, in fact, supported your claim that there is a compatibility issue between the romancemod and ACR2, and since she doesn't mention any get naked mods, I assume she doesn't have any, so while there is a problem, it doesn't go away because you resolve the conflict, if any, between romancemod and your two naked mods, it goes away because you resolve the conflict between romancemod and ACR2 by removing romancemod.

Edited because of crossed posts with SC.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: waynefox3 on October 30, 2010, 10:38:53 PM
WayneFox: Did you read Arathea's post?  She has, in fact, supported your claim that there is a compatibility issue between the romancemod and ACR2, and since she doesn't mention any get naked mods, I assume she doesn't have any, so while there is a problem, it doesn't go away because you resolve the conflict, if any, between romancemod and your two naked mods, it goes away because you resolve the conflict between romancemod and ACR2 by removing romancemod.


Edited because of crossed posts with SC.
When was this?  Have you ever seen anyone one here not directly reply to a persons post like that?  I haven't.  They have no way of knowing you replied if you edit your last post.  It doesn't show up as a new post to indicate that someone has posted when you do it like that.

I think you are confused and are thinking about double posting, which is completely different.   ::)

Yes and to make things worse you are now guilty of emoticon abuse.  Bravo!

ZZ..  I must have been posting while it got posted. (It does take awhile for me to type)
That is what i been trying to say that it was not the 2 mods but the romancemod and ACR2 that have the problem. Thank God someone els see the problem to.
I am just happy 2 mods that I like can now be used again that is all.

ISZ  :confused: Acording to this  http://www.simbology.com/smf/index.php?topic=27.0
there is no rule on that. Now on your site there is a rule on that but I have not seen one here                yet. :confused:
Title: Re: ACR Version 2 - Beta 5b is released
Post by: TheISZ on October 30, 2010, 10:47:09 PM
 ::) Oy vey.  It never ends.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: doren on October 31, 2010, 03:07:17 AM
Well, there is an incident with ACR2 and romancemod, and with only these two mods installed.

I remember there was a thread about cheating here, where I posted that, while Don was able to successfully interact romantically with Nina, every ACR action started by her got rejected.
Without romancemod she can now start ACR actions too without getting rejected.

I've noticed that lately, after I removed romancemod for another reason (I like it when they get jealous because of the date reward.). After I've read the latest posts here, I've tried it with ACR2 and romancemod and with ACR2 only (no other mods/cc installed) to make sure that it's really only because of these two mods.

I updated the romance mod since the last post above and I still have the jealousy issue, so it exists regardless which version I use. And yes, I am pretty much certain too that the romance mod is responsible.
Since it only happens with committed relationships I have started to utilise it and only let my sims enter into steady relationships if I WANT them to reject others in the future and I like it because that way "going steady" really makes a difference to just being/living together (if Don knew what I am planning for him...).
Title: Re: ACR Version 2 - Beta 5b is released
Post by: BoilingOil on October 31, 2010, 03:16:32 AM
Hmmm yeah, that's not the latest version either... there could have been changes over the 14 months between yours and mine, which was dated 12/12/09 until I changed some minor things like removing conflicting BHAVs from it

I meant to ask if you would share your edited version. *looks hopefully at BO with cute kitty eyes*   X)

No problem, kitteh... I'll upload it next time my box is on...(now using iPad). :lol:
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Sleepycat on October 31, 2010, 05:14:50 AM
No problem, kitteh... I'll upload it next time my box is on...(now using iPad). :lol:

Thank you.  :love:   Could you, would you, maybe remove the date flowers part of it?   :ninja:
Title: Re: ACR Version 2 - Beta 5b is released
Post by: twojeffs on October 31, 2010, 08:45:09 AM
All I can say to this nonsense is :rolleyes:.

[best Apu imitation]

Thank you, come again!

[/best Apu imitation]
Title: Re: ACR Version 2 - Beta 5b is released
Post by: zephyrzodiac on October 31, 2010, 08:52:47 AM
With or without date flowers? :smile:
Title: Re: ACR Version 2 - Beta 5b is released
Post by: BoilingOil on October 31, 2010, 09:47:00 AM
No problem, kitteh... I'll upload it next time my box is on...(now using iPad). :lol:

Thank you.  :love:   Could you, would you, maybe remove the date flowers part of it?   :ninja:

Well, I'll look at that later. Removing conflicting BHAVs isn't difficult: HCDU tells you which names/numbers to look for. But finding out which part of this mod is responsible for the date flowers crap... That means examining the code in great detail... So that may take quite a bit of time!

In the mean time, for now, attached is the version of romancemod that I currently use.
IMPORTANT: the name is different from the original, so please remember to remove the original romancemod.package. Failure to do so will result in moar conflicts in stead of less ;)
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Sleepycat on October 31, 2010, 10:00:49 AM

Thank you BO.  :love2:   

I wonder if my previous issue with jealousy & the "don't you dare touch me even though I led you on" loop was connected to the issue I had with visitors not woohooing with each other on residential lots.  I can't name anything in particular but I have seen some other changes when playing since causing 'whatever' to reset or go away. 
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Zirconia Wolf on October 31, 2010, 10:03:10 AM
Ooohhhhhh.

So shiny.....

< snags >
Title: Re: ACR Version 2 - Beta 5b is released
Post by: BoilingOil on October 31, 2010, 10:54:55 AM
@Sleepycat: Yeah, about that: I've been doing the hack dance, in order to try and see if I could resolve my own issue (the clock being stuck in AM/PM mode)... No such luck for me this time round!

Oh, and remember: the only thing I did, was to remove a number of *known load-order conflicts* from romancemod. If you already had your pescado mods load before anything else, you may not notice any difference, except that your HCDU reports may show less possible conflicts.

In fact, I'm not even sure why I'm currently using this mod. I remember I removed it from my downloads some time ago, because it caused some behaviors that I wasn't happy with. When I installed ACR 2, I've put the romancemod back in, because TJ recommends it. But now I'm seeing these reports about romancemod still causing issues for other people, and I recognize some of them. So I'm wondering: should I keep it, or not?
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Nyxie on October 31, 2010, 11:17:29 AM
Thank you for the edited mod BO.  :cheese:
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Sleepycat on October 31, 2010, 03:39:26 PM
Okey Dokey  :thumb:

In fact, I'm not even sure why I'm currently using this mod. I remember I removed it from my downloads some time ago, because it caused some behaviors that I wasn't happy with. When I installed ACR 2, I've put the romancemod back in, because TJ recommends it. But now I'm seeing these reports about romancemod still causing issues for other people, and I recognize some of them. So I'm wondering: should I keep it, or not?

