Author Topic: Questions (and Answers) about BO's mods  (Read 192530 times)

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Offline BoilingOil

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Update - Social - Kiss Cheek
« Reply #1500 on: March 21, 2016, 09:18:09 AM »
Update, March 21st, 2016: BO - Social - Kiss Cheek - Four and a half years ago, when 'fixing' the controlpets bug, I introduced another horrible error. It's now - 4.5 years later - because ihatemandatoryregister made a sideways mention of it in a comment, that I suddenly realised that - as author of the mod - *I* had not seen the interaction show up for a long time, either. So I investigate, and what do I find? In stead of testing for Human species, I tested for Big Dog species. So all this time, nobody ever had the Kiss.../Cheek interaction available. And yet nobody ever reported this problem! Anyway, now it is finally fixed, and I have verified that it works properly at last!
« Last Edit: March 28, 2016, 06:48:40 AM by BoilingOil »

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Offline BoilingOil

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Update - Vampire Sleep Caller - Updated
« Reply #1501 on: March 28, 2016, 06:48:05 AM »
Update, March 28th, 2016: BO - Vampire Sleep Caller - Updated - Long time no blÍh! But here we are again. This time to mention that in addition to what was already covered, darkness will now also touch CrabOfDoom's Bare Bones Deep Sleeper (single bed coffin only), added in response to Artemida's request.

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Offline Sleepycat

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Re: Questions (and Answers) about BO's mods
« Reply #1502 on: April 29, 2016, 09:48:14 PM »
For No Trash memories, could you please add the "made best friends with XXX" and the BFF one so we can prevent them from being created?  Or done in a separate mod?

I know this request might sound stupid but when I make new hoods (which I seem to do a lot) and breed tons of sims for them, I usually make large groups all best friends to help move the speed breeding along and then I end up with all this memory spam. Yes, I can go in and delete them and I have been, but this would save me hours of 'memory clean up' time. 
I don't think the game even needs them (for counting) since after deleting them from some sims, I've gone back to find the count ones newly created (made XX amount of best friends) right in a row, with a couple new 'made best friends with XXX' memories and a larger count one following. 

I know I could just leave them but I dislike looking at a sims memories and seeing a wall of 'made best friends" and 'made a BFF' spam. 
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Offline zephyrzodiac

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Re: Questions (and Answers) about BO's mods
« Reply #1503 on: April 29, 2016, 10:11:47 PM »
Or maybe BO could delete them with NSL?
"All the world's a Neighbourhood, and all the men and women merely Sims."  ZephyrZodiac with apologies to Willie Waggledagger.

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Offline Sleepycat

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Re: Questions (and Answers) about BO's mods
« Reply #1504 on: April 30, 2016, 12:36:03 AM »
ZZ, While I'd be happy with that, others may not.  With No Trash Memories it can easily be edited to turn the options on or off.
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Offline zephyrzodiac

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Re: Questions (and Answers) about BO's mods
« Reply #1505 on: April 30, 2016, 01:06:23 AM »
Oh, of course, I hadn't thought of that.  It was just I had a feeling BO was already working on an update to NSL.
"All the world's a Neighbourhood, and all the men and women merely Sims."  ZephyrZodiac with apologies to Willie Waggledagger.

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Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1506 on: April 30, 2016, 08:21:55 AM »
Yeah, deleting them with NSL is not an option, since NSL cannot be configured to the player's specs.
There were originally plans to include these memories in NTM, but I then decided against it, because they seem important to certain LTWs. But if your research suggests otherwise, I might look into it again, Sleepy. But I think I would ONLY take out the "Made a Best Friend" and "Made First BFF" memories, leaving the numbered ones in place. Well, at least that would greatly reduce the "walls of friend icons", agreed?

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Offline Sleepycat

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Re: Questions (and Answers) about BO's mods
« Reply #1507 on: April 30, 2016, 08:37:06 PM »
 :thumb:  The numbered ones don't bother me since there are only a few of them. 

I'm not positive the game doesn't need all the spam ones but it seemed that way to me.  I mainly want it for when creating a hood, not when I'm simply playing (I do hope to play once I finish my newest hood!), cause then I'm just getting the hood set up and don't care one bit about LTWs.  If it's off by default then I can turn it on when I need it on and then turn it back off, if I want.

Thank you very much for considering this.   :love:
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Offline zephyrzodiac

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Re: Questions (and Answers) about BO's mods
« Reply #1508 on: April 30, 2016, 09:53:15 PM »
I think the BFFs are on a par with the Met so-and-so, and are recorded elsewhere.
"All the world's a Neighbourhood, and all the men and women merely Sims."  ZephyrZodiac with apologies to Willie Waggledagger.

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Offline BoilingOil

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Re: Questions (and Answers) about BO's mods
« Reply #1509 on: May 01, 2016, 01:46:11 AM »
@Sleepycat: Ofcourse I will consider it, dear. Even if it's only to be able to say "No", I will at least need to *consider* it. But this one is a "yes". With respect to the settings: in a sense, that's how it would work, yeah. Though traditionally, I use the On state - 1 in the settings - as permission to write the memory. So that will be the default for this option, because most people - and I - will want it that way. And you can then switch it Off during the creation of your hood. :D

@zephyrzodiac: You are probably right! Like most things that show up in the *Memory* section, they also have their counterpart in the *History* section, I assume. The history section only records - for each individual sim - how many of each event have taken place, at which time, and if reward points were earned because a want got fulfilled. Keeping stuff from memory doesn't include keeping stuff from history. That's why gossip can't be stopped either. Even if all gossip memories are removed, sims continue to find stuff to blabber about.

In fact it may even be the case, especially with the later game engines (later EPs), that the counting of memories to record certain milestones was completely abolished in favor of just checking history and reading some tokens. Just like they have a simple token to record the number of abductions a sim has experienced.

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Offline Sleepycat

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Re: Questions (and Answers) about BO's mods
« Reply #1510 on: May 01, 2016, 08:22:09 AM »
Yeah, I got my on/off mixed up before.  :giggle:  Thank you!!   :cheese:
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Offline BoilingOil

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Re: Re: Questions (and Answers) about BO's mods
« Reply #1511 on: November 26, 2016, 03:44:40 AM »
UPDATE, November 26th, 2016 - BO - Less Toddler Annoyance: Ok, long time no see, but here he is again... lordtyger9 was running the game with BV as latest pack (on a Mac), and ran into an issue. Upon closer investigation, it appears that in 2012, when I updated the mod to run without AL/M&G, I omitted an update on the "Toss in Air" interaction.

As of today, that oversight is corrected, for both the normal and the NoFollow versions. The new releases will work if you have at least NL or better installed. However, they REQUIRE Cyjon's Smarter EP Check.

AL/M&G users do NOT need to re-download (although they still may)!
« Last Edit: November 26, 2016, 03:47:59 AM by BoilingOil »

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