I never had any jump issues with the romancemod. Since I never tested jealousy without it, I don't know if it caused the loop or if something else did.  I suppose I really ought to test without the romancemod first, like I meant to do before...  :P  I think I'll pop a copy of one of my older hoods in and test there. *doesn't know if she will be able to do that tonight or not*
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Sleepycat on November 01, 2010, 04:15:49 PM

Sometimes sims just will not cooperate.  I did some testing in one of my older hoods and my married sims all refused to cheat, with or without romancemod in (even when I directed my active sim to casual flirt with a lover. The flirts were rejected), unless I turned off jealousy and even then they weren't running for the beds/hot tubs/photobooths. :blink:   

Anyway, it occurred to me (after I spent hours testing) that the game has been installed on this computer for nearly 3 years and I don't recall ever deleting the NeighborhoodManager and letting a new one be created. So I decided doing that would probably be good idea.

I might make a new neighborhood to try playing with jealousy on but without the romancemod.  At this point, I think I'd rather just continue playing without the romancemod, even if it means turning/leaving jealousy off.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: BoilingOil on November 01, 2010, 07:48:38 PM
Sleepy, you're not the only one noticing that! My married sims, even with very high attraction, 3 bolts, and while in love with someone, will seldom - if ever - cheat. In fact, neither of them ever goes all the way with anyone but their spouse, UNLESS they're the active sim and I tell them to! Romancemod doesn't seem to be of any consequence there...
They *will* accept flirts, though, but only if they're already in love with the other sim. And for THAT to happen, the LTR must be over 70, and the other sim must initiate a Smooth Talk! Which means, the other sim must have the top Romance Perk.

And the hood that I'm currently playing, isn't even 6 months old, so it can't be a neighborhood-manager thing!
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Sleepycat on November 02, 2010, 12:18:29 AM
Tonight when I was playing my current hood, I decided to turn jealousy back on but only for engaged/steady and see what my sims would do. Well, it was fine for single sims but I ended up turning jealousy back off because one of my married Romance sims was rejecting flirts (his wife wasn't around) and none of the other married sims were cheating either.   

Until I started this hood (Sept 20 or just after), I always played with jealousy on (except for on a occasional lot) and only a few married sims would reject flirts/not cheat (was using the romancemod then). But, at the end of August when I returned to playing TS2 (after giving TS3 another chance for a couple months), I was playing in older hoods that had been played before 2.5b was released.  :hmm:   

I guess I will either continue to play with jealousy off or switch back to 2.4a & the romancemod.  :P
Title: Re: ACR Version 2 - Beta 5b is released
Post by: BoilingOil on November 02, 2010, 12:13:56 PM
So you really guess it's a 5b issue, then? Would make sense to me, but not enough yet for me to abandon it. But just in case, I still have all the ACR versions that I ever downloaded ;) I've done that with no other mods...
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Sleepycat on November 02, 2010, 01:11:02 PM
I'm really not sure if it is a 2.5b issue or not. I just know that for some reason married sims will not ACR cheat with jealousy turned on, in two of my hoods and you've said you've noticed the issue in your hood.   :hmm:

In both hoods, I reset ACR to defaults (at a couple different times in my current one and once before testing in the older one).  Most of the married sims in my older hood had no problems ACR cheating when I played it before 2.5b. One married woman was quite the slut before (when playing with 2.4a) but when testing (using 2.5b) she rejected all flirts too. 

It wouldn't be all that bad if I didn't want my married sims to be able to cheat. I could deal with some not cheating but not all of them.   :P

Title: Re: ACR Version 2 - Beta 5b is released
Post by: BoilingOil on November 02, 2010, 01:45:45 PM
Really, you get no argument from me, dear. Because - as you said - I *did* notice the same tendency not to cheat myself.

I just wish Gaelon Valley were ready to be run, as that's where *my* Ultimate Slut - Wanda Rimskaya - is stationed now.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: twojeffs on November 03, 2010, 06:56:51 AM
Hmm. I'll investigate this again when I get a chance. It's been a while so maybe a fresh look will uncover something.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Sleepycat on November 03, 2010, 08:20:03 AM
Thanks Jeff.  :smile: 

Other then uninstalling/reinstalling 2.5b, I'm not sure what else to try.  I wonder if it only affects new hoods (like my current one) or hoods where something got reset (like I reset ACR to defaults in that older hood & reset something when pulling hacks to get woohooing visitors again).  I suppose I could throw together another new hood and see how married sims behave in it.   :hmm:
Title: Re: ACR Version 2 - Beta 5b is released
Post by: arathea on November 03, 2010, 08:58:20 AM
In my test hood, where I tried the cheating with ACR2 and ACR2+romancemod, with ACR2 only (latest version), Don had accepted all romantic interactions from Nina. In my current hood that is (now) without romancemod, one of my sims tried to flirt with Daniel Pleasant (two bolts, not ready for woohoo yet - "You can talk me into...") and even the slightest flirt got rejected. Haven't tried it with Don and Nina there.

ETA:
Daniel Pleasant was just a coincidence, Nina and Don are doing very well.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: doren on November 03, 2010, 12:53:53 PM
This discussion makes me think of Simon Broke, who resides in Desiderata Valley. He proposed a steady relationship and engagement quite early in his relationship because his girlfriend rolled the wants and was one of the sims which made me notice the jealousy issue. It seemed very out of character to suddenly refuse even a flirt.
Finally - much later - they get married and had the wedding and the party on a community lot. They had only spoken their vows a few minutes before when Kitten Love came in and he turned and tried to flirt with her (which was consequently rejected because Kitten is in a steady relationship)! With his wife present!
I don't know how he would reacted if Kitten had initiated the flirt but this made me think that the rejections only happened with steady or engaged couples. 

Back in Pleasantview now I don't see any married sims flirting and romancing others either. Barry Broke cheated on his (steady) girlfriend and caused a big jealous scene because he chose the dormer where the both live for it, but it was in line with what TwoJeffs said before since the other girl is his One at the moment.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: arathea on November 04, 2010, 02:42:51 PM
My sim knows Daniel Pleasant much better now but she still has ACR problems. She has no problems to kiss/flirt/woohoo with him the Maxis way, their relationship is at 100/100 and they are in love, but every ACR action from her side get rejected. I haven't played his family yet and he is still married but has the maid as "The One".
Title: Re: ACR Version 2 - Beta 5b is released
Post by: zephyrzodiac on November 04, 2010, 02:53:14 PM
That would probably explain his rejection... you need to unset his One, which you can do with the ACR adjuster next time he visits.  (Bear in mind his shy Virgo personality, and it makes sense that he would be nervous of upsetting his currently comfortable status quo....)
Title: Re: ACR Version 2 - Beta 5b is released
Post by: arathea on November 04, 2010, 02:58:29 PM
But Nina Caliente had no problems to flirt with Don and he is still engeged and had Cassandra as "The One" when I tried that. What's the difference?
Title: Re: ACR Version 2 - Beta 5b is released
Post by: zephyrzodiac on November 04, 2010, 03:23:28 PM
Don is outgoing.... Daniel is not.  Darren, even in a relationship, would be a better bet, since he is easily led on....
(In the old days, before ACR or even its predecessor, when Daniel and Mary Sue split up over Kaylynn, he didn't like it that Kaylynn had moved into his house, and was quite glad when she and Angela left (in this game, Lilith was already dead) and he would virtually stalk Mary Sue at her new residence - the cottage in the woods - and was forever coming over, even when she was at work, just to trim her hedges!
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Sleepycat on November 07, 2010, 09:56:45 AM
Rather then testing in another hood (since others have noticed this issue in their hoods), I just kept an eye out while playing my current hood. Things have changed slightly in this hood since I fixed visitors woohooing.

Before, some of my married sims were quite happy to autonomously cheat on their spouses - with jealousy turned off.
After,  none of my married sims will autonomously cheat - with jealousy turned off.

They might do a little flirting, kissing, hugging, but woohoo? nope, not unless directed. Resetting timers to 0, didn't make a difference. Changing the One to the 'lover' (and resetting timers) didn't work either.   :hmm:

So, I ended up un-installing 2.5b when I quit playing last night and re-installed 2.4a (after re-loading the game to totally un-install 2.5b).
Title: Re: ACR Version 2 - Beta 5b is released
Post by: arathea on November 07, 2010, 11:45:36 AM
Tried it and switching back to 4a solved my sim's problem with Daniel Pleasant too.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: BoilingOil on November 07, 2010, 11:48:00 AM
Hmm, that's indeed a real issue, then. I think I'll make that switch, too. I'll live with the "Unmarried TFB issue" that I reported (http://www.simbology.com/smf/index.php?topic=5382.0) once. Removing a pregnancy from a townie is not such a difficult task when we have a Blender ;)
Title: Re: ACR Version 2 - Beta 5b is released
Post by: zephyrzodiac on November 07, 2010, 11:55:20 AM
You could always move her in until she's had the kid, and then return her to townie status, leaving Don (or whoever) stuck with all his by-blows!
Title: Re: ACR Version 2 - Beta 5b is released
Post by: BoilingOil on November 07, 2010, 12:17:08 PM
Nah, it only happened in lesbian relationships, which *are* rather common in my game.
In some instances, that could be a nice twist indeed. I've done such things before. But mostly, it shouldn't happen, since it's a bug.


Btw: I'd almost say that the visitor woohoo issue was caused by some irregularity in the 2.5b installation, and that setting it right caused the real problem to surface.
After all, in both cases we're talking about sims refusing to woohoo. The only difference is: first it were the visitors, and now it's the married sims that won't cheat.
But then, I know nothing of how ACR really works, so this is probably just incoherent rambling.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Sleepycat on November 07, 2010, 03:47:05 PM
Btw: I'd almost say that the visitor woohoo issue was caused by some irregularity in the 2.5b installation, and that setting it right caused the real problem to surface.

Unfortunately, I had the 'visitors not woohooing' issue long before 2.5b.  :P  I do agree though that fixing that issue brought the 'married sims not cheating' issue to the surface. 

It wasn't just married sims that seem to have an issue. In one dive, which was full of mostly single sims, resetting timers to 0 didn't send any of them to the available beds either. I know some of them know each other well enough to ACR woohoo. It's possible they don't like each other at all though (no bolts).  I also found it odd that at two other community lots, the hot tubs never got used while I was there with a sim.  I saw a photobooth get used once by two (single) sims with a high relationship (who weren't lovers before that). 

I'm not used to seeing so little ACR action going on, specially not when I've reset timers. 
Title: Re: ACR Version 2 - Beta 5b is released
Post by: BoilingOil on November 07, 2010, 05:21:33 PM
Ok, then I give up. I'm glad it's not *my* problem to solve... Poor TJ; the 2.5 series keeps hitting weird snags.

My Dormies are going at it like bunnies, but even the Romance sims limit themselves to just one partner.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: zephyrzodiac on November 07, 2010, 09:33:54 PM
My Romance sims have always been more reluctant to stray than, for example, certain Family sims....
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Sleepycat on November 07, 2010, 11:11:28 PM

Well switching back to 2.4a has made my sims very happy.   X)
Title: Re: ACR Version 2 - Beta 5b is released
Post by: doren on November 07, 2010, 11:32:43 PM
My guess is that the sudden faithfulness is connected to the change which was required for the respective setting (no cheating) which was discussed here:

http://www.simbology.com/smf/index.php?topic=5359.0

to work in all circumstances.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Ladylombardi on November 08, 2010, 05:03:39 AM
I've never had alot of cheating in my hoods no matter the version of ACR but now I have none at all so apparently I'm having this problem as well. Unfortunately I don't keep older versions of hacks so there's not much I can do I guess. Hopefully TJ will find a fix for this.

Wait a minute! I guess I'm more organized than I thought. Just checked and I DO have older versions filed starting with 3. Think I'll swap them out and see what happens. :rolleyes:
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Sleepycat on November 08, 2010, 07:11:29 AM

For those who didn't save a copy and want it, 2.4a is still available -> http://www.simbology.com/smf/index.php?topic=4106.0

Remember you need to remove 2.5b, load your hood & one household, run the game for a moment and then save, to totally un-install it. Then you can exit the game and put 2.4a in.


Title: Re: ACR Version 2 - Beta 5b is released
Post by: thetigerking83 on November 09, 2010, 05:40:44 AM
I downloaded Squinge's Date counter painting, which also keeps track of woohoo and make out but noticed that it doesn't count ACR interactions. Does this mean ACR doesn't count towards the woohoo lifetime want?
Title: Re: ACR Version 2 - Beta 5b is released
Post by: zephyrzodiac on November 09, 2010, 05:45:06 AM
No, it means that Squinge's mod is out-of-date, I would think.  TJ rarely, if ever, makes mods that do not satisfy Wants/LTWs etc. if the behaviour being modified is Want/LTW related.

If the woohoo or *fall in love* token is there in your sim's memory, then the game will count it, even if Squinge's counter doesn't.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: twojeffs on November 13, 2010, 11:16:09 AM
Those with the no cheating happening issue, try replacing your main controller with this version. You'll need the rest of 5b installed too of course. :)

I didn't really test prior to adding this updated version in my game, but with it I had NO problem (:lol:) setting up a cheating situation with fireworks and all.

Let me know how it goes so I can officially release it if it works for all.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: arathea on November 13, 2010, 01:31:33 PM
Doesn't work for me. In my main hood, Daniel Pleasant rejected my sim again and Don Lothario rejected Dina Caliente. In my test hood, with only ACR and the blender, Don accepted flirts from Cassandra, his fiancé and Nina Caliente, his "One" but rejected Dina (default relationship of 70/70 each/crush).
Title: Re: ACR Version 2 - Beta 5b is released
Post by: twojeffs on November 13, 2010, 04:33:59 PM
Okay, thanks. Your info does help narrow down where to look.

I had a feeling that wasn't the real root of the problem. I set up a new scenario and get the same results.

My investigation continues...

The test version does fix a bug in 5b though, so no harm keeping it if you are using that version until a new version is released.


EDIT: I do believe I found the problem. Try this one:
EDIT 2: Removed attachment Finally posting officially as version Beta 5c. Yeah...I'm slow.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: arathea on November 14, 2010, 02:11:36 AM
The update works great in my test hood. Don acts very Don-like now. :cheese: Didn't load my main hood yet.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: twojeffs on November 14, 2010, 08:07:54 AM
The update works great in my test hood. Don acts very Don-like now. :cheese: Didn't load my main hood yet.

:yay: :yay: :yay:

Will wait for a few others to report before releasing.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: doren on November 14, 2010, 10:05:59 AM
I did not get the chance to test the jealousy issue yet, but there are a few improvements I noticed (they could be accidental though):

At the moment I am playing a dormer with Barry Broke, Brandi's son. He has lately been caught cheating and his girlfriend is still furious with him (and he was still a little bit furious with her).
They went out and of course the girl he has cheated with arrived at the same time.
Barry's relationship score with his girlfriend (they go steady) Melanie was almost back to normal and she became his One (it had turned to the other girl - Eleonor - for some time).  I see it as a change to before, as if the relationship (go steady, married etc.) has more impact again in comparison to attraction. Barry is medium attracted to his girlfriend and very attracted to Eleonor but Melanie remained his One.
He rejected Eleonor kissing him but this was to be expected because Melanie is a family sim and would have become jealous.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Sleepycat on November 14, 2010, 12:07:05 PM

I've reinstalled 5b, with the fixed file. I'll try to test it after I wake up a bit more.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Sleepycat on November 17, 2010, 05:43:47 AM
And by the way, how is the fixed ACR file working for evervbody? Due to the households I played sind I still did not get the chance to check if the jealousy issue is solved.

I finally got to do a little testing with the fixed file and so far it seems ok, as far as married sims cheating goes (jealousy turned on and BO's versions of the romancemod installed).  I had some married guys that eagerly cheated with the single females I was playing. There were a few married guys that didn't cheat (even after I reset timers) but that could change when I play them.  I don't expect all my married sims to be willing to cheat so I'll say "so far so good."   

Title: Re: ACR Version 2 - Beta 5b is released
Post by: arathea on November 17, 2010, 06:07:38 AM
My sim had no problems with Daniel Pleasant anymore. Another sim (gay) discovered that Jimmy Colonia has a gay tendency, which surprised me because I've never seen before that ordinary married couples were set anything else than straight. He tried to flirt with him but although they had a good relationship, he got rejected. Well, Jimmy isn't a romance sim and he's married to a woman so I don't mind. Not every sim has to say "yes".
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Ladylombardi on November 17, 2010, 06:17:07 AM
No, I wouldn't want all my sims to cheat.  That would be pretty boring I think.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: BoilingOil on November 17, 2010, 07:21:43 AM
So true! And at some point there's bound to be fights resulting if everyone cheats, too.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Sleepycat on November 17, 2010, 03:02:23 PM

I split off the skilling - Uni - whatnot - discussion. It's now in TS2 Discussion --> http://www.simbology.com/smf/index.php?topic=6882.0

 :wink:
Title: Re: ACR Version 2 - Beta 5b is released
Post by: Sleepycat on November 23, 2010, 08:23:58 AM
*finally remembered to report*  Last week (on the 18th), I played more with the fixed version of 2.5b.  The married sims I was playing were willingly cheating as expected.   :thumb: 

I played my fake college household that had 14 sims at the time, two of which are married (spouses weren't in the household).  I did have to turn jealousy off for that particular lot (most of them had multiple lovers) but that gave me the chance to test that, since before even with it off they wouldn't cheat. Before turning jealousy off, they proved to me that they were also willing to cheat even with other lovers around (lovers who weren't happy about the cheating.  :lol: ), so that is fixed also.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: BoilingOil on November 23, 2010, 08:35:45 AM
Now that sounds like I may need to risk a hood reset once again (to update from 2b4a to 2b5b) ;)
Title: Re: ACR Version 2 - Beta 5b is released
Post by: arathea on November 23, 2010, 08:43:48 AM
In my hood is now some autonomous cheating going on, too. Sophia Joque(?) accepted several flirts from John Mole(?). (Hope these are the proper English names.) Both were uncontrollable at a comm lot.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: lovestainedheart on December 06, 2010, 10:57:25 AM
The latest fix seems to be working in my game. Sims who are more willing to cheat or have in the past will allow romantic interactions. Family sims and the like still don't, but that is to be expected.

I was also wondering about something for a future release if there will be one apart from bug fixes. I thought maybe we could have a static or dynamic option for gender prefs. It isn't often that I get bi sims and usually after so many interactions with one sex they turn straight or gay. I think a static option would be awesome and would ensure your bi sims stay bi. Just a thought!
Title: Re: ACR Version 2 - Beta 5b is released
Post by: BoilingOil on December 06, 2010, 12:39:57 PM
I have been thinking about bisexuals and their tendency to eventually turn either straight or gay as well. And just like you, lovestainedheart, I think it's WRONG. What few bisexuals are created in the game, should NOT lose their apetite for one gender, purely because they tend to interact with the other gender more frequently.

Therefor, I second this suggestion!
Title: Re: ACR Version 2 - Beta 5b is released
Post by: arathea on December 06, 2010, 12:55:13 PM
When I run the hood randomizer, I usually choose the high settings, that gives bisexuals the value of 500 towards both genders - not so easy to change. :wink:
The autonomous gender preference uses the low settings (don't know, somewhere between 2 and 10), perhaps an option to choose between high and low settings for autonomous gender preference would be all you need.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: BoilingOil on December 06, 2010, 03:13:48 PM
Perhaps it would, indeed. Still I'd like the option to freeze preferences too, since that would at least preserve conditions in already existing hoods ;)
Title: Re: ACR Version 2 - Beta 5b is released
Post by: zephyrzodiac on December 06, 2010, 05:38:35 PM
The one and only maid in Edge Town is bi, (he had a make-over) and he regularly wolf-whistles all my romance sims....
Title: Re: ACR Version 2 - Beta 5b is released
Post by: BoilingOil on December 07, 2010, 12:47:06 AM
Ah, a universal romance-indicator! Very practical, I'd say. :)
Title: Re: ACR Version 2 - Beta 5b is released
Post by: zephyrzodiac on December 07, 2010, 12:53:45 AM
They all ignore him....
Title: Re: ACR Version 2 - Beta 5b is released
Post by: BoilingOil on December 19, 2010, 07:21:24 PM
Since the fix has been DL-ed 63 times already, and nobody is reporting any breaks, I'll upgrade back to 2b5b again, too. With the fix, of course... :D
I just hope there won't be any hood resets...
Title: Re: ACR Version 2 - Beta 5b is released
Post by: doren on December 31, 2010, 05:21:32 AM
The only downturn is that some of my sims use their new freedom to act stupid again. It only happened with one teenager so far though. After her boyfriend got jealous and furious with her and his cousin for the second time because they were kissing and hugging right in front of him, I made her selectable and set her to totally faithful with the exception of low flirts. The next moment she accepted a hugging once more, completely ignoring that her steady boyfriend was already in pieces and had broke down crying before.
But I guess teens are a special case and none of my adult faithful couples have attempted to stray so far.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: BoilingOil on December 31, 2010, 06:29:58 AM
Some sims are just like people... Some of those also mistake 'freedom' for 'a good excuse to misbehave or act stupidly'... And teenagers... 'nuff said ;)
Title: Re: ACR Version 2 - Beta 5b is released
Post by: zolabee on December 31, 2010, 06:45:46 AM
Since the fix has been DL-ed 63 times already, and nobody is reporting any breaks, I'll upgrade back to 2b5b again, too. With the fix, of course... :D
I just hope there won't be any hood resets...

Just don't forget to uninstall the tokens - which I did when I reinstalled it.  Didn't get a hood reset, but did get a couple of weird pregnancies that I had to fix.  :P  This is the second time I've forgotten to do that and was blessed it didn't completely reset the hood.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: BoilingOil on December 31, 2010, 07:30:30 AM
Ok, so an in-game uninstall is required. Good to know that beforehand. Thank you, Zola :bow:
Title: Re: ACR Version 2 - Beta 5b is released
Post by: zolabee on December 31, 2010, 09:30:53 AM
Not worthy of the bows as I seem to have to learn the hard way, then get distracted and forget to do what I do know and do bad again.  Hopefully there will be no third time.  :lol:
Title: Re: ACR Version 2 - Beta 5b is released
Post by: miros1 on December 31, 2010, 11:06:46 AM
Do what I do... write a tutorial about it!
Title: Re: ACR Version 2 - Beta 5b is released
Post by: doren on January 06, 2011, 04:02:32 AM
What do I have to set with the new version if I don't want sims to cheat under no circumstances, including teenagers? Autonomy 1 - static and No cheating allowed - static? I tried both settings separately and they don't seem to do the trick anymore. Is it possible that Chris Hatch's adjuster bouquet on the lot interferes with the ACR settings?
Title: Re: ACR Version 2 - Beta 5b is released
Post by: arathea on January 06, 2011, 04:58:27 AM
If you have the bouquet set to autonomy of any kind, it will overrule any ACR settings.

ETA: It only overrules it with the bouquet options, like if you have autonomy on, they will do the wild sex actions and making out (if not disabled at the bouquet), but the usual ACR actions should be untouched.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: doren on January 06, 2011, 05:14:07 AM
I have it on one community lot, but usually don't touch the autonomy, so it is restricted to the room it is in. Sims just seem to be more likely to cheat (not with the wild sex options, generally) there.
Title: Re: ACR Version 2 - Beta 5b is released
Post by: simsaddict1025 on January 16, 2011, 07:18:31 PM
As I bow down and kiss your feet...Thank You!!
Title: Re: ACR Version 2 - Beta 5c is released
Post by: twojeffs on January 30, 2011, 12:00:46 PM
Finally posted the cheating fixed version as Beta 5c. :ninja:
Title: Re: ACR Version 2 - Beta 5c is released
Post by: Nyxie on January 30, 2011, 12:29:26 PM
 :bow:
Title: Re: ACR Version 2 - Beta 5c is released
Post by: zolabee on January 30, 2011, 01:17:18 PM
 :thumb: :love:
Title: Re: ACR Version 2 - Beta 5c is released
Post by: Sleepycat on January 30, 2011, 11:38:41 PM
 :giggle:
Title: Re: ACR Version 2 - Beta 5c is released
Post by: waynefox3 on February 21, 2011, 02:54:03 PM
Maybe my game or ?.
Ok I am starting a new hood with Sleepycats Pleaseantview V2 sims which have no mermory of friends.
Goth - Gretle and Victor are downtown on a date they have not met the Crumplebottoms yet but as soon as Simon enter the lot Gretle and Simon are off to the Photo Booth to Woohoo. I stop them before they get in and set up ACR to have Gretle be totaly faithfull and then try to copy it to all sims in the hood and a error pops up and it wont set it up and I hit the cancle and nothing happen so I hit the reset and still nothing so I hit the delete and Gretle disapear (reset her back to zero on every thing) and I have to use the teleporter to get her back. I wait till they get back to the house and try it again thinking it was being downtown that did it and the same thing happens.

ACR will not copy settings to all sims in the hood with out a error.
I have tried it on a lot and it will works if there are no kids, todlers or babies on the lot or you will get error. (At least I do.)
I am thinking that ACR is trying to give tokens to kids and below so that might be the problem.
The only conflicts that show up are the Inteen ones.

I have all EP and SP.
Title: Re: ACR Version 2 - Beta 5c is released
Post by: TheISZ on February 21, 2011, 03:27:50 PM
It would be helpful if you would post the error you are receiving.
Title: Re: ACR Version 2 - Beta 5c is released
Post by: waynefox3 on February 21, 2011, 04:31:23 PM
It would be helpful if you would post the error you are receiving.
Ok here it is.

Did it not upload or ?
Title: Re: ACR Version 2 - Beta 5c is released
Post by: zephyrzodiac on February 22, 2011, 12:17:35 AM
I think this could be one of the many errors that occur if you have sims without aspirations who should have them.
Title: Re: ACR Version 2 - Beta 5c is released
Post by: waynefox3 on February 22, 2011, 07:40:28 AM
I think this could be one of the many errors that occur if you have sims without aspirations who should have them.
Is there a easy way to find out who dont have a aspiration.

Can some one make a mod that will give aspiration to every sim in the hood?
Title: Re: ACR Version 2 - Beta 5c is released
Post by: TheISZ on February 22, 2011, 08:02:08 AM
No, a mod like that is not available or able to be made I believe.

There is no really easy way to do this.  You can either check all of your sims individually in game or through Simpe.

Here it is discussed the sorting method in Simpe.

http://www.simbology.com/smf/index.php?topic=2211.msg44955#msg44955

It's also talked about in another thread on here, but I don't remember which one and can't seem to find it.  Maybe someone else knows where it is and can point you to it.

I found this, but I think there is another thread talking about it.

http://www.simbology.com/smf/index.php?topic=5402.msg106602#msg106602
Title: Re: ACR Version 2 - Beta 5c is released
Post by: zephyrzodiac on February 22, 2011, 11:35:57 AM
Base Game townies aren't such a problem, since you know their names (or most of us do) and which few of them start out as kids, and spotting any of those that have aged to teen or older is pretty easy.  It's the other townies and downtownies who change names from one install to the next who are the real PITA!

BTW I had the occasional townie kid when I was playing Desiderata who had an aspiration they shouldn't have had - I wonder sometimes if that would confuse ACR?
Title: Re: ACR Version 2 - Beta 5c is released
Post by: waynefox3 on February 22, 2011, 02:08:34 PM
Base Game townies aren't such a problem, since you know their names (or most of us do) and which few of them start out as kids, and spotting any of those that have aged to teen or older is pretty easy.  It's the other townies and downtownies who change names from one install to the next who are the real PITA!

BTW I had the occasional townie kid when I was playing Desiderata who had an aspiration they shouldn't have had - I wonder sometimes if that would confuse ACR?
This is a new hood and the only sims in it are the Goth and Crumplebottoms so no townies should have age up yet. I have went through this hood with simpe and have found only 2 that needed it but still get the error.
All the bin sims have been put in downtown and played for 1 sim day.
Have any of you been able to copy setting to all sims in any hood.

Title: Re: ACR Version 2 - Beta 5c is released
Post by: BoilingOil on February 22, 2011, 04:56:22 PM
I would never try that... To me it makes no sense to have all sims use the same personal settings. There are a number of things that can be set globally, and I'd prefer to use those options where possible.
Title: Re: ACR Version 2 - Beta 5c is released
Post by: twojeffs on February 23, 2011, 09:11:08 AM
Possible its a bug since that option is not used very often. I'll test it later.
Title: Re: ACR Version 2 - Beta 5c is released
Post by: waynefox3 on February 28, 2011, 01:05:50 PM
If there are teens or kids on the lot adults will not sleep naked(sleep nude), I have taken out my sleep naked mods and just try the one in ACR and nothing happens, they will not sleep naked after woohoo, so I put sleep naked(sleep nude) mod back in, if there is no kids or teens on the lot the adults will sleep naked, but if there is a teen or child on the lot the adults will not sleep naked but the teens and kids will.
Could you try one or the other sleep naked or sleep nude mods and see if you can get it to work for adults please.
Thank you.
Title: Re: ACR Version 2 - Beta 5c is released
Post by: Darby on September 15, 2011, 06:43:44 PM
Reading this section, I've discovered I'm waaaay behind the times on the latest ACR2 release.  And yay - one of the things fixed is sims freezing in the hot tub!  (I knew there was something I wanted to find out about besides the minor thing I wandered over for, but couldn't remember what it was!)

Okay, so questions about installation:
Do I just need to remove the older files from Downloads and put the newest in?  From what I understand, it's good to be sure no sims are in the middle of any ACR actions/interactions during the switch, and I'm 99% sure I'm good on that score.  I generally make sure sims aren't doing much of anything before leaving a lot. 

Will I need to re-run the gender prefs for the 'hood, or will the settings as set under the old files be retained? 
Title: Re: ACR Version 2 - Beta 5c is released
Post by: Sleepycat on September 15, 2011, 07:43:09 PM
Do I just need to remove the older files from Downloads and put the newest in? 

Yes.

Will I need to re-run the gender prefs for the 'hood, or will the settings as set under the old files be retained?

You may need to change the percentages (to what you prefer), but any sims that already have a gender preference will not suddenly change.  You may also need to reset other settings (been a long time since I switched).
Title: Re: ACR Version 2 - Beta 5c is released
Post by: Darby on September 15, 2011, 08:13:50 PM
Yeah, there are definitely settings I'll need to re-tweak.  I expected that, and it's no biggie. 

Thank you, SleepyCat!   

Man, I'm looking forward to sims being able to autonomously woohoo in hot tubs again.  That freeze bug has been driving me nuts. 

TJ, you're awesome! 
Title: Re: ACR Version 2 - Beta 5c is released
Post by: Poena on November 21, 2011, 11:10:41 AM
@twojeffs
the link in the first post show only an index.php file !
 And did you have my version with the german translation of the beta? cause  i havenīt got any answer of my mail
greets Kira
Title: Re: ACR Version 2 - Beta 5c is released
Post by: Zirconia Wolf on November 21, 2011, 11:18:06 AM
Erm- what link are you talking about?

All I see off hand in the 1st post that's *clickable* is the ACR ZIP which downloads just fine. (Maybe something is different for new posters, but I don't think so...?)
Title: Re: ACR Version 2 - Beta 5c is released
Post by: Poena on November 21, 2011, 11:44:29 AM
@Zirconia yes i mean the link in the first post..
it is clickabel, but than i get a index.php file, not the acr.zip and no it is not a problem that aīm a new poster..
i download it several times before and followed only a notice on a german forum that the link did not contain the zip file...
so itīs not only me with this problem...
greets Kira
Title: Re: ACR Version 2 - Beta 5c is released
Post by: BoilingOil on November 21, 2011, 01:32:47 PM
a just checked it worked fine for me
Title: Re: ACR Version 2 - Beta 5c is released
Post by: Zirconia Wolf on November 21, 2011, 01:44:06 PM
It's working peachy for me too. (Just tried it again.)

Poena, I sometimes get the *index.php* file thing when my either the link or my computer is being fuzty (trying to download files *too quickly* at MTS often triggers it for me) but 99 times out of 100 it's just a matter of trying again.

Just curious- are you trying to download by left-clicking or by right-clicking/SaveAs...? (I've often found when one method is being a pain the other often works fine.)

If you still can't get it working right I can email the ZIP to you.  :smile:
Title: Re: ACR Version 2 - Beta 5c is released
Post by: zephyrzodiac on November 21, 2011, 01:53:01 PM
If there are teens or kids on the lot adults will not sleep naked(sleep nude), I have taken out my sleep naked mods and just try the one in ACR and nothing happens, they will not sleep naked after woohoo, so I put sleep naked(sleep nude) mod back in, if there is no kids or teens on the lot the adults will sleep naked, but if there is a teen or child on the lot the adults will not sleep naked but the teens and kids will.
Could you try one or the other sleep naked or sleep nude mods and see if you can get it to work for adults please.
Thank you.

I've never seen this problem with ACR.  Ever.
Title: Re: ACR Version 2 - Beta 5c is released
Post by: Poena on November 21, 2011, 02:18:26 PM
It's working peachy for me too. (Just tried it again.)

Poena, I sometimes get the *index.php* file thing when my either the link or my computer is being fuzty (trying to download files *too quickly* at MTS often triggers it for me) but 99 times out of 100 it's just a matter of trying again.

Just curious- are you trying to download by left-clicking or by right-clicking/SaveAs...? (I've often found when one method is being a pain the other often works fine.)

If you still can't get it working right I can email the ZIP to you.  :smile:

like i said, i donīt need the file ( i have my own translated file) its a note in a german forum why i tried to download... i still get the php file.. crap.. i emptied my cache and it was the only thing iīve tried to download... i give up for now.... its late here and i must sleep.. i will try it tomorrow ... good night and thanks for the help
greets Kira
Title: Re: ACR Version 2 - Beta 5c is released
Post by: arathea on November 21, 2011, 10:39:33 PM
I'm getting the index.php too (Firefox/logged in). Tried it with IE/not logged in and the file downloaded perfectly.
Title: Re: ACR Version 2 - Beta 5c is released
Post by: Poena on November 21, 2011, 10:48:51 PM
Good Morning,
i tried it for a second with Opera and it works fine.. firefox made the php file but if i change the name into a .rar file it contain all the acr files in it.. *grr* so it is a problem with the new firefox... in a before version i had no problems... good to know...  i wirte the instruction in our forum
greets Kira
Title: Re: ACR Version 2 - Beta 5c is released
Post by: Zirconia Wolf on November 22, 2011, 08:06:00 AM
Just for the record, I'm both logged in and running FireFox & it (still) works fine for me.

Strange.
Title: Re: ACR Version 2 - Beta 5c is released
Post by: gypsylady on November 22, 2011, 08:13:25 AM
It's giving me a php file in firefox version 8.00 also. I never had it do that before in firefox.
Title: Re: ACR Version 2 - Beta 5c is released
Post by: Zirconia Wolf on November 22, 2011, 08:30:06 AM
Looks like one more reason for me to avoid upgrading!

I've heard tell of similar problems with FF 8, which is too bad. I hope *they* fix such silliness soon.

I am curious if the Index.php thing happens when trying to download via left-click, via right-click-save-target-as or both? I know in the past I've had one way work when the other wouldn't.
Title: Re: ACR Version 2 - Beta 5c is released
Post by: gypsylady on November 22, 2011, 08:58:54 AM
ZW I just tried it both ways and got the same thing.It only seems to be this site that does it,I haven't had this issue with any other site when I try to download a file.
Title: Re: ACR Version 2 - Beta 5c is released
Post by: Zirconia Wolf on November 22, 2011, 09:45:57 AM
I've heard complaints about FF 8 not liking the downloads at SimWardrobe either.

Urg. So much for computers making our lives simpler, eh?  :biglaugh:

*blinks*

I see an annoying pop-up just appeared in the lower right of my screen telling me that FF v 8.1 is now available, but I think I'll pass on that at the moment!
Title: Re: ACR Version 2 - Beta 5c is released
Post by: Orilon on November 22, 2011, 10:00:43 AM
Technology is great when it works, but a major PITA when it doesn't. Instead of making life easier, it makes life harder when it messes up.

I used Firefox until release 5 or 6, and then started having problems. I now use Chrome, and haven't had problems with it so far.

I had to redownload all my mods, and I was able to download ACR just fine.
Title: Re: ACR Version 2 - Beta 5c is released
Post by: Zirconia Wolf on November 22, 2011, 10:16:38 AM
I thought about switching to Chrome, but I'm addicted to using Thunderbird for my email retrieval (too lazy to *have* to log in at each inbox I own) & wasn't sure if I could keep it if I switched. (I would doubt it as it seems everyone wants you to use *their* set of toys.)

Plus I would hate to lose my awesome NoScript & AdBlock plug ins, not to mention my collection of bookmarks.

Still, given the way FF seems to be going lately (that 8.1 pop-up is getting very aggressive!) I might give it a try pretty soon.


Title: Re: ACR Version 2 - Beta 5c is released
Post by: miros1 on November 22, 2011, 11:04:46 AM
I'm pretty sure you can keep T-Bird for your mail client.  I installed Firefox and T-bird separately, then uninstalled T-Bird and everything was still happy.

You can save your Firefox bookmarks, literally.  Somewhere, there's a menu item or button that will save them off as an html page, which you can just open up in your new browser.  Might be called export instead of save.
Title: Re: ACR Version 2 - Beta 5c is released
Post by: arathea on November 22, 2011, 12:38:15 PM
I remember when I've tried Chrome for a short time, there was an option to import the bookmarks frim FF.
Title: Re: ACR Version 2 - Final
Post by: BoilingOil on October 23, 2012, 02:36:10 PM
Marvelous! Thanks for the update, TJ :D
Title: Re: ACR Version 2 - Final
Post by: zephyrzodiac on October 23, 2012, 02:48:16 PM
Thanks from me too! :smile:
Title: Re: ACR Version 2 - Final
Post by: Dark_Author on October 23, 2012, 06:50:21 PM
Thanks, TJ!  You're the best!
Title: Re: ACR Version 2 - Final
Post by: Darby on October 23, 2012, 10:53:57 PM
Much appreciated, TJ!   :smile:
Title: Re: ACR Version 2 - Final
Post by: maxon on October 24, 2012, 05:12:00 AM
Thank you for this.  :thumb:
Title: Re: ACR Version 2 - Final
Post by: miros1 on October 24, 2012, 09:27:13 AM
Woot!  Everyone into the hot tub!
Title: Re: ACR Version 2 - Final
Post by: gypsylady on October 26, 2012, 10:41:14 AM
Thanks so much TJ  :smile:
Title: Re: ACR Version 2 - Final
Post by: yetyak on October 26, 2012, 12:28:16 PM
Yeah, thanks!!
Title: Re: ACR Version 2 - Final
Post by: LilSister on October 27, 2012, 03:10:11 PM
I've never used the option but thank you just the same. Something I never thought to do. Not to sound silly but why would this be necessary?
Title: Re: ACR Version 2 - Final
Post by: mark93 on October 27, 2012, 03:46:22 PM
For me I like to set all families to have only 2 kids, if I need more in a families I just have then try for baby then. (Yes I know they can have more than just 2 under this setting.)
You can also set all sims to be faithfull so there will not be any cheating going on unless you let them.
Then you can fine tune each sim to fit your play style.


Edit: removed unneeded quote
Title: Re: ACR Version 2 - Final
Post by: BoilingOil on October 27, 2012, 03:48:40 PM
I don't think it's about this option being necessary. Some people may just WANT to do this, like asdfgeist in this thread (http://www.simbology.com/smf/index.php?topic=8289.msg162230#msg162230) apparently did. That's when they ran into the issue and reported it, which led to TJ fixing it.

Mark93's post is an example for why one might want to do this.
Title: Re: ACR Version 2 - Final
Post by: LilSister on October 27, 2012, 04:19:34 PM
Duh!!! Perhaps if I would have actually read Mark93 post I wouldn't have asked a question that was already answered. :biglaugh: Sorry for wasting space. Thanks BO.
Title: Re: ACR Version 2 - Final
Post by: BoilingOil on October 27, 2012, 04:30:48 PM
Mark's post came after yours, LilSister, so you couldn't have read it before posting. Thus, you didn't waste space: you asked a valid question :D
Title: Re: ACR Version 2 - Final
Post by: Influence on February 20, 2017, 02:54:40 PM
Hello! I like ACR so much but currenly need the fresh hood with no ACR tokens.

I played this hood a bit after installing mod but haven't seen any messages about ACR installation to hood. How can I check if there are ACR tokens left and destroy them if any?
Title: Re: ACR Version 2 - Final
Post by: BoilingOil on February 20, 2017, 07:03:12 PM
It's simple. Remove all ACR files from your downloads folder, and then start the game and open the hood. The game will (or at least *should*) destroy any tokens that it finds, for which it cannot find the proper definition; in this case, that means it destroys all the ACR tokens in that hood IF there are any.

An alternative would be to buy/spawn an ACR Adjuster (if possible) and look for an option to destroy all tokens or uninstall ACR. But I'm not sure if this is required.

In either case, before trying anything like this, I would first make a backup of the hood you're trying to change...
Title: Re: ACR Version 2 - Final
Post by: Influence on February 21, 2017, 03:14:29 AM
Thank you very much, BoilingOil!
I couldn't find option to uninstall ACR or destroy tokens in adjuster menu. So this isn't required?
Title: Re: ACR Version 2 - Final
Post by: zephyrzodiac on February 21, 2017, 04:17:47 AM
I think it was with some earlier versions, such as the original Casual Romance, and this is probably where the confusion lies.  TJ scrapped that, so that all you have to do to uninstall is, as BO says, to delete it.  Uninstalling hacks can be a pain if you have to do the hack dance at some point!
Title: Re: ACR Version 2 - Final
Post by: BoilingOil on February 21, 2017, 05:45:41 AM
Glad that I could be of assistance, Influence. And thank you for not mutilating my name :) Yeah, let us assume that uninstalling via the adjuster is no longer required. Simply remove the mod from the Downloads folder and run the game without it. :)

I believe that you may be right, ZZ. I remember seeing reference to the uninstall procedure in the manual at some point. But I don't remember seeing the options on the adjuster, either.
On the other hand, I've never considered doing away with ACR, either. So it's fair to assume that I've never been looking very hard for such an uninstall option.
Title: Re: ACR Version 2 - Final
Post by: mark93 on July 09, 2017, 11:05:19 AM
Ya ya I know its old but hey I got to ask.

Does the newest "ACR Version 2 - Final" allow for risky sneak out chance for teens to get pregnant?

If so is it programmable?


One player at MTS said it did but now he also says he is using InTeen and it's what allows for it.